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Author Topic: First "OFFICIAL" PS3 information  (Read 4526 times)

Offline Seed_Of_Evil
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First "OFFICIAL" PS3 information
« on: July 27, 2002, 07:47:00 AM »
Well, it seems that Sony made a conference for investors last week in Osaka. The item of news appeared in Entertainment Investors Journal, August 2002 edition and if all the info described here is true... i\'m really impressed. It\'s an interesting long read. Here you have:

PLAYSTATION 3

As reported by Entertainment Investors Journal, August 2002 edition.

At a top investors\' meeting for the upper echelon of business associates in Osaka on July fifteenth, Sony Entertainment Corporation revealed the first public details about its next instalment in the highly successful PlayStation line of videogame consoles. A pre-production version of the machine was unveiled with appropriate tech-specs, and various real-time demonstrations of technical prowess were shown running on the unfinished hardware. The meeting was called in order to quell apprehension among investors that Sony\'s current market dominance with the Play Station 2 was going to be threatened by newer, more powerful consoles like the Microsoft XBox.
The machine is tentatively named PlayStation 3, in keeping with the line\'s trend of naming new instalments incrementally. Its project code-name in Sony Corp., however, was unapologetically named "Ka mi", which translates roughly to "god." This alone should give some idea of how much power Sony has put into the console.

The hardware itself was fairly unimpressive. It was comprised of a simple, unpolished metal box of roughly the same size as the current PS2. The slightly convex front of the machine had four small, circular controller ports along the bottom, and a disc-slot in the center space above, flanked by the power button on the left and the eject button on the right. There is currently no option to position the machine vertically, as there was with the PS2. The PS3 has replaced the disc-tray of the PS2 with a disc-slot, similar to those on some current DVD-players. It has support for several media: 650 MB CDs, 4.7 GB single-layer DVDs, 9 GB dual-layer DVDs, and the new Blu-ray Disc (BRD) format pioneered in part by Sony Corp.. This medium has a storage of 27 GB for a single layer, and up to 50 GB for dual-layer discs. Since the BRDs come in special protective plastic cases to distinguish them from other formats, a moving flap directly above the disc-slot on the PS3 retracts when a BRD is inserted. We will touch on this again later in the article, when discussing the PS3\'s media playback capabilities.

The controllers were also in pre-production stages, and in undistinguished grey plastic reminiscent of the original Play Station 1 controllers. The new controllers, currently dubbed the Triple Shocks, are slightly wider than the old Dual Shocks and Dual Shock 2s. The button arrangement is identical to the older models, but the left d-pad and analog stick positions have been switched in keeping with the current trend of XBox and GameCube controllers. The d-pad now has a raised plastic circle around it, facilitating the use of diagonals in games, and has been coated with textured rubber. The analog sticks were essentially the same as the previous instalments, but have also been coated with the same textured rubber, allowing for greater control and comfort. The shoulder, start, and select buttons have all come through with basically no change whatsoever, and the analog button has been changed to a small vertical switch. The rumble feature was not demonstrated, but Sony promised that it would be stronger and more precisely controlled. The biggest change, though, is that there is now a small slot at the back of the controller. This slot supports Sony\'s Memory Stick media cards, which come in various sizes up to and exceeding 128 MB. This is for save transfer between different consoles only, as normal saving will be handled internally by the PS3. The controller ports have also been changed, made smaller and circular, in order to make room for four controller ports on the machine\'s front. It was a little disappointing that Sony has not made the switch to wireless controllers, the success of which Nintendo\'s WaveBird controller has demonstrated. The changed controller ports have not affected backwards compatibility, however, a main draw for Sony\'s consoles. More on that later.

