I remember that it (the combo this thread is all about) was possible to avoid the Salmon(ella) Hunter hit by tech rolling back in TTT, and tech rolling and blocking low in T3... or then my timing was way off. So it\'s not a real combo, and isn\'t too useful when playing someone who knows their stuff (moderately useful when playing against the AI when it\'s set to "I\'m a kid, please don\'t hit me oh mr. computer opponent") And I\'ll be damned if this is in TTT too, there are roofs on the levels!
Yeah, and I deviced a juggle for True Ogre that takes about 130 points of health, assuming the opponent wont roll out of the float. And one for Jin that takes about the same amount! Whoo! Up yours Kuma!
And that 2 × BF+3 thing still makes me wonder... is there any sense to this at all? Am I only dreaming? Why is there a pink, fluffy creature with a big yellow beak staring at me from behind my monitor? I might be a bit tired now, damn Douglas Adams and his amazingly captivating books!
Oh yeah, Lei and Yoshimitsu rule, period.