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Author Topic: New NFS: Underground screens  (Read 2988 times)

Offline ##RaCeR##
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« Reply #15 on: October 12, 2003, 07:42:46 PM »
^^

Unless you have been living under a rock for a year, this game has been known for quite some time, its out next month.

I gotta dissagree with the Xbox comment. Most multi platform games are first dev\'d on the PS2 and then ported, and most generally dont take into consideration that Xbox is more powerful on paper... they just slap them together and ship them out.

Take a look at NFSHP2, Collin MacRae Rally 3/4, Burnout etc...

Offline seven
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« Reply #16 on: October 13, 2003, 12:52:56 AM »
Quote
I gotta dissagree with the Xbox comment. Most multi platform games are first dev\'d on the PS2 and then ported, and most generally dont take into consideration that Xbox is more powerful on paper... they just slap them together and ship them out.


And on the contrary, the same could be said about PS2. ;)

The more accurate statement would be that most multi platform games in general are not built with the respective console\'s strength in mind and generally don\'t do the hardware justice in either cases.

Such statements like "Xbox is more powerful" are simply misleading and not very accurate.

Offline Unicron!
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« Reply #17 on: October 13, 2003, 01:48:16 AM »
When I commented on multiplatform released titles running at smoother rates on XBOX I didnt take into consideration which is the most powerfull.

Offline ##RaCeR##
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« Reply #18 on: October 13, 2003, 03:38:01 AM »
Quote
Originally posted by seven


Such statements like "Xbox is more powerful" are simply misleading and not very accurate.


Learn to read, I said more powerful \'on paper\'.

Most multi platform games are firstly dev\'d on the PS2, then are ported to the other consoles. This is generally because the PS2 version would be the one that would sell the most, unless other versions have exclusive features...

Offline seven
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« Reply #19 on: October 13, 2003, 03:58:07 AM »
actually ##Racer## I merely corrected you, as developers don\'t work with \'paper specs\'. I thought that was obvious?

I take it you were trying to make a point, that developers don\'t take into consideration that xbox is more powerful and therefore usually don\'t enhance them further - would that be correct? Regardless of what your point was, \'xbox being more powerful \'on paper\'\' is a flawed assessement. In the context you are using it, anyway.
« Last Edit: October 13, 2003, 04:00:13 AM by seven »

Offline Unicron!
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« Reply #20 on: October 13, 2003, 06:37:49 AM »
XBOX is easier to develop for and port games on it though.Unless the title was built with the PS2 in mind but thats usually not what happens.A nice example is Bounty Hunter.Looking 10 times better on XBOX with many kinds of effects and running at smoother frame rates while the PS2 looks like a first generation game with choppy frame rates, low quality models, blurry textures and lack of special effects.Then the PS2 version of Time Splitters comes in mind that looks 10 times better than the PS2 version of Bounty Hunter (which was a port of a game that looked better than Time Splitters in some areas).

Offline Soul Reaver
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« Reply #21 on: October 13, 2003, 06:35:38 PM »
How many people actually played bounty hunter? I don\'t see how that is a nice example.

Offline ##RaCeR##
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« Reply #22 on: October 13, 2003, 11:25:38 PM »
seven, the proof is in the games, thats why I said \'on paper\'. Sure, Xbox \'on paper\' is more powerful, but take alook at the games....

It was just a statement. You people are so anal. Just because the Xbox is more powerful, doesn\'t necessarily mean the dev\'s are gonna use its extra power. I was also referring to NFSHP2, considering it IS a NFS thread... Play the PS2 and Xbox version and you will know what I mean, PS2 version is incredible compared to the completely flawed Xbox version, both graphically and gameplay wise, yet the Xbox is \'more powerful\'.

Offline Unicron!
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« Reply #23 on: October 13, 2003, 11:49:22 PM »
Quote
Originally posted by Soul Reaver
How many people actually played bounty hunter? I don\'t see how that is a nice example.


Yeah as if the the quality of graphics depends on how many play a game :rolleyes:

Its not my fault if you havent playied both version or none of them

Offline seven
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« Reply #24 on: October 14, 2003, 12:21:26 AM »
##Racer##

How do you conclude that the Xbox is more powerful \'on paper\'? I thought we were past the time when people use MHz and MBs to compare consoles...

Offline ##RaCeR##
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« Reply #25 on: October 14, 2003, 05:13:32 AM »
^^

We are, thats just the thing that you \'dont seem to get\'. Proof is in the games, and IMO opinion, 4 out of every 5 games that are on both consoles tend to be better on PS2. Now whether this is because of lazy devs, time constraints or the fact that the Xbox is just \'overhyped\', I\'ll let you decide. Alot of people simply assume that the Xbox version of a mutli platform game would be better then the PS2 version simply because its \'more powerful\'.

Anyway, judgeing by the new IGN preview of Underground, it looks like the Xbox version will be graphically superior to a large extent over the PS2 version, and its about time.

Offline Green Meanie
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« Reply #26 on: October 14, 2003, 05:47:14 AM »
Quote
Originally posted by Unicron!
btw:there is something wrong in the first pic


Yup, the wheels on the car are multi-spoke, the reflection on the road shows five spokers, like TSW Stealths.

Either they\'ve been really lazy of these shots are fake.

Offline Unicron!
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« Reply #27 on: October 14, 2003, 07:20:36 AM »
exactly

Offline Green Meanie
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« Reply #28 on: October 14, 2003, 07:23:15 AM »
I know the PS2 can do some lovely graphics but these look enhanced by someone who\'s never heard of proof-reading.

I\'ve always loved the NFS games though so I\'ll probably end up buying it on one of the platforms anyway.

Offline JP
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« Reply #29 on: October 14, 2003, 07:50:45 AM »
I only liked the first NFS game but this one has caught my interest somewhat. Hope it turns out good.

 

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