The main meat of the new console, of course, is its internal workings. And the PS3 does not disappoint. The console comes equipped with a 50 GB HDD utilizing fiber-optic transfer for maximum speed. 512 MB of total system memory was staggering, and Sony revealed that on the extremely rare chance that that is not enough for developers, a portion of the HDD has been modified to act as scratch RAM. This gives new, unparalleled freedom to developers everywhere. The heart of the machine is the new Cell CPU, jointly developed by Sony, IBM, and other high-profile electronics manufacturers. Sony would not reveal the clock-speed or other specifics regarding the chip, stating that the model in the demo PS3 was an unfinished version and not truly representative of the power of the final console. Either way, the Cell is an immensely powerful beast, and Sony has dedicated it mainly to calculations. Actual graphics and sound are produced by two modified Emotion Engine/Graphics Synthesizer chips working in tandem, with a joint 128 MB of embedded VRAM between them [Ed. note: overkill]. This was a surprising point in the meeting, as the EE/GS chip is currently being used in the PS2. But Sony put aside all possible doubt as to the capabilities of this graphics workhorse with the tech-demos. The demos were projected on a high-definition Sony WEGA at the front of the room. The first demo was created by Koei, and was based on its popular Dynasty Warriors franchise. The Koei spokesperson spoke prior to the demo, and revealed that it was essentially a port of the DW3 engine to the PS3. The original characters had been replaced, however, with 5,000+ polygon models, and about 100 could be onscreen at the same time. In addition, real-time shadowing had been implemented to a greater degree, lighting and particle effects were now much more in evidence, and textures had been completely redone. The speaker emphasized that this was not the next instalment in the Dynasty Warriors series, as that game would be using an original engine built around the PS3 hardware. Then, the demonstration began.
« Last Edit: July 27, 2002, 07:49:57 AM by Seed_Of_Evil »
Todas estas cosas se perderán en el tiempo como lágrimas en la lluvia.

Offline Seed_Of_Evil
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« Reply #1 on: July 27, 2002, 07:48:43 AM »
The demo jumped into the middle of a heated battle, and several features that the Koei spokesperson had forgotten to mention were immediately evident. The demo ran in progressive scan at 1920 x 1080 resolution, according to a readout in the upper-right corner, and was completely anti-aliased. The environment shown was incredibly expansive, and the characters were unbelievable. Every motion was smooth, muscles flexed and bulged, dust was kicked up and swirled volumetrically as the battle raged. Individual warriors could be heard yelling distinctly over Dolby Digital 5.1 Surround Sound. The amount of detail was absolutely staggering, and polygonal clipping (where two models seem to go through each other) was non-existent. It would take far too long to list all the effects that were utilized in the demo, and yet the framerate counter in the corner never dipped below 60. The demo ran for a few minutes and sufficiently wowed the audience.

After that, the investors applauded politely, and the next demo was prepared by Namco, developers of the popular Tekken and Soul Calibur series\'. This time there was no pre-demonstration speech, the spokesman merely described features as they showed up. The Namco logo flashed onscreen, and then the display showed a huge, detailed, but empty Japanese temple. Techno-rock played in the background as the camera panned over the scene, and the spokesman described the ability of the PS3 to layer 6 textures in a single pass, with more easily possible by allocating power from the Cell. Then, red lightning split the screen, and the Tekken character Jin Kazama was shown in the center of the temple in Devil form, performing an embu. The camera zoomed in to show the individual detail on the feathers of his wings, and then zoomed in even further. The spokesman explained that, using the two EE/GS chips, it was easy to have dozens of textures for various levels of detail on the same model at different distances, and swapping textures out for actual polygonal detail was simple. The camera panned, and Jin\'s moving hair, glowing eyes, and detailed skin were showcased. Individual pores could be seen, and the shadowing was nearly true to life. It would be hard to say which model looked better, this real-time version or the pre-rendered model seen in Jin\'s Tekken 3 ending. (Interestingly, the embu Devil Jin performed consisted of his Tekken 3/Tekken Tag Tournament movelist). Then, the stockholders gasped audibly when Devil Jin morphed smoothly in realtime into the blue-skinned Devil Kazuya Mishima, continuing the embu in his own style without a hitch. At this point, the spokesman calmly pointed out the advanced morph/polygon distortion capabilities of the PS3. Devil Kazuya was surrounded with constant purple lightning which affected the environment\'s shadowing in real-time. Then, the character took to the air and morphed again, this time into a new, previously unseen character: A Devil Heihachi Mishima, who landed heavily on the floor of the temple, disturbing dust clouds both above and below. Actually, this Heihachi appeared to be modelled more after the Tengu, a demon from Japanese mythology. His skin was dark red to contrast with his white hair, and large black crow\'s wings sprouted from his back. Tengu Heihachi roared (impressive in 5.1 Surround) and then proceeded to completely destroyed the temple, revealing unseen polygonal detail in the structure and demonstrating true-to-life physics as wooden structures broke and came tumbling down. The final scene was a pan-out of a growing dust-cloud where the temple had been, and black thunderheads rolling in overhead. Then the Namco logo faded back in, while the spectators applauded.

The final two short demonstrations were provided by Squaresoft, a close partner of Sony\'s. Square had two demos to show. The first was a port of a previously seen demo of a scene from the Final Fantasy movie which had been toned down to run on the extreme high-end of PCs. This demo ran without a hitch on the PS3, and in fact could be modified even further using the controller. But the next demo was more impressive: The final character model of Aki Ross was rendered in real-time. Admittedly, the framerate hovered around 20 FPS at best and the background was a plain gray grid, but the fact that the model was being rendered at all was astounding. The controller was used to move around the model and zoom in on her 50,000 individual hairs and detailed eyes.

