Hello

Welcome, Guest. Please login or register.
Did you miss your activation email?

Author Topic: Ps3 = Madness  (Read 5083 times)

Offline nonamer
  • Full Member
  • ***
  • Posts: 136
  • Karma: +10/-0
    • http://
Ps3 = Madness
« Reply #15 on: May 08, 2002, 08:21:35 PM »
Quote
quote:
--------------------------------------------------------------------------------
But of course, PS1 wasn\'t close to the maximum power graphics systems could achieve then, while PS2 comes a lot closer to max when it came out. In short, it started greatly behind and got to the front, which is a huge lead, but going from the cutting edge to the cutting edge 3 years from now isn\'t going to be 183 times greater or anything close to that. Plus polygons don\'t mean everything.
--------------------------------------------------------------------------------



PSX was more powerful than PC\'s at the time when it launched. Plus, what else do you want to compare?
Polygons => geometry => very relevant to 3d graphics rendering.


Yeah, I\'m sure PSX would\'ve matched a Silicon Graphics workstation of the time.:rolleyes: Besides, at the time the most power graphics accelerator was the Voodoo1, which too does not max out Moore\'s Law.

Quote
quote:
--------------------------------------------------------------------------------
And you know this, how? And pulling a few numbers from Sony\'s PR division and rumors here and there don\'t count.
--------------------------------------------------------------------------------



No, actually it\'s quite logical. You just need to look at the internal layout of the Emotion Engine. VU1 is dedicated for geometry and holds a few more FMACs while being connected directly to the GIF. VU0 is for AI, phyiscs etc - although a developer can choose what tasks he wants to give away. Theoretically he can use both for geometry which would result in more polygons.
And another thing; this has been said by PS2 developers (most noticably Square). Talk to any Software engineer who understands the complex layout of the EE and he\'ll tell you this.


Where you\'d get that from, a Mad Lib? I guess I should\'ve said that bits and pieces of computing concepts don\'t count either.:p

Quote
quote:
--------------------------------------------------------------------------------
Ironically, you have no idea what you\'re talking about.
--------------------------------------------------------------------------------



Got to love that comment. Come on buddy, prove me wrong, if you can.  


Prove you wrong? Prove yourself right.:p

Quote
BTW: I think you\'re missing one important thing here: you\'re forgeting what the PC architecture was concepted for? Certainly not for 3d gaming and this factor will remain a limiting factor until they manage to change the architecture of todays PCs.


Well it\'s not like PCs are wholesomely inadequate for "3d gaming." It\'s not like you could change the design of PCs and BOOM, 10x more power (w/o adding transistors, of course). Even if you could, isn\'t that what they did for PS2? I find hard to imagine that they could do that again.
Here lies a super cool sig

Offline seven
  • conceptics Elitist
  • Hero Member
  • *****
  • Posts: 1743
  • Karma: +10/-0
    • http://www.conceptics.ch
Ps3 = Madness
« Reply #16 on: May 09, 2002, 02:18:33 AM »
Quote
Yeah, I\'m sure PSX would\'ve matched a Silicon Graphics workstation of the time. Besides, at the time the most power graphics accelerator was the Voodoo1, which too does not max out Moore\'s Law.


PSX was the first to really get 3d gaming going. Ridge Racer was a milestone at the time and not possible on the current pc hardware available then. And I never said PSX matched a silicon graphics workstation - and neither did Sony. We\'re talking about 200 times more powerful than current PC\'s, remember?

Quote
Where you\'d get that from, a Mad Lib? I guess I should\'ve said that bits and pieces of computing concepts don\'t count either.


I\'m not going to spend a few hours to write down the basics of the Emotion Engine design and how it works. VU1 is a dedicated vector unit for processing geometry, while VU0 is dedicated to physics and other in-game elements. When speaking of polygon performance, VU1 is ment specifically due to its nature of sitting right next to the GIF.

