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Author Topic: splinter cell vs MGS2  (Read 4017 times)

Offline bigrob
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splinter cell vs MGS2
« on: May 27, 2002, 04:15:31 AM »
well....

what do you guys recon about that splinter cell on xbox. On TXB they say that it will own MGS2, but i seriously doubt it can featur the same depth and plot twist as MGS2

any teories ??
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Offline Bobs_Hardware

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splinter cell vs MGS2
« Reply #1 on: May 27, 2002, 04:27:52 AM »
:laughing:

on TeamXBox they say a lot of things :)

Offline mm
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splinter cell vs MGS2
« Reply #2 on: May 27, 2002, 05:11:45 AM »
Quote
On TXB they say that it will own MGS2


BWUAHAHAHAHA!

/me wipes tear from eye

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Offline nataku
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splinter cell vs MGS2
« Reply #3 on: May 27, 2002, 07:09:51 AM »
They only say that because MGS2 is only on PS2 right now... when the Xbox version comes later this year, they\'ll say how "great" MGS2 is.

TXB is filled with morons.
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Offline seven
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splinter cell vs MGS2
« Reply #4 on: May 27, 2002, 07:13:26 AM »
Word to that. ;)

BTW: what\'s Splinter Cell about? Any screens/moves or info?

Offline SonyFan
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splinter cell vs MGS2
« Reply #5 on: May 27, 2002, 07:15:59 AM »
I agree with everyone here.. TXB forums are about a notch above the intellegence level of IGN\'s forums in their Fanboy hayday.

On topic tho, I am pretty excited about SplinterCell. The game does look tight as all hell, and will focus more on what I find interesting about MGS. Realistically depicted Military technology and covert operations. That\'s one of the big things that really impressed me about MGS.. was that the designers really knew their shyt when tossing around military lingo and discussing problems such as nuclear proliferation. This game looks to expand on that atmosphere, so I\'m pretty psyched for it. I just hope the gameplay is on par and or is better than MGS2\'s.

Right now, I gotta say MGS2 ownz Splinter Cell.. but that\'s just cause I haven\'t played SC and can\'t really judge it for myself.
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Offline Ryu
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splinter cell vs MGS2
« Reply #6 on: May 27, 2002, 09:21:42 AM »
Indeed Sonyfan.  Splinter Cell does look phenomenal.  The only problem I heard from E3 impressions is the dodgy framerate which the developers will at least be a constant 30FPS.  The main reason for that is the strict lighting routines the game runs which are completely realistic and amazing.  Here\'s a few screenshots to whet everyone\'s whistle.









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Offline Samwise
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splinter cell vs MGS2
« Reply #7 on: May 27, 2002, 09:36:44 AM »
Ok, now I\'m officially interested in Splinter Cell.... looks very good and interesting.
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Offline mm
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splinter cell vs MGS2
« Reply #8 on: May 27, 2002, 09:43:49 AM »
wtf is it with xbox and 30 fps

this is quite a bash (no, really)
30 fps on PS2 i can come to terms with
but for a brand new "state of the art console", pfffft
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Offline Tyrant
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splinter cell vs MGS2
« Reply #9 on: May 27, 2002, 09:45:22 AM »
[fanboy/] man look at those jaggies[fanboy]------j/k

the game looks pretty interesting i especially love the 3rd pic nightvision = awesome
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Offline SonyFan
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splinter cell vs MGS2
« Reply #10 on: May 27, 2002, 09:57:17 AM »
Oh yeah, I forgot to mention that it\'s extreemly beautiful. :D Graphics really don\'t mean all that much to me tho.. sure they\'re nice to gawk at.. but after about 2 weeks with the system it becomes old hat.

By the way: I wonder if it will have the level of interaction that MGS2 has? I.E... being able to shoot a ice bucket and watch the ice cubes fly around the room.. melt.. and then be able to shoot the melting ice cubes. Now THAT is attention to detail. Could be a real possiblity tho, considering from what I hear that the designers of Splinter Cell have MGS toys and posters plastered all around the office for motivation.
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Offline Ryu
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splinter cell vs MGS2
« Reply #11 on: May 27, 2002, 12:09:08 PM »
From what I hear, everything around you affects just how hidden you are.  For example, from the IGN impressions, even if you bump into a table, the table will shake making a certain amount of noise.  Glass on the floor, creaky floorboards, whether you are in the light or out of it, whether you walk or run, all of these things play a part in just how detectable you are.  No longer are guards limited by their line of site, but rather by just how much the player utilized their tools to stay undetectable.  That\'s what makes this game so interesting.
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Offline seven
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splinter cell vs MGS2
« Reply #12 on: May 27, 2002, 12:19:31 PM »
Quote
Originally posted by Ryu
From what I hear, everything around you affects just how hidden you are.  For example, from the IGN impressions, even if you bump into a table, the table will shake making a certain amount of noise.  Glass on the floor, creaky floorboards, whether you are in the light or out of it, whether you walk or run, all of these things play a part in just how detectable you are.  No longer are guards limited by their line of site, but rather by just how much the player utilized their tools to stay undetectable.  That\'s what makes this game so interesting.


Sounds good - just like MGS2. While it does look brilliant, I do hope it won\'t become a cheap MGS rip-off. By whom is it developed anyway?

Offline JP
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splinter cell vs MGS2
« Reply #13 on: May 27, 2002, 12:29:59 PM »
Sounds and looks very interesting. Another game to look forward to.

Offline Ryu
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splinter cell vs MGS2
« Reply #14 on: May 27, 2002, 12:43:34 PM »
Quote
Sounds good - just like MGS2.


Actually, the two compliment each other.  In MGS(2), the guards are limited by their cone of vision, this game has nothing of that sort.  If they see you, the game will become much more difficult.  I\'m not sure how intelligent the AI routines are, but the game is based on never being seen, in and out without a trace, not a timer on the guards patrol.  What\'s great about this game is that what you do, directly affects how hidden you are and that\'s what\'s so different.  If you just stay out of a guard\'s site (even if you\'re 10 feet away from him) you can not be seen in MGS2 ever, but in Splinter Cell, if your shadow is seen, or you step on a piece of glass wrong, it\'s over for you.  One is much more heavily story driven, while the other is much slower based solely on realism.

If you have ever played a Tom Clancy game, you\'d understand just how real the games strive to be.
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