As unfinished hardware goes, the PS3 is astonishing. The most advanced game, graphically, of this generation (Doom III), would be child\'s play for the machine to handle. Sony has paid attention to the mistakes made with the PS2, and programming for the PS3 is made much easier by a supplied library of algorithms which can, if the developer chooses, be modified any way they choose.
And the PS3 promises to not just be a game console, but a high-end DVD and CD player as well. With MPEG-2 and MPEG-4 codecs part of the hardware, the visual quality of the images will be crystal clear. And with support for BRD out of the box, it promises to remain cutting-edge for a while.

As to backwards compatibility, that will now be supported by two peripherals, one for PS2 and the other for PS1 games. The peripherals look like stacked black boxes at this point, and plug into the front of the PS3 in the first and fourth controller ports. The front of each peripheral has two Dual Shock controller ports and two memory card ports, allowing for complete backwards-compatibility at a reasonable price. Sony showcased one of its best-selling PS2 games, Final Fantasy X, running through the peripheral. The PS3 performs something extraordinary to many PS2 games: it removes the dreaded "jagginess" that has plagued most releases since its birth. Anti-Aliasing has been implemented in hardware for the first time, and thus shimmering has been reduced as well. This is not a simple blurring effect, as the edges of models are actually sharper than originally. This is the boon that gamers have been hoping for. Sony didn\'t show changes to PS1 games, but said the improvement would be similar to that already provided by the PS2.

The PS3 is still quite a ways off. Its tentative projected date is Fall 2006, and the hardware will undoubtedly undergo many changes along the way to reduce cost and improve some slight graphical glitches (such as a noticeable hitch when some textures are swapped out for polygonal detail on Jin\'s wings, and some slowdown in the temple destruction in the same demo). But from what we\'ve seen so far, Sony is still poised to take the market by storm again.
Todas estas cosas se perderán en el tiempo como lágrimas en la lluvia.

Offline nataku
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First "OFFICIAL" PS3 information
« Reply #2 on: July 27, 2002, 08:01:00 AM »
Ah yes, I read that.  It was over at TXB tho, I so I thought the person who posted it had too much time on his hands and made it up because he never stated a source.


Those who dont wanna read it, but wanna know about it.  Here\'s the gist.  The PS3 is a beast.
Quote

Either way, the Cell is an immensely powerful beast, and Sony has dedicated it mainly to calculations. Actual graphics and sound are produced by two modified Emotion Engine/Graphics Synthesizer chips working in tandem, with a joint 128 MB of embedded VRAM between them


Quote

As unfinished hardware goes, the PS3 is astonishing. The most advanced game, graphically, of this generation (Doom III), would be child\'s play for the machine to handle.




Quote

Sony has paid attention to the mistakes made with the PS2, and programming for the PS3 is made much easier by a supplied library of algorithms which can, if the developer chooses, be modified any way they choose.
 


Three quotes that stand out to me.  I really recommend reading this, especially the demo descriptions, despite it\'s length.  It paints a great picture of how powerful this thing will be.

I still have a hard time believing that this is a real article.. it just seems too powerful for a next generation console.

EDIT: Oh yeah, it says it\'s got AA on hardware now. :)  They described the backwards compatibilty with PS1 and PS2 games, and they said the PS3 will completely AA PS2 games.
« Last Edit: July 27, 2002, 08:03:22 AM by nataku »
Lisa: \"They must of programed it to eliminate the competition!\"
Bart: \"You mean like Microsoft?\"

Offline seven
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« Reply #3 on: July 27, 2002, 08:04:55 AM »
This read took my by suprise... is this the secret unreveilung from Sony that took place on Friday?

What suprises me most, is that it\'s already now that their showing something. And the Cell... it\'s not even finished yet, is it?! :confused:

Offline Seed_Of_Evil
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« Reply #4 on: July 27, 2002, 08:06:22 AM »
nataku I don\'t consider it 100% true, notice my intro and "OFFICIAL" in the title. This is around all foums in the net, and people states it was published in that newspaper... I only posted it. And... if is it true?

EDIT: no seven, the cell and the whole hardware items are not finished, it\'s a lot of work to make.
« Last Edit: July 27, 2002, 08:08:38 AM by Seed_Of_Evil »
Todas estas cosas se perderán en el tiempo como lágrimas en la lluvia.