Quote
Well it\'s not like PCs are wholesomely inadequate for "3d gaming." It\'s not like you could change the design of PCs and BOOM, 10x more power (w/o adding transistors, of course). Even if you could, isn\'t that what they did for PS2? I find hard to imagine that they could do that again.


I think this more\'s law is getting a bit to you. A pentium 3 has roughly over 20 million transistors, while the EE only has 10.5. Which is better for 3d rendering? It certainly is not the Pentium. The EE has far more FMACs (Floating-Point Multiply-Accumulators) than a Pentium chip. This pretty much proves that transistors can\'t be used to compare the performance of two chips. The Pentium might be better for worksheets etc, but the EE wipes the floor when it comes to 3d rendering eventhough it has much less transistors.

Offline nonamer
  • Full Member
  • ***
  • Posts: 136
  • Karma: +10/-0
    • http://
Ps3 = Madness
« Reply #17 on: May 09, 2002, 12:17:32 PM »
Quote
Originally posted by seven

PSX was the first to really get 3d gaming going. Ridge Racer was a milestone at the time and not possible on the current pc hardware available then. And I never said PSX matched a silicon graphics workstation - and neither did Sony. We\'re talking about 200 times more powerful than current PC\'s, remember?


That\'s my point. PSX wasn\'t that powerful and get something 200x more powerful in 5 years wasn\'t that hard.

Quote
I\'m not going to spend a few hours to write down the basics of the Emotion Engine design and how it works. VU1 is a dedicated vector unit for processing geometry, while VU0 is dedicated to physics and other in-game elements. When speaking of polygon performance, VU1 is ment specifically due to its nature of sitting right next to the GIF.


Well, you\'re not convincing anybody so you better start writing.:p Anyways, this line of debate is totally off-topic and it probably wouldn\'t matter.

Quote
quote:
--------------------------------------------------------------------------------
Well it\'s not like PCs are wholesomely inadequate for "3d gaming." It\'s not like you could change the design of PCs and BOOM, 10x more power (w/o adding transistors, of course). Even if you could, isn\'t that what they did for PS2? I find hard to imagine that they could do that again.
--------------------------------------------------------------------------------

I think this more\'s law is getting a bit to you. A pentium 3 has roughly over 20 million transistors, while the EE only has 10.5. Which is better for 3d rendering? It certainly is not the Pentium. The EE has far more FMACs (Floating-Point Multiply-Accumulators) than a Pentium chip. This pretty much proves that transistors can\'t be used to compare the performance of two chips. The Pentium might be better for worksheets etc, but the EE wipes the floor when it comes to 3d rendering eventhough it has much less transistors.


You should\'ve read what I wrote more carefully.

P.S. The quote function is messed up.
Here lies a super cool sig

Offline JP
  • Hero Member
  • *****
  • Posts: 1064
  • Karma: +10/-0
    • http://
Ps3 = Madness
« Reply #18 on: May 09, 2002, 12:46:54 PM »
nonamer, not to be rude but you don\'t seem to know a lot about the inner workings of pc\'s nor consoles judging from your responses. The fact of the matter is that the PS3 will be built on IBM\'s Cell techology, which is a new technology. So how do you know for sure that it won\'t be 200 times more powerful?
You don\'t. And neither does seven know for sure if it will be. But judging from past experience it is far more likely to be 200 times more powerful than it won\'t.

Let\'s just wait and see and stop the foolish speculations instead. Hell let\'s even try and enjoy the ps2 while we still can. :)

Offline seven
  • conceptics Elitist
  • Hero Member
  • *****
  • Posts: 1743
  • Karma: +10/-0
    • http://www.conceptics.ch
Ps3 = Madness
« Reply #19 on: May 09, 2002, 12:54:20 PM »
Quote
That\'s my point. PSX wasn\'t that powerful and get something 200x more powerful in 5 years wasn\'t that hard.


Well, that\'s my point too. Current PC\'s today aren\'t that powerful either in 3d rendering due to a lot of bottlenecks that still exist. The PC platform is good for worksheets and word programs but not for 3d rendering. Imagine how much faster things would progress if they would just change the architecture?

