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Author Topic: Morrowind on XBox... Crappy?  (Read 4780 times)

Offline fastson
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Morrowind on XBox... Crappy?
« on: June 02, 2002, 07:49:05 AM »
Quote
From RPGFan

Post E3: The Elderscrolls III: Morrowind X-Box Impressions

During our interview with Bethesda Softworks, RPGfan had an opportunity to sit down and play an almost final version of the impressive action-RPG for the X-Box.
Those who are familiar with the recently released PC version will be pleased to see that all of the quest freedom has been retained for the console port. The extensive character creation and class development was also unscathed. Alas, the in-depth Construction Set that shipped with the PC version, an impressive feature that allowed the player to change various aspects of the game world, will be absent from the X-Box release. Bethesda stated that it was fundamentally impossible to create such a powerful editing tool for any X-Box game and that Microsoft is extremely protective of the X-box’s HDD. Allowing gamers to change code that is resident on the X-Box hard drive has a great potential to corrupt the unit, leading to game instability and possibly console death. So much for RPG Maker on the X-box! Even though The Elderscrolls III: Morrowind utilizes the X-Box hard drive, the game suffers from long initialization times as the data is streamed to disc.

The player interface has been streamlined to utilize the strengths of the X-Box controller. While the inability to have a plethora of convenient hotkeys was a bummer, Bethesda did an admirable job at making the game easy to pick up and play. All the menus are simple to navigate and the extensive conversation system has been streamlined to automatically tag new subjects, allowing the player to open new topics of conversation without the repeated pointing and clicking of the PC edition. Controlling your character in Morrowind was a breeze, though the lack of true analog movement made me a bit wary. Combat is carried out in real-time though the game suffered from collision detection issues that will hopefully be resolved before final release.

All of Jeremy Soule’s magnificent music has been perfectly retained, as have the extensive character dialog throughout the adventure. I wasn’t able to tell if the audio was available in Dolby Digital, but was impressed by the remarkable score nonetheless.

Sadly, the most disappointing aspect of Morrowind was the graphics. While the PC version was breathtaking, though required a hefty machine to run smoothly, the X-Box version was lackluster. Severe aliasing was present on both the backgrounds and the character models in addition to extremely grainy visuals. The end result was equivalent to the PC version running in low resolution with 16-bit textures. The background pop-up was another annoyance, though the attempt to mask the limitations of the hardware through fog was almost laughable. While the PC version was notorious for haphazard frame rates and polygon clipping/tearing, the X-Box version was considerably more cohesive, even with animation in the ballpark of 14fps.

The painfully plodding frame rate, the lackluster visuals, and the slipshod collision detection were serious issues that I doubt can be completely rectified before the game goes gold. After playing the PC version on a capable gaming rig, I can honestly tell you that the X-Box version is little more than a stripped down port of an amazing game. There has been much speculation as to why the X-Box version of Morrowind had been delayed time and time again, and I wonder if Bethesda bit off more than they could chew with the limitations of Bill’s Box.

The Elderscrolls III: Morrowind is a fantastic role-playing experience that every RPGfan should avail themselves of…on the PC. The fact that the X-Box fails miserably in capturing the full effect of the game is a testament to Bethesda Softworks cutting-edge PC development and the limitations of PC-to-console ports in general. Like the old adage says, some things are better left alone. Those who are unable to play the game in it’s more impressive incarnation will probably find the X-Box edition an entertaining adventure, but you don’t know what you’re missing. For those eagerly awaiting the port, Bethesda promised that the game should be available at a software retailer near you in June.


Say what you will.. So the rumours were true? MS Q&A delayed the game because the framerate was so bad?
Lets hope they can get it upto 20-25 at least.. Is that to much to ask Bethesda? Boy I hate crappy devs.
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Offline Ginko
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Morrowind on XBox... Crappy?
« Reply #1 on: June 02, 2002, 08:03:25 AM »
MS needs to get some quality control on their games...I\'m beginning to appreciate Nintendo more and more for taking such a serious stance on quality over quantity...

I hope it gets delayed or even cancelled if it stays like this...considering that the reviewer isn\'t exagerating...

sorry, I\'m still bitter from Azurik

Offline Watchdog
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Morrowind on XBox... Crappy?
« Reply #2 on: June 02, 2002, 08:13:54 AM »
Yes, I am worried about this game--it has been delayed and delayed and that is not a good sign.  And considering the PC game is a resource hog and even then bogs down with a good system is a bad sign.

I\'ve never had much faith in Bethesda, and this isn\'t helping.  Although, I\'ve scimmed many previews and they all say the graphics are great so who knows.  I prefer console RPGs or the hack and slash variety (Balders Gate, Diablo, Dungeon Siege).

