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Author Topic: Yes! Weekly Bungie Update: Today!  (Read 22085 times)

Offline mm
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Yes! Weekly Bungie Update: Today!
« Reply #180 on: May 04, 2004, 03:35:59 AM »
halo did use like the same 5 levels over and over and over and over and over
\"Leave the gun. Take the cannoli.\" - Clemenza

Offline Ashford
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Yes! Weekly Bungie Update: Today!
« Reply #181 on: May 04, 2004, 10:11:05 AM »
Quote
Originally posted by Living-In-Clip
Me?
Because that\'s what I was thinking...

Quote
Originally posted by mm

halo did use like the same 5 levels over and over and over and over and over

 


See?
July 2002: If you had bought $1000.00 worth of Nortel stock one year ago, it would now be worth $49.00. Enron, $16.50 left. Worldcom, $5.00 left. If you had bought $1,000.00 worth of Budweiser beer one year ago, drank it all and turned in the cans for the 10 cent deposit, you would have $214.00. Based on the above, my current investment advice is to drink heavily and recycle.

Offline pstwo
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New Halo 2 Scans!
« Reply #182 on: May 04, 2004, 04:45:42 PM »
Enjoy!




« Last Edit: May 05, 2004, 11:07:47 AM by pstwo »
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Offline theomen
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Yes! Weekly Bungie Update: Today!
« Reply #183 on: May 04, 2004, 05:12:14 PM »
pretty spiffy

Offline Nu
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Yes! Weekly Bungie Update: Today!
« Reply #184 on: May 04, 2004, 06:43:35 PM »
... Why didn\'t you just edit your original post in the Updates thread?
\"Heh... You got burned.\"

Offline Ashford
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Yes! Weekly Bungie Update: Today!
« Reply #185 on: May 04, 2004, 08:28:28 PM »
Thread merged...
July 2002: If you had bought $1000.00 worth of Nortel stock one year ago, it would now be worth $49.00. Enron, $16.50 left. Worldcom, $5.00 left. If you had bought $1,000.00 worth of Budweiser beer one year ago, drank it all and turned in the cans for the 10 cent deposit, you would have $214.00. Based on the above, my current investment advice is to drink heavily and recycle.

Offline pstwo
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Yes! Weekly Bungie Update: Today!
« Reply #186 on: May 04, 2004, 08:30:24 PM »
Well,  I thought it wouldn\'t get notice it in that thread.
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Offline Nu
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Yes! Weekly Bungie Update: Today!
« Reply #187 on: May 04, 2004, 11:51:31 PM »
Halo: Custom Edition is out!!

First of all, the performance increase is great! Fast Shaders = Rox. The netcode has really... Really, really, really been improved. I experienced no warping, and there is little to no leading. :D There are certain areas of certain maps where things still get a little sluggish though. Like parts of Damnation, and the tunnel of Danger Canyon, but it\'s no big deal, and doesn\'t drop the framerate too much.

It\'s kind of a big adjustment for me when it comes to using the Pistol and Sniper Rifle. I\'m so used to leading... :laughing:

The HEK has also been released, so expect a ton of user-created content, like this for example. :D
\"Heh... You got burned.\"

Offline PS2_-'_'-_PS2
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Yes! Weekly Bungie Update: Today!
« Reply #188 on: May 07, 2004, 06:23:27 AM »
OK i am obv an idiot - where do u d/l HaloCE from )???????? (I have Halo PC)
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Offline Nu
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Yes! Weekly Bungie Update: Today!
« Reply #189 on: May 07, 2004, 08:40:46 AM »
Check Gearbox Software\'s Forums, PS2_-\'_\'-_PS2. There\'re one or two threads with a list of links/mirrors to HaloCE and the HEK.

Enjoy. And post impressions, please. It\'s odd, but the performance issues vary for lots of different people. It seems to be a driver issue... And I know I praised the netcode before, but... Sheesh, it varies. The leading, I mean. On some servers, there\'s little to no leading at all. On others, with pings a little higher, you have to lead even more than you did in the first game...

So yeah, odd...
\"Heh... You got burned.\"

Offline Nu
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Yes! Weekly Bungie Update: Today!
« Reply #190 on: May 08, 2004, 07:56:16 AM »
I was a little late this week... Doubt anybody here cares though. ;)

Seventeenth update, originally posted at Battleground:Halo

Quote
Bungie Weekly Update May 7th 2004

What a week. OK, we can finally admit it, since you\'ll find out next week anyway. We have been working on something neat for E3. And we sincerely hope you like it when it\'s unveiled. And as usual, it\'s been a juggling act between making something cool, and trying to interfere as little as possible with the game\'s ship date.

Harold and Mods.

