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Author Topic: Splinter Cell NON-DEMO Impressions  (Read 2206 times)

Offline Capcom
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Splinter Cell NON-DEMO Impressions
« on: November 19, 2002, 07:50:26 PM »
I forced myself away from Shinobi for about an hour to play what was one of more anticipated games for the year. This has to be one of the more tedious experiences I have ever had. I feel as if though I have gone to the dentists office to have a tooth pulled just so I could look down the hot nurses blouse as she bends over to help yank that baby right out.

I played the demo, and loved it. I expected the game to be more of the same. To my dismay it is not.:crying: :crying: :crying: :crying: :crying: :crying:  First off this game has some of the most whacked AI. I swear I can do one thing and get by with it. The next time try it again, and it does not work out the same. I have had enemies see me with no light, and some not see me when there is atleast 1 bar. I mean come on UBISOFT jesus atleast make it consistent.

Second there is a manual lockpick which I knew there would be, but isn\'t the game slow enough as it is????????????? Do I really need to stand at a lock, and watch the screen go blurry while I am rotating my left analog stick slowly to undo chambers??????

Third. The light is damn pretty. The character models are ok. In fact the light makes the game worth a purchase. If only it was not crap in other ways.

Fourth. I do believe every problem that was in the demo is still here. I have seen clipping of dead or knocked out bodies.

Fifth. I am finding it more a game of trial and error because of the AI I mentioned. I am not sure what UBISOFT was going for, but it does not work for me.

Sixth. They even included the upright walk and run. I have found that the absolute most useless feature of this game. I am doing the little stealth crouch all the freakin time. It amazes me that a walk from what would be over 50 foot away can be heard by guards yelling at a drunk guy.

Seventh. I have not been able to determine a true line of sight of the bad guys other than directly behind. Atleast in most of the enviroments. I am not sure if this was an ubisoft tweak, or if it is inconsistent AI. It is just confusing me leading to more trial and error.

Eighth. Getting all technical at me to look at this so in so in my inventory. No clue why. Well in this one spot it asked me to do this simple task. Anyhow the end result was a keycode for a door to a balcony that I had forgotten about. Also btw the first level you can not drop on the street for the first bit because of the cops. Then it is decided they are crooked so now go on down there. WTF is the difference. I still have to look out for them.

Ninth. HEADSHOTS ARE NON-EXISTENT FOR THE MOST PART. I don\'t even bother aiming there. Heck I just shoot the legs. It is about as quick. Speaking of the headshots. Sam is the worst shot ever in a game like this. I think he may be so you can\'t kill, but heck without that.

Why play?
« Last Edit: November 19, 2002, 07:53:03 PM by Capcom »

Offline jiggs
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Splinter Cell NON-DEMO Impressions
« Reply #1 on: November 19, 2002, 08:21:27 PM »
So.....you did not like it and dont recommend it? It pulled a 9.6 on IGN. Is it really worth it? I would like to know. thx
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« Last Edit: September 08, 2011, 04:59:09 PM by jiggs »
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Offline Capcom
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Splinter Cell NON-DEMO Impressions
« Reply #2 on: November 19, 2002, 08:42:33 PM »
Quote
Originally posted by jiggs
So.....you did not like it and dont recommend it? It pulled a 9.6 on IGN. Is it really worth it? I would like to know. thx


I am a firm believer that IGN XBOX tends to rate a bit high on most games. I think if you like Clancy style games you will probably enjoy this. Or if you are the type that can play the entire game just for graphics then probably. If I had to go with any review that I have seen. I would tend to go with gamespot\'s review of it. I suppose it is not a bad game. It just feels inconsistent so far as the stealth goes.

The game has so many cool features. I just wish it was a bit more kill oriented rather than no one ever see me.

For the most part I would not recommend this game to metal gear solid fans, me included.

At the very least I would rent this one first if I were short of cash. Heck if it were not for the lighting I would say not to even bother renting it.:D  This is definitly not a system seller. The lighting does look like a tech demo though.
« Last Edit: November 19, 2002, 08:45:53 PM by Capcom »

Offline snoopjoop
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Splinter Cell NON-DEMO Impressions
« Reply #3 on: November 19, 2002, 10:37:52 PM »
Capcom do u think metal gear is a better game.
When will we see some action. Im getting impatient.

Offline Capcom
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Splinter Cell NON-DEMO Impressions
« Reply #4 on: November 20, 2002, 04:04:39 AM »
Quote
Originally posted by snoopjoop
Capcom do u think metal gear is a better game.



I thought Metal Gear Solid 1, and the tanker level of 2 was a better game than Splinter Cell.

