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Author Topic: Yes! Weekly Bungie Update: Today!  (Read 22090 times)

Offline Nu
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Yes! Weekly Bungie Update: Today!
« Reply #195 on: May 09, 2004, 07:58:39 PM »
Yeah, well... I\'m jealous.

:(
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Offline Soul Reaver
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Yes! Weekly Bungie Update: Today!
« Reply #196 on: May 10, 2004, 03:43:28 AM »
What\'s HaloCE?

No more leading your shots? It made the game more interesting, imo.

Offline Nu
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Yes! Weekly Bungie Update: Today!
« Reply #197 on: May 10, 2004, 04:27:53 AM »
HaloCE is Gearbox\'s re-release of HALO PC, basically. \'cept it does not contain the Single Player Campaign, it\'s all multiplayer... Though, that can be fixed later on with the HEK that has been released along with it.
  • 30-60% performance increase(for some. There are driver issues).
  • Improved netcode that decreases the amount of warping, and minimizes the leading distance.
  • All future updates from Gearbox will be for HaloCE. The original will continue to be supported by Microsoft and Bungie... But, they\'re busy with HALO 2, so...
I don\'t know why you think leading made the game more interesting, but... It\'s still there, you just don\'t have to lead as much. In the original, you had to lead about 2 MCs. Major leading... In HaloCE, it\'s more like half a MC... Anyways, spread the word! This version of Halo PC needs to take off. If you join a pub server on the original PC version, let those ignorant bastards know. :p

By the way, I\'m now a part of that Asgard clan that I mentioned earlier. I used to be against clans, but these guys are pretty casual about it. They\'re not all demanding about practice and they aren\'t super competitive, so it\'s cool. Æ Sai I\'m now known as on that server... Look out for me. :)
« Last Edit: May 10, 2004, 04:29:26 AM by Nu »
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Offline ooseven
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Yes! Weekly Bungie Update: Today!
« Reply #198 on: May 10, 2004, 04:50:53 AM »
Quote
Originally posted by Nu
  • 30-60% performance increase(for some. There are driver issues).
    [/B]
30 to 60% increase in performance.:eek:  Whhhhaaaooooo :eek:.

So ythe PC version is now up to 30 FPS


:p.

;)
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Offline Soul Reaver
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Yes! Weekly Bungie Update: Today!
« Reply #199 on: May 10, 2004, 09:16:36 AM »
I just finished installing Halo CE. I don\'t notice any difference in leading your shots. The F3 feature is usefull, but that\'s about it. One thing though, most of the effects like flashes or water just don\'t show anymore. It\'s really annoying.... Anyway to fix this?

Offline PS2_-'_'-_PS2
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Yes! Weekly Bungie Update: Today!
« Reply #200 on: May 10, 2004, 02:24:48 PM »
Hmm i need this 3DsMAX thing to use HEK...too much work
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Offline clips

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Yes! Weekly Bungie Update: Today!
« Reply #201 on: May 10, 2004, 03:17:59 PM »
uhm..how many pages can a thread have? :p you cats are stretching this thing to the max...how many pages can a thread have? ok let me say something related to the topic at hand...for what it\'s worth and i\'m not into 1st person shooters halo looks to be developing into a solid title...
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Offline pstwo
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Yes! Weekly Bungie Update: Today!
« Reply #202 on: May 10, 2004, 07:45:19 PM »
E3 2004: Halo 2 Multiplayer Hands-On
We\'ve played it. We love it. So will you. Full details and impressions inside.



Quote
May 10, 2004 - It is great. That\'s right. It is great, it is awesome, it is a whole lot better than the already stellar original Halo multiplayer. I played for an hour recently -- one map, one mode, a whole lot of Bungie employees. It is great. Before getting into the meat of this meat-a-licious hands-on, I figured the record should be set straight: Halo 2 multiplayer is gonna own you all on November 9.