Quote
Well, you\'re not convincing anybody so you better start writing. Anyways, this line of debate is totally off-topic and it probably wouldn\'t matter.


Trust me, there are enough people on this board who do believe me and have enough knowledge on their own to see it. I don\'t expect everyone to take my word for it - that\'s why, find someone who\'s opinion you trust and has the necessary knowledge and ask him. He\'d be able to confirm it. Or visit my site and hit the development section and you might find some useful manuals of the PS2 hardware and perhaps even understand it. ;)

Quote
You should\'ve read what I wrote more carefully.

P.S. The quote function is messed up.


Don\'t worry about it, I quoted the wrong paragraph. You should still read though what I wrote above. By the way, it\'s not in 2 years. Expect the chip to be finished in 2005 which still leaves a bit more than 3 years to go. And the chip is new technology so who knows how much more advanced it could be? And until we\'ll see this chip in a ready to buy console, it might be even 4 years.

Offline BizioEE

  • Legendary Member
  • ******
  • Posts: 4530
  • Karma: +10/-0
Ps3 = Madness
« Reply #20 on: May 09, 2002, 01:26:31 PM »
Quote
Originally posted by seven
Talking about numbers: you do know that the original PSX launched in 1994 could process roughly about 360\'000 polygons per second. That is the raw number of polygons mind you. PS2 launched in 2000 with a performance of 66\'000\'000 polygons. Taken by these numbers, that would mean PS2 is roughly 183 times more powerful. And 66 million polygons is the number on 1 vector unit chip dedicated only to perspective calculations.


Excuse me seven,but you have to show me a reliable source...otherwise I won\'t believe you...
...you assert that the Vu1 alone is capable of delivering 66 mpps with z-buffering and a-blending(I think)...but,from what I know(Sony said so 2 years ago),the whole EE can process 66 mpps,not the Vu1 alone !
...in any case...if the Vu1 alone can deliver 66mpps with z-buffering,etc and 36 mpps with most effects(I think),how is it possible that TTT and RR5 pushed only 2-4 mpps? and J&D ? why "only" 10-13 mpps ?  It\'s a contradiction in terms !
...and if it were true,it should mean that PS2 is FAR FAR superior than GCN in processing polygon power(Vu1 alone 66?? and  Flipper\'s geometry rate somewhat higher at 20-30 million polygons/second!) and it\'s a nonsense if you think that RL2 pushes 12-15 mpps with 5-8 textures for poly at launch !
http://www.extremetech.com/article/0,3396,apn=6&s=1017&a=19278&app=4&ap=5,00.asp

Quote

 If you pull in the second VU for the same tasks, you\'re number will turn out much higher, letting assume that there could be well over a 200 times increase between PSX and PS2.


...you\'re still assuming that the Vu1 alone can process 66 mpps and I\'ve just explained to you why I don\'t believe that...and if you use even the Vu0 for processing polys...you have not much power for more important things as physics,AI,animations,system-collision,other effects on polys,"extra sound",etc...I think nobody wants more graphics for PSX game-play and animations? right? So you can\'t take that into account,it\'s only theory!

Quote
Trust me, there are enough people on this board who do believe me and have enough knowledge on their own to see it. I don\'t expect everyone to take my word for it - that\'s why, find someone who\'s opinion you trust and has the necessary knowledge and ask him. He\'d be able to confirm it. Or visit my site and hit the development section and you might find some useful manuals of the PS2 hardware and perhaps even understand it.


Please,even ND has 0 credibility for what I\'ve seen and heard from them...
...no offense seven,but you didn\'t prove anything and you can\'t prove anything !
Leave this argument!  :)
« Last Edit: May 09, 2002, 01:48:36 PM by BizioEE »
He has the power of both worlds
Girl: What power… beyond my expectations?
AND IT\'S PERSONAL
Demon: No… the legendary Sparda!?
Dante: You\'re right, but I\'m his son Dante!

