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Author Topic: FIRST PIC of the X800 Pro  (Read 1780 times)

Offline mm
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« Reply #30 on: April 22, 2004, 04:38:22 PM »
your done?  thank god, please take your trite bullshit elsewhere

and noone asked your personal opinion on what you think those pics display

the bottom line is this

PS 3.0 > PS 2.0 = Ati - support
\"Leave the gun. Take the cannoli.\" - Clemenza

Offline NVIDIA256
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« Reply #31 on: April 22, 2004, 05:00:45 PM »
Quote
your done? thank god, please take your trite bullshit elsewhere


HOLD ON, ILL CALL A WAHBULANCE!!!


Its ok, I know it hurts when you have been proven wrong, especially when I caught your little sneaky pathetic trick. MM you should lobby for the low life’s that run this country.

Offline mm
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« Reply #32 on: April 22, 2004, 05:12:29 PM »
you\'re not gone?

so PS 3.0 doesnt look any better than PS 2.0 right?

..you\'re gonna wear your F5 key out
\"Leave the gun. Take the cannoli.\" - Clemenza

Offline §ôµÏG®ïñD

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« Reply #33 on: April 22, 2004, 05:26:56 PM »
I personally won\'t make any judgements till i see a ps2.0 ATI card against a ps3.0 nvidia card.
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Offline mm
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« Reply #34 on: April 22, 2004, 05:40:11 PM »
guess you got your email fixed, souly
\"Leave the gun. Take the cannoli.\" - Clemenza

Offline §ôµÏG®ïñD

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« Reply #35 on: April 22, 2004, 05:59:20 PM »
email wasn\'t the problem. Changing it was, ryu fixed it. :)
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Offline NVIDIA256
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« Reply #36 on: April 22, 2004, 09:03:45 PM »
Quote
o PS 3.0 doesnt look any better than PS 2.0 right?


I\'ll say this one more time, even though I mentioned this before, I will wait and see how it plays out, untill then you, nor I know(as a fact) if PS 3.0 is really gonna make that much of a difference if any.

Untill then please stop posting NVIDIA PR STUNT IMAGES

Offline mm
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« Reply #37 on: April 23, 2004, 03:31:32 AM »
PS 3.0 is going to make a world of difference

3dfx - " nah, who cares about 32 bit color in games?"
\"Leave the gun. Take the cannoli.\" - Clemenza

Offline §ôµÏG®ïñD

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« Reply #38 on: April 24, 2004, 02:55:18 PM »
http://www.driverheaven.net/articles/driverIQ/   hmmmm, nvida caught cheating.
« Last Edit: April 25, 2004, 02:26:36 AM by §ôµÏG®ïñD »
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Offline Paul2

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« Reply #39 on: April 24, 2004, 03:12:48 PM »
I believe 24 bits color is perfect as it\'s...maybe 32 bits is for something else?  Alpha blending?  Shrug?  is that really important?  don\'t know....

Offline §ôµÏG®ïñD

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« Reply #40 on: April 24, 2004, 03:57:20 PM »
"32-bit colour" is for all prac perposes is just 24-bit color that is aligned so that the color information for each pixel in the bitmap starts every four bytes vs. every three bytes.

The only reason this is done is that on the Intel 32-bit PCI/AGP/Memory data bus its more efficient to get at data that is "32-bit aligned".
(with 24-bit data you often actually have to read the pixel\'s data twice, and then mask for the bits you are interested in)

The fourth byte is normally wasted.
« Last Edit: April 24, 2004, 04:01:31 PM by §ôµÏG®ïñD »
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Offline Toxical
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« Reply #41 on: April 24, 2004, 11:06:46 PM »
PS3.0 = Faster path through the stupid GPU. does not mean better quality automatically, just means you can get more juice out of the hardware, and get better effects done.

Offline Samwise
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« Reply #42 on: May 02, 2004, 03:16:17 AM »
Oi, why didn\'t I see this thread earlier.

LOL at those comparision pics. That was PS 1 vs. 2/3. For now PS 2.0 and 3.0 look the same.

http://www.pcper.com/article.php?aid=36
RRRRRRRRRRRRRRRRRRAPETIME!
(thanks Chizzy!)

Offline NVIDIA256
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« Reply #43 on: May 02, 2004, 08:54:04 AM »
Like I said Earlier nothing more than an NVIDIA PR STUNT

Offline mm
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« Reply #44 on: May 02, 2004, 10:42:22 AM »
:yawn:
\"Leave the gun. Take the cannoli.\" - Clemenza

 

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