Azurik looked terrible from the trailer--I\'m not sure why anyone would buy that game.
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Offline Ginko
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Morrowind on XBox... Crappy?
« Reply #3 on: June 02, 2002, 08:24:06 AM »
I bought it:( looking for a decent adventure game...I wasn\'t looking for the next Zelda or anything, just something to pass the time.

The graphics were okay, they were on par with just about anything out there but seemed dull.  The areas were huge and everything seemed like a chore as you had to backtrack alot.  That\'s also considering you could figure out what to do as the objectives had nothing to do with eachother. The enemies were countless and took around 5 hits for the small ones, 10-20 for the big...I took it back 3 days later and they would only give me 15$ for it!!!  Needless to say I rent all games now before I buy...that\'s prevented me from buying such trash as Bloodwake and Gunvalkyrie...IMO.

Offline Chrono
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Morrowind on XBox... Crappy?
« Reply #4 on: June 02, 2002, 09:32:31 AM »
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MS needs to get some quality control on their games...I\'m beginning to appreciate Nintendo more and more for taking such a serious stance on quality over quantity...


*hugs gamecube*
you got that right :cool:

Offline mm
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Morrowind on XBox... Crappy?
« Reply #5 on: June 02, 2002, 09:40:53 AM »
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 yeah, thats nice.  too bad the PS2 couldnt even run it

                                  -altered beast


i figured i would read his mind and beat him to the post, since this is about all her would say

/me looks at dust covered xbox, sighs, and looks away

oh, and PC\'s > consoles
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Offline fastson
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Morrowind on XBox... Crappy?
« Reply #6 on: June 02, 2002, 10:42:42 AM »
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Originally posted by mm

                                  -altered beast


i figured i would read his mind and beat him to the post, since this is about all her would say


Funny :laughing:

Quote
/me looks at dust covered xbox, sighs, and looks away


Still funny :laughing:

Quote
oh, and PC\'s > consoles


Ok, now your pushing it :p
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Offline QuDDus
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« Reply #7 on: June 02, 2002, 05:28:10 PM »
I am not too excited about this game, but it sounds like it will be good.  I just hope these stupid pc developers get the game right. Because I don\'t play pc games:)
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Offline LiteItUp
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Morrowind on XBox... Crappy?
« Reply #8 on: June 02, 2002, 05:45:05 PM »
^^^^ Well you needs to wake up son

I personally find buying PC games for console a stupid move.  Thats just a waste of money.  Consoles are for console games like fast paced fighting, run around action, driving (IMO) shoot\'em ups and some games with PC elements like strategy.
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Offline Watchdog
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Morrowind on XBox... Crappy?
« Reply #9 on: June 02, 2002, 05:57:25 PM »
Console or PC games, I\'d rather being playing them on my couch, in front of my HDTV in 5.1 dolby.

It\'s a much more enjoyable experience.
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Offline Kimahri
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Morrowind on XBox... Crappy?
« Reply #10 on: June 02, 2002, 06:08:34 PM »
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Originally posted by Watchdog
Console or PC games, I\'d rather being playing them on my couch, in front of my HDTV in 5.1 dolby.

It\'s a much more enjoyable experience.


I believe mm had this argument...

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Offline mm
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Morrowind on XBox... Crappy?
« Reply #11 on: June 02, 2002, 06:27:49 PM »
yeah something about playing at 1024x768x32 bit color 4x FSAA and 8x anistropy just gets me all aroused

like so
500k .gif
PC\'s > consoles
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Offline Mr. Kennedy
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Morrowind on XBox... Crappy?
« Reply #12 on: June 02, 2002, 06:29:32 PM »
Glad I got the PC version, not that I wpuld have gotten the XB version anyways.
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Offline Watchdog
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Morrowind on XBox... Crappy?
« Reply #13 on: June 02, 2002, 07:35:43 PM »
The fact remains you are sitting upright in a computer chair, on a small monitor.

PC gaming is a solitary experience, I\'d rather be comfortable.  I\'d rather being playing with a few friends, a 2-4 and take out pizza.
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Offline Kimahri
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Morrowind on XBox... Crappy?
« Reply #14 on: June 02, 2002, 09:02:18 PM »
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Originally posted by Watchdog
The fact remains you are sitting upright in a computer chair, on a small monitor.

PC gaming is a solitary experience, I\'d rather be comfortable.  I\'d rather being playing with a few friends, a 2-4 and take out pizza.


I got a couch in my computah room:D
\\m/

 

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