Harold Ryan has been a busy chap this week, listing among his accomplishments the following:

•     Making movies for marketing (his favorite thing)
•     Releasing the HEK (Halo Editing Kit) into the wild, so that users can now make their own Halo-PC multiplayer maps.
•     Quadrupled the IP address space of our network, to handle the gigaplex of Xboxes we need to test Halo2 multiplayer. (Though the change won’t take affect until after E3)
•     Caught a bass.
•     Killing people for not updating their security stuff.


Harold says that at E3, he\'s looking forward to seeing Worlds of Warcraft, and finding out what Sega\'s been up to.

Candyland

David Candland, our User Interface maestro has been doing what he refers to as "boring stuff." Which includes getting stuff fine tuned for E3 and attending meetings planning really cool things that dare not be uttered yet – Which again he alleges makes his comments boring. On a personal side, his Dev Kit contracted a serious terminal ailment, so David had Harold take it out back and shoot it. That Development Kit was responsible for about 90% of the Halo imagery on Bungie.net. Now it’s headed to the glue factory.

As for what he\'s looking forward to at E3, David reads a big list: "Of course, everyone’s looking forward to Doom 3, S.T.A.L.K.E.R. and Half Life 2 –myself included. What I want to see are some unexpected surprises: Duke Nukem Forever in retail boxes; the announcement trailer for Wizard of Wor 2004; seeing games based on movie licenses like Sky Captain, Casshern, or I Robot –and them not sucking; seeing someone announce a good side-scroller on the Xbox; I love getting surprised. Last year I was yawning."

Cuban Bazaar

Adrian "Cuban" Perez describes his week: "I’ve been building up my Halo rage a bit as we’ve been working hard ‘testing’ a new build. Also I was doing a slew of small little bugs that will make the experience even better. The multiplayer spawning rules (which trust me, are much more nuanced and hopefully much less exploitable than Halo 1) were tuned a bit, to work better with the changes we’ve made to how vehicles are put together. The logic that governs when the timer freezes in a timed CTF game works well enough that, combined with Carney’s excellent map design, make almost every game end with an orgasmic, euphoric triumph or a spirit/bone crushing defeat.

We’re pretty happy with the changes we’ve made to the in-game waypoints; you’ll know much more about your teammates and what they’re up to in the field, but without any of that annoying text cluttering up your screen. There’s this annoying thing you get in FPS’s where you can talk where people just panic and can’t adequately describe their position. No more “help! I need cover!!” “where?” “over… over here! By that thing! With the glowy – shit I’m dead”; the game will take care of a lot of that for you.


As for E3, I’m looking forward to seeing how all the big guns are coming along – Doom 3, Half Life 2, Killzone; I hope that we get to find out a little bit more about MGS3 than that weird enigmatic trailer from last year. I’m also really excited to see what the Fable guys have been up to – of all the games trying to cash such novelty oversized checks, Fable’s hey-I-think-I\'ll-get-a-haircut-and-a-Frappucino-then-slay-a-dragon check, is really on a whole different level. I’m really looking forward to it."

Parsons Knows

Parsons, Studio Manager and Whoremonger extraordinaire has been working on final E3 preparations, to make sure what we have to show there is cool. He\'s also been practicing total sensory and sleep deprivation by not going to bed, or even going out in the sunshine. He amusingly left the lights on his nasty-looking Ford hooptie on all night with predictable results. His car is so old and busted that not only is there no warning chime for lights-on, there\'s also no safety equipment. In fact, for a passenger side airbag, Parsons simply stuffs his glove compartment with bubble wrap and donuts.

Parsons says he\'s looking forward to seeing more on Half Life 2, Conkers, WoW, and Doom 3. For strictly non-competitive reasons, he says.

Task the Cananimators

John Butkus\' odyssey of animation continues, as he explains, "Okay, this week I’ve been bouncing between three characters…Hunter, Marine, and CENSORED. I think the CENSORED will be a lot of fun because he’s like this big CENSORED on a stick, so he’s very top-heavy and CENSORED. I’ve also been working on kicking Carney’s ass on an Earth-based MP map, although we have teamed up and become quite formidable at guarding the flag. As long as everyone remembers to ‘do their job’, then playing defense on that map can be quite fun and I would say it’s easier than being on offense. Steve has also started on the new iteration of what was a fairly finished map, and we had a great lunchtime match yesterday with Carney and Ryan…you know you have a great Slayer map in the works when it’s just a bunch of flat-shaded cubes and planes, and people are already screaming ‘F***!!’ after they lose a close-quarters SMG shootout. I think this new one will be a rage-inducing map indeed.

Back on topic, so I’m on the secret character, Mike has started on a new Marine, and Bill is back on the Grunt. We haven’t really broken stride from the E3 crunch and I think we’re going to have to keep this up ‘till the end. It was good to see new people coming into the studio (and downstairs at the meeting) and playing the game and really enjoying it…it kind of gives you that extra kick in the ass to sit down and work extra hard to put more great stuff in the game. Oh F***, I almost forgot we were doing some cool shit with transitions between animations this week…so instead of a marine standing still and then suddenly popping into a run cycle, he now has a transition animation where he’ll drop his weight and then get up to speed and vice versa when he’s slowing down to a stop. It’s working pretty well so far, and it’ll definitely help add that extra bit of realism to the game. I did some for the marine, and Mike did some for the Jackal and the Elite.