Offline fastson
  • Keyser Söze
  • Legendary Member
  • ******
  • Posts: 7080
  • Karma: +10/-0
    • http://
Ps3 = Madness
« Reply #21 on: May 09, 2002, 02:10:13 PM »
Quote
Excuse me seven,but you have to show me a reliable source...otherwise I won\'t believe you...
...you assert that the Vu1 alone is capable of delivering 66 mpps with z-buffering and a-blending(I think)...but,from what I know(Sony said so 2 years ago),the whole EE can process 66 mpps,not the Vu1 alone !
...in any case...if the Vu1 alone can deliver 66mpps with z-buffering,etc and 36 mpps with most effects(I think),how is it possible that TTT and RR5 pushed only 2-4 mpps? and J&D ? why "only" 10-13 mpps ? It\'s a contradiction in terms !
...and if it were true,it should mean that PS2 is FAR FAR superior than GCN in processing polygon power(Vu1 alone 66?? and Flipper\'s geometry rate somewhat higher at 20-30 million polygons/second!) and it\'s a nonsense if you think that RL2 pushes 12-15 mpps with 5-8 textures for poly at launch !
http://www.extremetech.com/article/0,3396,...p=4&ap=5,00.asp


If you dont trust seven (or his source). Then ask someone else who knows what they are talking about.. :)

You know that 66mpps+ figure is RAW polygons with no effects. Just like the Xbox 125mpps figure.
Ingame its about 20-25mpps (30mpps according to Renderware – though I don’t know under what circumstances.) for PS2.. 15-20mpps something for GC and 31mpps for Xbox.



Quote
...you\'re still assuming that the Vu1 alone can process 66 mpps and I\'ve just explained to you why I don\'t believe that...and if you use even the Vu0 for processing polys...you have not much power for more important things as physics,AI,animations,system-collision,other effects on polys,"extra sound",etc...I think nobody wants more graphics for PSX game-play and animations? right? So you can\'t take that into account,it\'s only theory!


Here is what the layout of the EE looks like.

FPU + VU0 = general floating-point calculations
VU1 = geometry
IPU = image processing (MPEG2)

You can take BOTH VectorUnits and start pushing polygons.. But then, that’s all they\'ll be doing.. Nothing else.. (75mpps is max for PS2, because its the maximum polygon count the GS can show)


Quote
Please,even ND has 0 credibility for what I\'ve seen and heard from them...
...no offense seven,but you didn\'t prove anything and you can\'t prove anything !
Leave this argument!


:rolleyes:

Get out buddy, before its to late.. Leave while you still have your pride left :)
\"Behold, my son, with how little wisdom the world is governed\"
-Axel Oxenstierna 1648

Offline seven
  • conceptics Elitist
  • Hero Member
  • *****
  • Posts: 1743
  • Karma: +10/-0
    • http://www.conceptics.ch
Ps3 = Madness
« Reply #22 on: May 09, 2002, 02:40:08 PM »
Bizio, you don\'t need to believe me. As Fast already said (and I did aswell further up in my reply to nonamer) - ask someone, who\'s opinion and knowlegde you trust and he\'ll confirm it.

Quote
Excuse me seven,but you have to show me a reliable source...otherwise I won\'t believe you...
...you assert that the Vu1 alone is capable of delivering 66 mpps with z-buffering and a-blending(I think)...but,from what I know(Sony said so 2 years ago),the whole EE can process 66 mpps,not the Vu1 alone !
...and if it were true,it should mean that PS2 is FAR FAR superior than GCN in processing polygon power(Vu1 alone 66?? and Flipper\'s geometry rate somewhat higher at 20-30 million polygons/second!) and it\'s a nonsense if you think that RL2 pushes 12-15 mpps with 5-8 textures for poly at launch !


