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Author Topic: WRC3 Review  (Read 2102 times)

Offline ##RaCeR##
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WRC3 Review
« on: November 10, 2003, 03:54:56 AM »
Sounds great

---------------------------

Welcome to WRC3 The Official Game of the FIA World Rally Championship, a revolution in Rally gaming.  Developed by Evolution Studios, WRC3 recreates the grit and realism of rally on PlayStation 2, bringing to life the raw exhilaration of the rally experience.
Evolution Studios have broken technological boundaries with the special effects in WRC3. Shrapnel particle emitters allow for bodywork and glass to come flying off the cars and a more detailed collision and damage model further intensifies the action. Additionally, working in-car instrumentation, enhanced car handling models and a new artificial intelligence system for driving computer controlled cars adds to the authenticity of the experience.
WRC3 builds upon the expansive environments and elements of its predecessors. All race locations have been populated with buildings, signs and other architectural features such as bridges and tunnels specific to each rally. Roadsides buzz with animated crowds who will react to on-track action. True-to-life junctions have been incorporated to allow realistic crossings of roads and rivers, forcing the player to listen more closely to their co-drivers pace notes.  An even wider variety of different surface types within each stage, along with improved camera flares, lens droplets and embossed tyre trails all combine to make WRC III the most immersive rally experience available.

Thus ends the press release and here starts the hard-core, hands on review. Are you tired of being told by marketing people that such and such a racing game is the ultimate? Are you tired of being bombarded by quotes from various press outlets that this particular racing game or that particular racing game pushes the envelope? Are you basically sick of the hype? Well buckle yourselves in people as this little writer delves into a no-holds barred, teflon coated, no bullshit review of what could well be a defining moment in auto-gaming history. Before I delve right into the guts of what makes this one hell of a good game, let me fill you in on the people who created it. Trust me, a couple more paragraphs and I\'ll reveal why WRC3 is a must own title.

THE PEOPLE RESPONSIBLE!
Evolution Studios was established in 1999 by the former directors of two of Europes principal entertainment software developers. Martin Kenwright, founder and key creative force behind Digital Image Design and Ian Hetherington, co-founder and erstwhile Managing Director of Psygnosis shared a common view of the development process and set up Evolution Studios to focus on the core values that first motivated them to bring immersive, compelling games software to the public.
Evolution Studios is an evolving, dynamic business based in the Cheshire countryside and is dedicated to setting new benchmarks for interactive entertainment and the application of cutting edge technology with every piece of software they produce.
Evolution Studios has recruited a dream team of development talent, not just from within the games industry but from a variety of technical and creative disciplines. The firms approach to development shares many similarities with the movie industry.  The core development team on a project is deliberately kept small and focussed, enabling Evolution Studios to involve the very best people from the areas it needs at any time; peripheral areas like special effects or animation for example, where the best talent of the moment may lie outside the games industry. The company invests significant time into pre-production and planning of both the creative and technical aspects of its products and the team believes that the fun they have developing the products shows through in the final game. So as you can see, the folk at Evolution Studios take themselves and their games very, very seriously. Unlike those fools at Krazy Klown Studios...just joking!

SO WHAT\'S IT WHEELY LIKE?
In this humble writers opinion, the defining moment in rally games came when I first played Colin McRae rally on the original PlayStation. The sheer delight of careening your vehicle through snow, ice, mud and gravel like you were doing it in real life was indescribable. The handling of the car was unmatched in any rallying game beforehand. For the first time ever, saying that you were "living" the game was an accurate description. Those of you that are die-hard racing fans will know what I mean here. Well that\'s the feeling I got when I first took control of the Lancer EVO in WRC3. Only, the feeling was better. But let me digress a little and cast your minds back to the release of WRC2 last year. While the terrain was beautiful and the car models were incredibly detailed, the vehicles had this unfortunate trait of handling like drunk shopping trolleys. Thankfully the kind people at Evolution Studios have listened to the feeback of over a million fans and have nailed the handling of the cars in WRC3. So much so that WRC3 makes even the polished Colin McRae Rally 4 seem like a goat race in Marrakesh. You know that feeling you get in Gran Turismo 3 when you\'re racing in an endurance race and it feels like you\'re actually racing in real life? When you hurtle your car around a corner and you can FEEL the corner? Well that\'s what it feels like when you\'re fanging around the tracks in WRC3.

NOW THAT\'S A RALLY GOOD VIEW!
The tracks themselves are faithful recreations of the real tracks out of the FIA World Championship and they\'re also some of the most beautifully made racing tracks you\'re likely to find anywhere. Such detail has been put into the courses that people passing by the television while you\'re playing will often think you\'re actually watching a rally. And it\'s a hair raising ride on some of the courses, especially the European races where you\'re hooning about on icy roads that are barely the width of your vehicle and that have a sheer drop off a cliff right beside you. Crowds gathered by the road will whoop and holler when you go racing past and the game takes a delightful turn when you have to navigate your way through townships.