So what am I looking forward to seeing at E3? Well, I’m not able to attend this year and I was really looking forward to telling G4TV’s Tina Wood that I have a massive crush on her…next year, I suppose. Oh, you meant games. Well, of course I want to see how Half-Life 2 and Doom3 are coming along, and I hear Viewtiful Joe 2 might be making an appearance. I always like seeing what the new crop of hockey games are looking like (please NHL, let them include realistic fights…pleasepleaseplease), and I like seeing how the projects my friends at other studios are working on are coming along."

Bringing the Payne

Cam Payne, our little-heard from marketing guru, has been swearingly busy this week, as he explains: "This week’s too CENSORED busy and crazy and CENSORED nuts to CENSORED even take the CENSORED time to CENSORED talk about it. Somebody please shoot me.

Last year I had tons of fun playing Conker on the floor, and can’t wait to play the new build. There are also a few “big” 3rd party titles I’d like to see, whose names I need not mention here."

Butcher Bray

Butcher has been making sure we can do all the stuff we\'re committed to doing! One problem he pointed out with Halo One is that when you\'re the Master Chief, you face your head, point your weapon and turn your feet in the same direction when you run. The end result is that from a distance, a sidestepping player appears to "slide." This is especially noticeable after a player death, when you view the action from the brief "afterlife" cam.

So Butcher has connected Greg\'s cool animation system to the player control system, and now that little animation problem is all but eliminated. It seems like a small thing but it makes a heck of a difference when you\'re watching a lot of characters on screen at once, and it works brilliantly when Chief transitions from walk to run.


And for this E3, Butcher\'s looking forward to Full Spectrum Warrior and Riddick.
Fan-Tasm

It\'s FanFest time again. And this year, the Bungie faithful are assembling once more under the hot glare of a closed E3 convention center. What will they see? Who will they meet? Who will faint first? Only time will tell. But we\'ll try to bring you a full FanFest report next week.
Expect a giant update next week, with lots of the stuff I can\'t tell you about this week.
Until then, here\'s a preview of what\'s REALLY happening at E3 next week…


Eh, so-so update... Next week\'s should be really great though. FanFest coverage... Did I mention I didn\'t get in this year\'s FanFest? :(
« Last Edit: May 08, 2004, 07:57:41 AM by Nu »
\"Heh... You got burned.\"

Offline PS2_-'_'-_PS2
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Yes! Weekly Bungie Update: Today!
« Reply #191 on: May 08, 2004, 08:20:57 AM »
Im on 56k so i got a freind to d/l HALOCE and HEK for me, should get it 2nite
\"A key to the understanding of all religions is that a god\'s idea of amusement is Snakes and Ladders with greased rungs\"


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Offline PS2_-'_'-_PS2
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Yes! Weekly Bungie Update: Today!
« Reply #192 on: May 08, 2004, 03:06:05 PM »
ok i got them both and am confused

Whats the point in HaloCE?
Do i need this 3DsMax thing to use HEK?

Could someone just give a run down of the basics of all this stuff like what the different compnents are used for, i cant find a basic description anywhere...
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Offline Nu
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Yes! Weekly Bungie Update: Today!
« Reply #193 on: May 08, 2004, 04:26:10 PM »
Check here, PS2_-\'_\'-_PS2:

http://www.gearboxsoftware.com/forums/ubbthreads.php

You do need 3DsMax to use the HEK. Importing the stuff from 3DsMax, I believe that\'s how it goes...

From what I hear, the HEK wasn\'t put together all that well, but the more experienced modders are stickin\' with it. :/

I\'m just thankful mostly everything else about HaloCE is top-tier. And I hope Gearbox listens to the fans demands concerning the HEK and fixes them soon.
« Last Edit: May 08, 2004, 04:28:01 PM by Nu »
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Offline pstwo
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Yes! Weekly Bungie Update: Today!
« Reply #194 on: May 09, 2004, 05:23:47 PM »
Halo 2 Celebrity Party! HALO 2 PLAYABLE!

Good news peopel!  This was posted by oxygen, The man who has inside info in the gaming world. He is 100% real! Nu we know who he is right?  hehe!

Quote
Word on the street is that MS had a Halo 2 celebrity party last night someplace in LA.

The game was playable.


This was posted by Nexa. Must be another PR.

Quote
It\'s just a multiplayer playable demo behind closed doors (very restricted), and a new single+multi trailer on the show floor.

If you haven\'t already been contacted by MS about a Halo closed door demo yet, you\'re not playing the game at E3. End of story.


http://forums.gaming-age.com/showthread.php?threadid=90922
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