Sony released messured numbers on PS2 of doing 66 MPolygons without any effects. As explained above, this is only for VU1, since VU1 is the dedicated vector unit for geometry. VU0 is a bit weaker (it has less FMACs - Floating-Point Multiply Accumulators) and hence it\'s position is dedicated for physics and other in-game elements (as Fast pointed, "general floating-point calculations").
Why is VU1 dedicated for geometry (calculation polygons)? Hence its postion next to the GIF (Graphical Interface) and its slightly more powerful hardware (more FMACs). It would be quite unlogical for developers to use it the other way around, since you would make your program very unefficiant and loose a lot of performance. Due to freedom of development however, a developer could use both Vector units both for processing geometry. In how much of an increasment this would end, I don\'t know, but a fair bit. However, is it worth it? Probably not, since you\'d want more in a game than just graphics without in-game elements and the GS can only render 75 MPolygons/s under "normal conditions".

I brought this up, to prove how much more powerful PS2 is over PSX. I don\'t know the real numbers for GameCube, but I am pretty sure that it is lower than PS2s. Talking about rendering however, Xbox is slightly ahead. PS2 can render over 2 times more polygons than Xbox (believe it or not, it\'s fact) witout any texture layers.

Xbox can render maximum 31.25 MPolygons per second, while PS2 can render 75 MPolygons. However, with 4 texture layers, Xbox can still render 31.25 while PS2s number decreases significantly. I think at 2 layers, PS2 could do about 20 MPolygons.

And about PS2 being superiour or whatever, there are other things to worry about than just polygons. As I have always said, each console has their pros and cons.

Quote
...in any case...if the Vu1 alone can deliver 66mpps with z-buffering,etc and 36 mpps with most effects(I think),how is it possible that TTT and RR5 pushed only 2-4 mpps? and J&D ? why "only" 10-13 mpps ? It\'s a contradiction in terms !


Learning curve, use of textures etc. Doesn\'t mean the system is maxed out however. 66 MPolygons is the raw performance of only VU1.

Quote
...you\'re still assuming that the Vu1 alone can process 66 mpps and I\'ve just explained to you why I don\'t believe that...and if you use even the Vu0 for processing polys...you have not much power for more important things as physics,AI,animations,system-collision,other effects on polys,"extra sound",etc...I think nobody wants more graphics for PSX game-play and animations? right? So you can\'t take that into account,it\'s only theory!


PS2 could do a game with 75 MPolygons in-game without textures. but I doubt will see a game like that in the future...

Offline Bobs_Hardware

  • The ULTIMATE Badass
  • Legendary Member
  • ******
  • Posts: 9363
  • Karma: +10/-0
Ps3 = Madness
« Reply #23 on: May 09, 2002, 11:16:58 PM »
Quote
Originally posted by BizioEE
the whole EE can process 66 mpps,not the Vu1 alone !
...in any case...if the Vu1 alone can deliver 66mpps with z-buffering,etc and 36 mpps with most effects(I think),how is it possible that TTT and RR5 pushed only 2-4 mpps? and J&D ? why "only" 10-13 mpps ? It\'s a contradiction in terms !


:laughing:

yeah, Tekken Tag Tournament and Ridge Racer 5 are maxing out the PS2  :rolleyes:

"how is it possible"  haha, good one.. yunno, we are talking stricly the MAXIMUM that can be pushed

J&D is pushing 10 - 13 mpps, with information, without Jasin Rubin says they could push well over 20 million

Gran Turismo 3 has an engine that can push over 20 million pps

we know that even these games arent maxing out the PS2.. "how is it possible" that RRV and TTT only uses 2 - 4 mpps??  because PS2 is a son of a ***** to develope for and developers (especially at launch) could hardly use the machine worth a ****.

*taps noggin*  common sense boy
« Last Edit: May 09, 2002, 11:20:33 PM by Bobs_Hardware »

Offline BizioEE

  • Legendary Member
  • ******
  • Posts: 4530
  • Karma: +10/-0
Ps3 = Madness
« Reply #24 on: May 10, 2002, 01:08:47 PM »
Quote
You know that 66mpps+ figure is RAW polygons with no effects. Just like the Xbox 125mpps figure.
Ingame its about 20-25mpps (30mpps according to Renderware – though I don’t know under what circumstances.) for PS2.. 15-20mpps something for GC and 31mpps for Xbox.


