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Author Topic: New killzone screens (from edge)  (Read 3401 times)

Offline Tiberius
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Offline jp6666
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New killzone screens (from edge)
« Reply #1 on: August 04, 2003, 06:22:44 PM »
extremely impressive
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Offline Tiberius
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New killzone screens (from edge)
« Reply #2 on: August 04, 2003, 07:16:01 PM »
a screen with color correction (i reduce the green in the screen)

Offline MAKAVELIUK
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New killzone screens (from edge)
« Reply #3 on: August 04, 2003, 10:40:26 PM »
What hack! scanned these  ? other than that, looks incredible, look at the holes (from bullets ?) in the plant leaves, the water when bullets hit it :bounce: the whole style I love it! now I want a video :bounce:
« Last Edit: August 04, 2003, 10:41:49 PM by MAKAVELIUK »

Offline ooseven
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New killzone screens (from edge)
« Reply #4 on: August 05, 2003, 12:28:14 AM »
Edge you say....

/me strokes chin...

Might have to buy this issues to get a propper look at the screens as the scan is a bit lit looking at a UFO "evidence".
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Offline MAKAVELIUK
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New killzone screens (from edge)
« Reply #5 on: August 05, 2003, 01:02:05 AM »
Same scans but they have been put through photoshop to take off all that green crap.
 









some quotes from Edge,



"It\'s as stylised as Metal Gear Solid 2, but richer in terms of textural detail".

"Many of the graphical effects are created because Guerrilla draws multiple layers of smaller textures on top of each other. \'The operations on a per-vertex level are actually very flexible and more powerful than per-vertex operations on PC and XBox,\' explains development director, Arjan Brussee."

"The texture quality is produced through a neat multi-layering technique. When enermies are far away layers are removed to maximise performance without impairing the visual quality"

"As it turns out, the unsteady framerate is caused by raycasting - due to movement and AI - and not so much by graphical detail. We are constantly measuring the performance and estimating our headroom for optimisations and applying the most critical points of slowdown. We\'ll hit a constant, high framerate in the end."

I
« Last Edit: August 05, 2003, 05:47:57 AM by MAKAVELIUK »

Offline ooseven
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New killzone screens (from edge)
« Reply #6 on: August 05, 2003, 01:45:37 AM »
No workie...No workie :(.
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Offline nO-One

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New killzone screens (from edge)
« Reply #7 on: August 05, 2003, 02:35:53 AM »
take the .jpg out of the link and refresh

:)
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Offline fastson
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New killzone screens (from edge)
« Reply #8 on: August 05, 2003, 03:34:01 AM »
Yep VERY nice! :D

Now Im happy.. just one small request, a video ;)
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Offline MAKAVELIUK
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New killzone screens (from edge)
« Reply #9 on: August 05, 2003, 05:48:18 AM »






Offline ooseven
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New killzone screens (from edge)
« Reply #10 on: August 05, 2003, 06:06:31 AM »
Thanks buddy... verrrrrryyyy nice screens


/me all excited like a dog on heat and humps MAKAVELIUK leg ;)
“If you’re talking about sheep or goats, there could be some issues,” [/color]

Offline jp6666
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New killzone screens (from edge)
« Reply #11 on: August 05, 2003, 06:51:13 AM »
but they have to make it steady :(
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Offline fastson
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New killzone screens (from edge)
« Reply #12 on: August 05, 2003, 06:57:46 AM »
Quote from EDGE.

Quote
"As it turns out, the unsteady framerate is caused by raycasting - due to movement and AI - and not so much by graphical detail. We are constantly measuring the performance and estimating our headroom for optimisations and applying the most critical points of slowdown. We\'ll hit a constant, high framerate in the end."


:fro:
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Offline ooseven
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New killzone screens (from edge)
« Reply #13 on: August 05, 2003, 07:00:22 AM »
Quote
Originally posted by jp6666
but they have to make it steady :(


 MAKAVELIUK
 
Re-edited it to include quotes form the Edge interview... looks like the graphics are holding back the framerate so lets hope they slove the  raycasting/ AI drain on the game.

i have also heard that it will use the PS2 HDD ?

is that true or B.S ?
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Offline Kurt Angle

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New killzone screens (from edge)
« Reply #14 on: August 05, 2003, 08:27:57 AM »
Not the best quality scans but still very impressive.

 

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