Originally posted by G-R
well, they might have done this:
12000000 (12 mill) polygons per frame.
X 50/60 Frames a second
= about 60 mill/72 mill per second.
Maybe that\'s how they got it? That\'s all I can think of.
That\'s a possibility. 10 million times 60 equal 60 million...ps2 max graphic is 75 mil with no effects. I wonder if VF4 is running with any effects. If so, 63 million poly per sec is
Impossible, unless VF4 is running with no texture effect, bitmap, alpha blending, etc....Also, I didn\'t know Sega had use ps2 nearly to the limit already! So, I doubt it.