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Author Topic: PS2 VF4 pushes over 63 million polygons per second? OMG!!  (Read 1034 times)

Offline pstwo
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PS2 VF4 pushes over 63 million polygons per second? OMG!!
« on: November 16, 2001, 11:27:24 PM »
WOW!!  :eyemouth:   Here\'s the link http://www.sega.com/games/ps2/post_ps21look.jhtml;$sessionid$HGGHQJQAAALKACRSBUFCM5AKGIGRIMS0?article=1look_vf4



Quote
"Speaking of arenas, you\'ve never seen anything like the environments in VF4. The PlayStation 2\'s graphics processor is put to the test with the beautifully detailed and light-sourced battlegrounds. Add on the intricately modeled characters, and you have a game that pushes over 63 million polygons per second!

VF4 for PlayStation 2 is much more than just an arcade port, and AM2 is adding all new gameplay modes to the home version. Headlining the list is the AI Character feature, which lets you become the master as you coach a computer-controlled character to victory. The all-important Training mode is the place to learn the game and perfect your moves, while Survival mode tests your staying power. "


How can the PS2 push 63 million per sec. when with all effects on is 12 million per sec.?  Hummmm?
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Offline Metal_Gear_Ray
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PS2 VF4 pushes over 63 million polygons per second? OMG!!
« Reply #1 on: November 17, 2001, 12:44:03 AM »
who ever wrote that is missinformed. The sega naomi 2 arcade board (which vf4 is ported from) can only deliver 10mpps with 8 light sources. The 68mpps is complete bull****
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Offline G-R
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PS2 VF4 pushes over 63 million polygons per second? OMG!!
« Reply #2 on: November 17, 2001, 12:53:40 AM »
well, they might have done this:

12000000 (12 mill) polygons per frame.

X 50/60 Frames a second

= about 60 mill/72 mill per second.

Maybe that\'s how they got it? That\'s all I can think of.

Offline Seed_Of_Evil
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PS2 VF4 pushes over 63 million polygons per second? OMG!!
« Reply #3 on: November 17, 2001, 01:47:16 AM »
A BIG mistake... It´s impossible.
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Offline SER
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PS2 VF4 pushes over 63 million polygons per second? OMG!!
« Reply #4 on: November 17, 2001, 05:10:47 AM »
Who needs 63 million polys anyway? :confused:

Offline know-it-all-wanna-be
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PS2 VF4 pushes over 63 million polygons per second? OMG!!
« Reply #5 on: November 18, 2001, 01:22:22 AM »
Quote
Originally posted by G-R
well, they might have done this:

12000000 (12 mill) polygons per frame.

X 50/60 Frames a second

= about 60 mill/72 mill per second.

Maybe that\'s how they got it? That\'s all I can think of.


That\'s a possibility.  10 million times 60 equal 60 million...ps2 max graphic is 75 mil with no effects.  I wonder if VF4 is running with any effects.  If so, 63 million poly per sec is Impossible, unless VF4 is running with no texture effect, bitmap, alpha blending, etc....Also, I didn\'t know Sega had use ps2 nearly to the limit already!  So, I doubt it.
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Offline Peltopukki
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PS2 VF4 pushes over 63 million polygons per second? OMG!!
« Reply #6 on: November 18, 2001, 04:14:55 AM »
umm.. that math isnt.. even near proximity correct numbers.
12M*60=720M
12M*50=600M
but anyway.  it is possible to have scene where they have about 1 million tri.s  running at 60fps.  but only rotating and doing math for only about 0.166M tris for each frame. with bounding box/ball tech to check which of all tris need to be rotated etc..."FOV at 90 degrees, that way you get 1/6 of all tris".
but this is not standard way of thinking when considering Millions per frame becouse that usually is in format "transformed triangles/time"
which in this case would be around 10Mtris/sec. even if without bounding box it would be 60Mtris/sec.
"and this is with VERY simple check if something is on screen or not, which every developer use.. (at least i hope they do)"
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Offline JP
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PS2 VF4 pushes over 63 million polygons per second? OMG!!
« Reply #7 on: November 18, 2001, 08:16:43 AM »
Quote
Originally posted by know-it-all-wanna-be


That\'s a possibility.  10 million times 60 equal 60 million...ps2 max graphic is 75 mil with no effects.  I wonder if VF4 is running with any effects...


Some of you need to seriously go back to school and learn some maths hehe sorry but 10 million * 60 = 60 million? come on hehehe

Offline fastson
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PS2 VF4 pushes over 63 million polygons per second? OMG!!
« Reply #8 on: November 18, 2001, 08:29:33 AM »
2 characters = about 15 000 polys each = 30 000 with surroundings 100 000(?) = 130 000x60= 7 800 000.. My estimates..
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Offline Bossieman
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PS2 VF4 pushes over 63 million polygons per second? OMG!!
« Reply #9 on: November 18, 2001, 09:27:23 AM »
63 million?!  :rolleyes:

Lets see: NO not 63 million maybe 6.3 million

Offline pstwo
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PS2 VF4 pushes over 63 million polygons per second? OMG!!
« Reply #10 on: November 18, 2001, 05:29:01 PM »
Only if this was true. ;)
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