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Author Topic: Ratchet & Clank Interview.  (Read 1536 times)

Offline nonamer
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Ratchet & Clank Interview.
« Reply #15 on: July 02, 2002, 10:39:37 AM »
Wow, this guy is getting burned by people at another board: http://www.beyond3d.com . Go see for yourself.
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Offline seven
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« Reply #16 on: July 02, 2002, 11:15:25 AM »
nonamer, do you have a direct link?

never mind; I found it! :D
http://www.beyond3d.com/forum/viewtopic.php?t=1440

Offline seven
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« Reply #17 on: July 02, 2002, 11:48:33 AM »
Mmh, interesting. Too bad nobody really responded to the part that was published on IGN. Might clear up a few things that they went on about...

Offline Heretic
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« Reply #18 on: July 02, 2002, 04:09:03 PM »
Quote
Originally posted by nonamer
Wow, this guy is getting burned by people at another board: http://www.beyond3d.com . Go see for yourself.


Well, I guess you might consider him burned if you think things like blithely swaping the power of vertex shaders on the XGPU for the vector units of EE makes perfect sense (hint: it doesn\'t). One or two people there seem so anxious to defend xbox they didn\'t bother to really read or understand the interview.

PS2 may be able to handle more objects and polys per frame, at lower res and with less textures than xbox. With a more powerful CPU it\'s no wonder and is certainly nothing for PS2 detractors to get all bent over.

Offline SirMystiq

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« Reply #19 on: July 02, 2002, 04:51:15 PM »
WOW that was alot to read............so i read some of it..................they all xbox fanboyz from what i read.........and understood.
Don\'t try to confuse me with what you call  facts, my mind is already made up.

Offline Paul
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« Reply #20 on: July 02, 2002, 08:40:22 PM »
Interesting read. One thing though, what\'s that crap about the X-Box only can handle 30Hz???!!!

I\'m quite sure this is incorrect. The Hz thing refers to the TV refresh rates...and it\'s 50Hz for PAL and 60Hz for NTSC.
 Halo runs at 30fps..not 30Hz!!

Anyway, I\'m quite sure DOA3 runs at 60fps and I\'m quite sure there\'s a handful more X-Box games that can run at 60fps easily.

What a load of bull.

And for the 50% thingy....it\'s nothing more than a gimmick to get the fanboys excited. All programs runs at 100% of CPU speed(unless you put in a wait/sleep statement just to slow the thing down on every instruction cycle) and it depends how u optimize the code to make it runs faster...and nobody has an actual gauge meter to check how further they can go, it can be 50% or less than 1%.

Anyway, tech talk is old, it\'s the results that count. And as far as I\'m concerned, the X-Box produced visibly superior version(graphically) about 99% of the time on the same titles.

Offline nataku
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« Reply #21 on: July 02, 2002, 08:58:38 PM »
Quote
Originally posted by Paul
And for the 50% thingy....it\'s nothing more than a gimmick to get the fanboys excited. All programs runs at 100% of CPU speed(unless you put in a wait/sleep statement just to slow the thing down on every instruction cycle) and it depends how u optimize the code to make it runs faster...and nobody has an actual gauge meter to check how further they can go, it can be 50% or less than 1%.


I think what he means is that, if developers chose to get to know the PS2 better and optimized their code more, the could get 50% better performance out of the machine.  i.e.  50% better looking graphics, more varied and clearer textures, etc.  He\'s not saying it only runs the PS2 at 50% of the CPU speed while you\'re playing the game, which seems to be what you\'re implying.  I\'m not a tech wizzard, but that\'s how I take his words in...
Lisa: \"They must of programed it to eliminate the competition!\"
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Offline ajoh432
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« Reply #22 on: July 02, 2002, 09:07:23 PM »
Hmm.. I do like Paul\'s thoughts on this 50% thing.. I don\'t exactly agree but uh.. *waits for fastson\'s explanation*;)
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Offline Paul
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« Reply #23 on: July 02, 2002, 10:45:22 PM »
nataku: No I\'m not implying it\'s running at 50% of the CPU speed. But this sort of statement can easily misinformed people by thinking that the PS2 can be pushed to runs faster or something like that but there\'s no real accountable measurement can be made.

What I\'m pointing out is that it\'s all a gimmick to market their product...fanboys will lined up outside the store to buy this game just to prove to rival console fanboys...Imagine this:
"Look this game looks absolutely gorgeous and it\'s only runs on 50% of the PS2 power! Your console is done for!!!