Offline seven
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« Reply #5 on: July 27, 2002, 08:09:56 AM »
my take: it\'s a hoax. The Cell up to my information is only finished by 2004 - so, it\'s far to early to see it in action. Especially if it\'s already built in...

if this were to be true, I would be quite suprised...

Offline Seed_Of_Evil
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« Reply #6 on: July 27, 2002, 08:24:05 AM »
We all know that a system isn\'t made in a year or two. PS3 began its life after PS2\'s releasing... Now, after this time, Sony may have shown any footage relating the next machine in order to calm the investors. Of course, I can\'t believe the article 100% because it is not official. I wonder if that member living in Japan could purchase this newspaper... (I can\'t remember who is) :)
Todas estas cosas se perderán en el tiempo como lágrimas en la lluvia.

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« Reply #7 on: July 27, 2002, 08:40:07 AM »
All I have to say is.... Ohh.. Mahhh Ghhaawwdd!!

Offline fastson
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« Reply #8 on: July 27, 2002, 09:02:46 AM »
I think its fake..
Why would sony go into detail about the hardware (like AA and stuff) when talking infront of investors? I dont think they really care about the technical stuff..

Fake.
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Offline seven
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« Reply #9 on: July 27, 2002, 09:02:51 AM »
Quote
Originally posted by Adan
We all know that a system isn\'t made in a year or two. PS3 began its life after PS2\'s releasing... Now, after this time, Sony may have shown any footage relating the next machine in order to calm the investors. Of course, I can\'t believe the article 100% because it is not official. I wonder if that member living in Japan could purchase this newspaper... (I can\'t remember who is) :)


Well, my point is, the Cell isn\'t finished and yet this article claims that there is some version of it, sitting in a small box claimed to be the next PlayStation console. Just ain\'t making sense to me...

And another thing, when was PS2 first showed before its release? just one year if I\'m not mistaken and then there was at least more or less finished hardware to back it up. We\'ve got mid 2002 and a succesor to the PS2 is more or less looking to be launched after 2005. So that\'s 3 years before an actual release and this article even mentions a release of 2006. A showing of PS3 3 or 4 years before it\'s launched? I doubt it...

Who knows, I might be totally wrong with this, but I just don\'t see it. Not just yet.


EDIT: Hey fast, when are you on your normal PC!!! I\'m waiting!! argh!!!!!! :D

Offline fastson
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« Reply #10 on: July 27, 2002, 09:07:20 AM »
Yes I agree with Phil..

When PS2 was first shown (about a year before PS2s Japanese release) they didnt even have the complete design of the PS2. Instead they used about 4-5 computers to emulate the PS2..

Seven: No Im on the laptop.. My bro is playing Global Ops, but hes quiting soon.. I told him "this is your last game.. or else!"
:D
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« Reply #11 on: July 27, 2002, 09:08:22 AM »
Oh Gee, the Sony guys discovered how to travel through time and the machine they were demonstrating was the finished build brought back from the future. It couldn\'t possibly be an early prototype put together for the purpouse of a very unusual and unorthodox practice of having presentations in front of investors.

Offline Seed_Of_Evil
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« Reply #12 on: July 27, 2002, 09:13:44 AM »
The only thing i want to discover is whether that newspaper exists and if anyone in japan can purchase one to read the "true" article.
Todas estas cosas se perderán en el tiempo como lágrimas en la lluvia.

Offline seven
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« Reply #13 on: July 27, 2002, 09:13:58 AM »
Maybe I\'m refusing to believe this, because it\'s not exactly what I expected.. from Sony. Sorry to say, but the above mentioned specs sound like a PC running on high speed buses. 128 MB VRAM? Yeah sure, as if we\'ll ever have this amount of RAM in a console. This amount of memory would be far to expensive...

besides; I still believe no console needs that much, unless we\'re speaking about a PC architecture where it would make sense. The PS2 demonstrates very nice what you can do with just 4 MB of it when used on high speed buses. Again, I must say that this article seems very unlikely.

EDIT: Adan, I\'ll ask a Square developer for confirmation.. maybe he knows more on the subject than we do.

Offline Seed_Of_Evil
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« Reply #14 on: July 27, 2002, 09:22:10 AM »
Yes seven, I agree. But 15 years ago, a PC with 100 MB RAM would had been a beast. Perhaps the next Sony console is much more powerful than those specs says. And Ram may be changed. In theory this is only a prototype.

PD: can you? Then go ahead ;)
Todas estas cosas se perderán en el tiempo como lágrimas en la lluvia.

 

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