1) Nope! :) 66 mpps is what the EE can process with z-buffering and a-blending...116.5(not 125) is what the NV2a can process with one texture!

2) 20-25 for PS2? 31 for the XBox?? under which conditions? Both XBox and GCN can easy process polys with 5-6-8 textures for poly...and PS2 ?  you have no idea what you\'re talking about...
He has the power of both worlds
Girl: What power… beyond my expectations?
AND IT\'S PERSONAL
Demon: No… the legendary Sparda!?
Dante: You\'re right, but I\'m his son Dante!

Offline seven
  • conceptics Elitist
  • Hero Member
  • *****
  • Posts: 1743
  • Karma: +10/-0
    • http://www.conceptics.ch
Ps3 = Madness
« Reply #25 on: May 10, 2002, 01:13:02 PM »
Quote
1) Nope!  66 mpps is what the EE can process with z-buffering and a-blending...116.5(not 125) is what the NV2a can process with one texture!


That is incorect. Xbox CAN NOT render more than 31.25 MPolygons. Forget the 125 MPolygon/s number, you\'ll never see it. ;)

Offline fastson
  • Keyser Söze
  • Legendary Member
  • ******
  • Posts: 7080
  • Karma: +10/-0
    • http://
Ps3 = Madness
« Reply #26 on: May 10, 2002, 01:16:53 PM »
Quote
Originally posted by BizioEE


1) Nope! :) 66 mpps is what the EE can process with z-buffering and a-blending...116.5(not 125) is what the NV2a can process with one texture!

2) 20-25 for PS2? 31 for the XBox?? under which conditions? Both XBox and GCN can easy process polys with 5-6-8 textures for poly...and PS2 ?  you have no idea what you\'re talking about...


1. Then what are the raw numbers for EE? ;)

2. Yes.. its 20-25 for PS2.. 31 for Xbox.. PS2 can do multitextures aswell.. but the polygon count drops :)
\"Behold, my son, with how little wisdom the world is governed\"
-Axel Oxenstierna 1648

Offline BizioEE

  • Legendary Member
  • ******
  • Posts: 4530
  • Karma: +10/-0
Ps3 = Madness
« Reply #27 on: May 10, 2002, 01:20:32 PM »
Quote
Originally posted by seven


That is incorect. Xbox CAN NOT render more than 31.25 MPolygons. Forget the 125 MPolygon/s number, you\'ll never see it. ;)


Why XBox cannot render more than 31.25 mpps?:)
He has the power of both worlds
Girl: What power… beyond my expectations?
AND IT\'S PERSONAL
Demon: No… the legendary Sparda!?
Dante: You\'re right, but I\'m his son Dante!

Offline BizioEE

  • Legendary Member
  • ******
  • Posts: 4530
  • Karma: +10/-0
Ps3 = Madness
« Reply #28 on: May 10, 2002, 01:22:42 PM »
Quote
Originally posted by fastson


1. Then what are the raw numbers for EE? ;)

2. Yes.. its 20-25 for PS2.. 31 for Xbox.. PS2 can do multitextures aswell.. but the polygon count drops :)


not only polygons drastically drop...but you have a crappy result compared to both GCN and XBox :)
« Last Edit: May 10, 2002, 01:33:46 PM by BizioEE »
He has the power of both worlds
Girl: What power… beyond my expectations?
AND IT\'S PERSONAL
Demon: No… the legendary Sparda!?
Dante: You\'re right, but I\'m his son Dante!

Offline Ginko
  • hello again
  • Legendary Member
  • ******
  • Posts: 3087
  • Karma: +10/-0
Ps3 = Madness
« Reply #29 on: May 10, 2002, 01:24:29 PM »
This is nothing more than the ongoing Sony hype train...

That and I would believe that these PS3 plans are at least 10 years off...I would be super impressed if they manage to do this and keep it affordable by 2005/06.

 

SMF spam blocked by CleanTalk