Last year at its pre-E3 press conference, Microsoft unveiled an eight-minute demo of Halo 2 single-player. We didn\'t play it, but boy did we want to. This year, Microsoft changed things up, showing off multiplayer for the most anticipated game of the year. While everyone else in the theatre -- we\'re talking hundreds of people -- sat in awe, hoping desperately for a chance to play, I was sitting comfortably, my only desire to play it again. That\'s because earlier myself, Fran Mirabella III (a noted Nintendo whore), and two GameSpy editors spent an hour playing the game with the folks from Bungie. There was a good five minutes where I was staring at the menu screen, waiting to go in. It was like sitting in a roller coaster waiting for it to start moving -- you know what\'s coming is gonna rock, you just want it to get started already. Then we played for an hour. That hour was a reminder of why I love my job, why I love games, and why I\'m so happy that what my mother told me about my youthful "activities" and blindness weren\'t true at all.
For Halo 2 multiplayer, Bungie wanted to focus on the social aspects of gaming. That means you can expect full use of Xbox Live 3.0, but in ways no one else has yet conceived. While those details have not yet been revealed, most of our questions about standard Live 3.0 fare was met with "Oh, we\'re doing something infinitely cooler." For those who truly want to sit on a couch with a buddy, split-screen and System Link will still be there. The new addition, of course, is Live play. Though no number has been finalized, a recent internal Alpha test had 16 players going at it online. So that would likely be a base, with possibly an increase in the limit to boot.

The four of us (whom I will nickname KillHil, FrancisCube, Sluggo, and "That Other Guy"), played a single map called Zanzabar, located in Africa in the year 2552. The outer human colonies have fallen and the Covenant are making their move to conquer Earth. Though Zanzabar is not a part of the single-player game, it is connected somehow through the story (Bungie\'s pretty secretive, so the how\'s of it are unknown). Zanabar\'s edges are well-defined. There\'s a beach on one end and a crumbling, decommissioned reactor station at the other. It\'s a medium-sized map, but the perfect size for four-on-four Capture the Flag.

This time out, Capture the Flag is a bit different. There\'s one flag, located in the heart of the facility. One team protects the flag, the other spawns on the beach, with a Warthog and two Ghosts at their disposal, and tries to break in, snatch the flag, and return it to their spawn point. Each round lasts three minutes and if time runs out before the offense can retrieve and return the flag, the round ends with no points given. Sides switch, so that those trying to get the flag last time are now trying to defend it. Play goes until one team earns three points. Sounds simple and it is, but the level design is so good on Zanzabar that there are tons of strategic elements that surface after just a few rounds of play.



http://xbox.ign.com/articles/513/513152p1.html?fromint=1

Oh damn 5 pages!


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Offline Nu
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Yes! Weekly Bungie Update: Today!
« Reply #203 on: May 10, 2004, 08:23:13 PM »
New screenshots up at Bungie.net!

LINK
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Offline pstwo
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Yes! Weekly Bungie Update: Today!
« Reply #204 on: May 10, 2004, 08:31:02 PM »
It\'s sweet as hell!!  CLICK NU LINK!!



« Last Edit: May 10, 2004, 08:33:10 PM by pstwo »
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Offline Nu
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« Last Edit: May 10, 2004, 09:59:07 PM by Nu »
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Offline Nu
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Yes! Weekly Bungie Update: Today!
« Reply #206 on: May 10, 2004, 09:49:39 PM »
HALO 2 Limited Edition:

LINK

Mine! :D
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Offline pstwo
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Yes! Weekly Bungie Update: Today!
« Reply #207 on: May 11, 2004, 01:20:33 AM »
In this size it\'s much easier to see.  








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Offline Nu
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Yes! Weekly Bungie Update: Today!
« Reply #208 on: May 11, 2004, 01:56:58 AM »
... The lack of replies disturbs me greatly. All of this new information and media up and not a single reply from anyone \'sides me \'n\' pstwo?

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Offline THX
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Yes! Weekly Bungie Update: Today!
« Reply #209 on: May 11, 2004, 02:09:06 AM »
The screens look like fun but november is an awfully long wait. :(  I still plan to preorder but pretty much nothing can wow me at this point.

ps-  these pics show the same vehicles as in the first, any word on new ones, or even the tank that could hold several people?

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