I agree with you on the CG movie, is the best I ever seen than any CG yet! The graphic is great, but not that excellent and I notice the difference between CG and realtime graphic. The lighting effects, real character shadow, hair move during wind blow, and other effects might be missing in realtime. But to keep everything in a constant 60 frames per second, it really worth it. I have to say better than ff8 which have horrendous load times and crappy framerate but better graphic which i think its really not worth the effort. Never have I seen any games that runs so fast and smooth in 60 fps, (beside gt3) and ffx is one of them.
Dajo41, to tell the difference between CG and realtime, look at Tidus hair and outfits (shirt and short). In CG, you can see his hair shines and move as the wind blow, you can see his reflection and shadow and his shirt and short wrinkle and move as the winds blow. In realtime, Tidus have black circle spot shadow and his hair and outfit doesn\'t move at all. That includes any other characters too. Even Yuna\'s necklace, and Lulu necklace that they wore, it was a bitmap paste against their neck instead of a seperate polygon. So their necklace doesn\'t move back and forth like physic. (But I realize Ifrit necklace is drawn in real polygons and it was cool to see it move in motion). But unless you are picky and paid a lot of attention, you won\'t notice the graphic difference. Heck when I first got psx, i play games and I didn\'t notice there is fmv and realtime and i thought the graphic looks the same.
Whoops, too much writing...