Offline Bobs_Hardware

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« Reply #24 on: July 02, 2002, 11:57:22 PM »
Silly Paul.. he didnt say XBox couldnt run at 60 hz.. he said its not so easy for developers to get it to run at 60hz..

Quote
which may be why even the best Xbox games run at 30Hz.


He said that the best game(s) on Xbox (i.e. Halo) was running at 30hz.... he never said anything along the lines of..

Quote
Xbox games run at 30hz at best

Offline Paul
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« Reply #25 on: July 03, 2002, 12:28:38 AM »
BobH: Naive Bob, anyone who reads it can see what they\'re having up their sleeves. They\'re obviously trying to give the impression that the X-Box is inferior hardware and at the same time do some rather unethical marketing on their product by putting claims which has no basis.

After their comments, it\'s obvious they\'re getting loads of flame for their thrash talk which is why Bob Hasting comes up with an explanation letter to do damage controls. Their plan has pretty much backfired.

Exact words sometimes don\'t count much when you can achieve the objective.

Offline Bobs_Hardware

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« Reply #26 on: July 03, 2002, 12:35:29 AM »
You were pointing out specifics, and i was correcting you  :)  Thats it, no biggie.

Offline fastson
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« Reply #27 on: July 03, 2002, 03:04:59 AM »
No Paul. They were simply saying that alot of Xbox games run at 30fps. Which is TRUE!

Alot of Xbox games have problems with the framerate. (Halo, Wreckless, JSRF, Azuik, Morrowind, Project Ego (we’ll see if they can sort it out.. But chances are it will be 30fps), Splinter Cell ect)

(I will also point out before some Xzelot tries to slit my throat that this is not exclusive to Xbox. Though one funny example comes to mind.. All the good looking PS2 games run at 60fps.. Its not always the case on Xbox ;))

Oh and about the 50% thingy. Jason Rubin said it the best.

Quote
Q) What percent of the PS2’s power are you using?

A) People think of systems as glasses and ask: “how full is the glass”. Unfortunately, that isn’t how it works. Any developer who gives you a “percent of system used” answer is blowing smoke. The truth is that every developer uses 100% of the systems power on every game. Some just get more out of that 100% than others. And game after game, we ALL get more out of systems than we did on the previous title. Think of it this way. If the system is a glass, some developers pour in rocks till the glass overflows and then call it quits. They would claim that they use 100% of the systems space. And it is true that no more rocks fit. Some will even put in a rock too many and the game plays slow or runs funny. But there is still some space left for smarter developers. They pour pebbles into the cracks left by the rocks, and they get more into the glass. Then they call it 100% full. But some Developers will then pour in sand, to fill the cracks between the pebbles. They get even more out of the system, yet it is still just 100% full. Some developers go the extra distance, and they pour in water. Then the glass is truly full, right? Sure, but just for this title, because some of the rocks can be replaced with pebbles that do the same thing, if you work hard at it. And some of the pebbles can be made into sand. And some sand can be pressed to water. No developer ever gets a glass filled with only water, no developer has that much time, so no developer truly fills the glass. We just get more and more out of the 100%.
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Offline ajoh432
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« Reply #28 on: July 03, 2002, 01:09:01 PM »
damn fastson.. you rock:D

Seriously I don\'t understand why paul is thinking we are always dissing Xbox.. I have no problem with Xbox or GC. Infact at my birthday I will be owning them both.
.... take the skin and peel and back...

now doesn\'t it make you feel better?

Offline seven
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« Reply #29 on: July 04, 2002, 08:43:55 AM »
Quote
And for the 50% thingy....it\'s nothing more than a gimmick to get the fanboys excited. All programs runs at 100% of CPU speed(unless you put in a wait/sleep statement just to slow the thing down on every instruction cycle) and it depends how u optimize the code to make it runs faster...and nobody has an actual gauge meter to check how further they can go, it can be 50% or less than 1%.


After Fast\'s great reply, there isn\'t much I can add to that, but that there is a way to messure how much the system is being pushed. The tool is called "performance analyzer" and it messures how much data flows through the system and at what efficiancy the memory is being used. At the end, you have a pretty clear result how efficiant your app is running. 50% usage of CPU might not be entirely correct (as he is refering to code efficiancy), but think about it - you can\'t expect the average reader out there to understand that a system can run at 100% but still have 50% left to improve on whatever.

 

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