BANG FOR YOUR BUCK!
So the big question that remains is what do you get for your dollar in WRC3? Well for starters you get all elements of the Official FIA WRC license for the 2003 season, including the teams, new versions of the cars, liveries, sponsors and drivers, countries (including the all-new Rally of Turkey) and stages. There\'s the complete cast of 21 different cars plus 48 performance variants. There\'s a swag of different game modes as well including Quick Start, Time Trial, Single Rally, Chamionship and Head to Head. Unfortunately there\'s not going to be any online component with WRC3 but hey, who needs it right? WRC3 is the most comprehensive and enjoyable rallying game that has ever graced our planet. If at this stage you still don\'t believe me then have a bo-peep at the videos below which will knock you over. All of them are pretty big in file size but well worth the wait!

http://au.playstation.com/assets/downloads/videos/wrc3_finland.mov

http://au.playstation.com/assets/downloads/videos/wrc3_france.mov

Offline GmanJoe

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WRC3 Review
« Reply #1 on: November 10, 2003, 05:59:31 AM »
Please...bring this to the US. Please.
\"Gee,  I dunno.  If I was a chick, I\'d probably want a kiss (or more) from Durst, too.\"--SineSwiper 9/23/03 (from another forum)
Originally posted by Seed_Of_Evil I must admit that the last pic of her ass will be used in my next masturbation. She\'s hot as hell, one of my

Offline MAKAVELIUK
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WRC3 Review
« Reply #2 on: November 10, 2003, 10:28:48 AM »
Will this retain the online challenge of the previous games ?

Offline StAnZo
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« Reply #3 on: November 14, 2003, 01:50:46 AM »
Official WRC3 Website Launched..

http://www.wrc3-thegame.com

Check the Downloads / Cars / Ford Focus Extreme Clip
(click the 2.1mb icon) Sounds and looks rather realistic imho.

Oh, and i went and picked up a new silver PS2 yesterday, (based on 3 must have games) SSX3, WRC3 and GT4

SSX3 i have picked up and only played for around 40 mins.. looks impressive and i\'ll be playing it later.
it looks like i\'ll be around here a little bit more.
« Last Edit: November 14, 2003, 01:58:00 AM by StAnZo »
The Cocky Ninja Who Wont Quit..
http://media.ebaumsworld.com/afroninja.mpg

Offline Tyrant
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WRC3 Review
« Reply #4 on: November 14, 2003, 02:58:20 AM »
man WRC2 extreme was a real dissapointment for me so this is not a must have game for me. but i\'m still gonna wait for your opinions on this game (to see if it changes my mind about the game :)).
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Offline StAnZo
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« Reply #5 on: November 14, 2003, 03:12:33 AM »
Ok Tyrant, i\'ll be as honest as allways, and i\'ll try to compare the two for you once i get it next wednesday or friday.
if it plays/feels like WRC2, i\'ll let you know
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Offline JP
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WRC3 Review
« Reply #6 on: November 14, 2003, 04:00:14 AM »
I read somewhere that they\'ve changed the handling quite a lot from WRC2.

Offline ##RaCeR##
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« Reply #7 on: November 14, 2003, 04:12:46 AM »
Ya! Stanzo is BACK!

You one of the few people that understand racing games.

Offline JBean
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« Reply #8 on: November 14, 2003, 10:51:12 AM »
I\'ve never owned a rally racing game before, but i\'m thinking about getting into it.  I love watching the races on the speed channel... so exciting.

I\'ll be eagerly waiting to see which rally game is the best.

Offline StAnZo
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« Reply #9 on: November 17, 2003, 08:34:49 AM »
Some very important news -...

Richard Burns will not be competing in the 2004 WRC as doctors have found a tumor on/in his brain..
i have just heard this today, this was found after Richard passed out on the M4 to cardiff a week ago.
luckily Richard was driving with Marko Martin, who helped pull the car from the fast lane, onto the hard shoulder.
Get well soon Richard.

But will this mean that Colin McRae will drive for Subaru next year? or has he called it a day..
it\'s very sad, but it will be interesting to see what will happen.

StAnZo
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Offline Green Meanie
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WRC3 Review
« Reply #10 on: November 17, 2003, 09:09:49 AM »
Quote
Originally posted by ##RaCeR##
Ya! Stanzo is BACK!

You one of the few people that understand racing games.


I do too, my standards have been almost impossibly high since GT3 though!

Can\'t wait to see if this plays nicely, I feel Codemasters have got a bit lazy of late with all other rally games looking so much nicer, all that\'s needed now is for the competitors to catch up to Colin handling-wise and they\'re screwed, all that hard work to become the daddy of rally games will be lost.

Offline ##RaCeR##
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« Reply #11 on: November 17, 2003, 03:06:40 PM »
Codemasters are interested in nothing but making money.

Offline MAKAVELIUK
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« Reply #12 on: November 17, 2003, 07:43:11 PM »
You actually like the handling in CMR04 ? because I think it\'s horrendous. It is way to floaty and until Codemasters can actually produce a rally game, that is better than CMR2 handling wise, I have no faith in their games. And the whole championship setup needs to be given a complete overhaul because has it is now its just to restricting.
« Last Edit: November 17, 2003, 07:45:28 PM by MAKAVELIUK »

Offline StAnZo
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« Reply #13 on: November 17, 2003, 11:39:20 PM »
Agreed mav, one of the best examples of physics in a rally game was from \'RallyMasters\' (pc), the pre-quel to
RallySport Challenge, of which the handling went downhill very quick, due to mass market i believe. another
decent rally game on the PC was Rally Trophy, yeah, it only contained rally cars from years past,
front wheel and rear wheel drive cars only, no 4WD WRC\'s there.
but the handling, suspension and physics model
was quite realistic.. both \'RallyMasters\' and \'Rally Trophy\' demos can be found on the net.
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Offline ##RaCeR##
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WRC3 Review
« Reply #14 on: November 18, 2003, 12:22:01 AM »
Anyone who thinks CMR04 plays well should be banned from racing games as punishment.

WRC3 only got a 7 at CVG, which I was a bit dissapointed in because they said it was very arcady and that CMR04 was better. Uh.

 

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