I liked it, not a huge fan, but I feel it was worth my time. Although the ending SUCKED (common trend in games nowadays?). It could be better, and a whole lot more technically impressive. The mip-mapping kicks in quite near, and things such as bushes and other little details pop-up disturbingly often. At some places whole mountains seem to be non-existant, until you tamper with the camera angle or run closer. Also, I\'m not sure if it always happens, but one night (night in the game) I climbed to the top of the precursor tower in Forbidden Jungle, and waited there for morning to see the world at dawn. To my surprise, the draw distance had dropped to some hundred meters, and I couldn\'t see anything but black when watching further than the jungle portion of the world. Freaky. I jumped down and went back up, and I could see for miles again.
Then there\'s the one little very noticeable detail; the metal rings goin\' round\'n\'round on top of that precursor tower, you don\'t have to be very far away, for them to turn in 2D pancaces.
And also, the teleports quickly reduce their polygon count very noticeably when you run further from then.
And... hey, what\'s this, hey, you can\'t do this! Whatthe, no, nooo! *gets carried away by the nit-picking control patrol*
Well, all that aside, it has the most beautiful scenery I\'ve ever seen in a game. The fact that it remains continuous all the way through really brings more to experience. I\'m playing it through a second time to get another look at the beautifully realized world and all the great vistas...