Offline mm
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Splinter Cell NON-DEMO Impressions
« Reply #5 on: November 20, 2002, 05:07:15 AM »
so its like most uber-hyped titles?

more puff, less cream?
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Offline Ginko
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Splinter Cell NON-DEMO Impressions
« Reply #6 on: November 20, 2002, 05:26:19 AM »
Splinter Cell TechTV 5/5
Splinter Cell netjak 9.5/10
Splinter Cell Gamers.com 9/10
Splinter Cell GameSpot 8.6/10
Splinter Cell IGN 9.6/10
Splinter Cell GamePro.com 5/5
Splinter Cell Game Rankings 96.1%

Hopefully that helps:)

Offline Bobs_Hardware

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Splinter Cell NON-DEMO Impressions
« Reply #7 on: November 20, 2002, 07:38:46 AM »
I\'m becoming less excited about the game the more I hear.  I still have it pre-ordered, and still plan to pick it up the day it comes out (could be tommorrow).

But GameSpot\'s review found the EXACT same flaws I found in the game, and Capcom\'s criticisms are equally as disheartening.

Offline GmanJoe

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Splinter Cell NON-DEMO Impressions
« Reply #8 on: November 20, 2002, 08:30:54 AM »
Maybe you should rent it and spend the $50 on something else.
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Offline Capcom
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Splinter Cell NON-DEMO Impressions
« Reply #9 on: November 20, 2002, 01:54:09 PM »
Quote
Originally posted by mm
so its like most uber-hyped titles?

more puff, less cream?


That\'s the way I see it atleast.

Ginko would you care to be the only reviewer out there giving a hyped game bad reviews? I know I would not, and I bet that has somthing to do with the higher reviews. Not to mention you have to give it a point or two just for the lighting.:)

GmanJoe I would rather not rent a game if possible. It\'s easier for me just buy it. Heck most games I buy don\'t live up to expectations, but they are somthing to do in what spare time I have. :D

Offline Capcom
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Splinter Cell NON-DEMO Impressions
« Reply #10 on: November 20, 2002, 03:51:44 PM »
Jesus there is stealth, and there is whatever this thinks it is. If you get seen then mission over. I guess that is all well and good, but jesus. It is very annoying to have a mission end after you get 15 foot further into a level just because it is a new bad guy.

As a side note. Just as in the demo it could be a pain to shoot out a light. Well it is still there. It took me 10 shots to hit a light that was no more than 15 foot away. The crosshairs was on it, but SAM is the worst shot ever. You can also no longer break a light with a can. They took the fun part of the demo out, and had to make it realistic. :mad:

EDIT: Bob the floating on steps is still there. Screen tearing is still there, and I have detected some slowdown. God I hope it does not bog out in the middle of somthing important. Like say a gunfight. The intro movie has slowdown in it even.Parts of your own body clip through walls when you have a hostage. Most of the bugs that I thought would have been fixed are not. I read on the ubisoft forums that they reworked the AI. If they did then it was for the worse.

They tried to make this game super-realistic in some manners then just dumped the rest. You have probably read my gripe about the guards super hearing. Well just as in the demo you can take one hostage, and threaten his life 5 foot away from another guard, and there is no response. I want consistency in a game. All great games have rules that you can exploit, and make you feel godlike. This has 0!
« Last Edit: November 20, 2002, 04:04:21 PM by Capcom »

Offline Blade
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Splinter Cell NON-DEMO Impressions
« Reply #11 on: November 20, 2002, 04:05:09 PM »
These are the first "negative" impressions I\'ve read for this game..
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Offline Capcom
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Splinter Cell NON-DEMO Impressions
« Reply #12 on: November 20, 2002, 04:43:16 PM »
Quote
Originally posted by Blade
These are the first "negative" impressions I\'ve read for this game..


They are in awe with the lighting. :surprised

Don\'t get me wrong. If I could find what I thought to be a consistent medium then I would probably love this game. I was just trying to shoot out a light, but kept missing. I needed this light off so I could get closer to shoot a camera. Well needless to say 10 shots later I decided to say screw that, and backed up in the dark to get a better shot at the the camera. It was further away to begin with, and I backed up quite a bit. Yet I hit it in one shot. It could have been luck, but I doubt it. Or the fact that you can not strangle hold every guard. Or I have not been able to atleast. The game feels inconsistent, and it is killing me. Trial and error guessing what ubisoft wanted you to do at this one spot. It will work here this once, but not again.

I wish this game had been done by a japanese developer. I think ubisoft was just ill-prepared to take on a game of this scope.

Offline Ginko
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« Reply #13 on: November 20, 2002, 05:36:47 PM »
I didn\'t post the figures for you...I posted them for everyone else who was judging the game on your impressions.

Just some contrast;)

Offline Capcom
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« Reply #14 on: November 20, 2002, 05:58:48 PM »
Quote
Originally posted by Ginko
I didn\'t post the figures for you...I posted them for everyone else who was judging the game on your impressions.

Just some contrast;)


AHHH thanks Ginko! I am somewhat jaded so some contrast would be nice.

I have been playing it all night. I have mixed emotions at this point. At times I think this is cool I am finally getting it. Then it all goes out the window.

Overall it is getting a bit better as it goes on. A few things I still don\'t care to do is looking at data sticks. I am thinking about buying a strategy guide so I don\'t have to go searching in the menu screen at data sticks.

 I suppose no game is perfect. Well maybe symphony of the night was, but theres not many of those types of games.

 

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