Same scans but they have been put through photoshop to take off all that green crap.
some quotes from Edge,
"It\'s as stylised as Metal Gear Solid 2, but richer in terms of textural detail".
"Many of the graphical effects are created because Guerrilla draws multiple layers of smaller textures on top of each other. \'The operations on a per-vertex level are actually very flexible and more powerful than per-vertex operations on PC and XBox,\' explains development director, Arjan Brussee."
"The texture quality is produced through a neat multi-layering technique. When enermies are far away layers are removed to maximise performance without impairing the visual quality"
"As it turns out, the unsteady framerate is caused by raycasting - due to movement and AI - and not so much by graphical detail. We are constantly measuring the performance and estimating our headroom for optimisations and applying the most critical points of slowdown. We\'ll hit a constant, high framerate in the end."
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