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Author Topic: Yes! Weekly Bungie Update: Today!  (Read 22086 times)

Offline Nu
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Yes! Weekly Bungie Update: Today!
« Reply #165 on: April 30, 2004, 03:18:00 AM »
Uhm, there\'s already a considerable amount of hype following HALO 2. It\'s one of the 3 most anticipated titles of 2004. Bungie hasn\'t made much of an effort in trying to fuel the hype, nor do they need to, honestly.

These updates, small articles like the one above, they\'re just scraps for the hardcore fans to nibble on until Bungie decides to let loose(E3! Fall!).
\"Heh... You got burned.\"

Offline Nu
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Yes! Weekly Bungie Update: Today!
« Reply #166 on: April 30, 2004, 05:02:13 PM »
Sixteenth update, originally posted at Bungie.net

Quote
Friday, April 30th, 2004

Short and largely pointless this week, as the team crunches, the marketing guys are swept into the maelstrom of E3, and just about everyone this week, not coincidentally, is working on a secret part of the game that they can\'t even really hint at.

Nathan\'s Animation Station

Nathan\'s on a roll this week, saying, "I think I saw John’s knuckles bleeding this week. He was talking to his knuckles too…it was either to give them congratulations from really hard work on the Elite, or gently spoken murmurs of encouragement before John pops me one. I am unsure which is true, but I do know that the Elites’ animations are very tight.

Buddman has been working on another top-secret character while taking some time out to calm the Jackal…quiet and collected
, Mike Budd trudges through the toughest characters to make them awesome. I wish we could say more about his secret character, since it will rock harder than a quarry when you see it in-game.

The Billmation studio is still going strong. While working on Grunt animations we occasionally get blessed by poorly done Christopher Walken impressions coupled with a nice rendition of “Can You feel the Love Tonight” as sung by Nathan Lane. The scariest part is the Nathan Lane as Christopher Walken impression. I wanted to run away but couldn’t since I had just soiled myself from laughter and slipped on my own feces.

I have been tightening the multiplayer Spartan animations, addressing bug after bug. I am thinking of changing my name from “bentllama” to “Orkin Man”, though I don’t think I will need the hardhat. I also have blisters on my palms from those damn S controllers. They have this plastic seam of razor along side them that really dig into your hands while clutching the controller in anger. When the multiplayer maps get to a stage where everyone is getting angry, then you know they are fun. Mark my words Jaime, I will get you back…you and you pony named \'One trick\'!"

David\'s Bells and Whistles

David Candland, User Interface master and all around superhuman, says, "This past week or so was devoted to experimenting with new elements into the Heads-Up Display. Right now in the HUD, there are new bits mixed alongside old bits. We’re trying something different with the look of the health and shield system people knew in Halo 1, so eventually that is the biggest difference people will notice. We’re also toying with an icon system instead of text to warn you about low ammo, reloads and no grenades. Cuban has been huge in getting these working slick. We’re also bringing back a favorite feature that has been missing in Bungie games since the Myth series.
 
In UI land, we’ve been getting all the half-built, work in progress menus to look un-broken. And- as Frank knows, I’ve been going back and forth with Parsons (I’m winning) about what we should reveal about our secret Xbox Live plans that will change the way people play online forever. Not only have we got a system that fixes the bad things about playing on Live, but one that makes the experience even more fun. We’re shooting to make playing on Live as close to the amount of fun as playing at a friend’s LAN party. This plan will put an end to war and poverty. It will align the planets and bring them into universal harmony, allowing meaningful contact with all forms of life." From extra terrestrials to common household pets… OK maybe not. But it will be cool. You saw it first here, kids."

Engineering

No update from engineering this week, except to say that they\'ve been fixing bugs and tuning something you\'ll see in a week or two.

Butcher\'s Block

Chris Butcher has been working on performance fixes. Framerates are pretty smooth right now, but Chris has been finding and eradicating "stupid little things" taking up valuable CPU time that shouldn\'t be.


Chris and the guys have been arguing a ton over the balance of vehicles versus infantry, but points out that it\'s really fun now. Other big arguments going on right now on exactly how a level should be lit. The way it is now is fantastic (says me) and it captures the blazing yellow of a mid sunrise, complete with the bloom and glare you get when the sun is still low in the sky. Better yet, you look straight up, and there\'s the pale moon, still visible before full daylight. Very atmospheric.

That level (on Earth) also has tons of cool structures that obscure and reveal the glare of the sun as you run around. Looks coooool. Don\'t know what they could possibly be arguing about, to be honest.


Warholes

The bump-maps in Halo 2 are really very clever.
The stuff in the original Halo was pretty cool – you know, the big metal bulkheads with their ridges and extrusions, but the art and the tech for that stuff has come on a long way since then.

For example, I was just taking a close look at a yellow/black warning decal on a barrier, and it was very slightly bumpy, just like painted cast-iron, with a gorgeous specular highlight. I can stare at that crap for hours. I also find myself "skimming" close to wall surfaces, pock-marked, cratered pavements, trying to "beat" the optical illusion a bump map creates.

Even the Chief is nicely bump-mapped, with the not coincidental side-effect that this frees up more polys and memory for enhanced animation. As a matter of fact, the new Chief actually uses fewer polys than the old one. Which to me, is kind of a mind-BLAM! Because he looks about seven console generations better. To me.

Another funny thing about our bump, texture and light maps is that every time I load up a build, something I thought was finished and gorgeous has been replaced by something better, and I invariably find that an old texture I thought was finished, was a placeholder. The upshot of that is that the environments are a lot more varied and organic than I expected.

Until next week, which if anything, will be even more mental than this, enjoy Mister\'s pop art debut.


\"Heh... You got burned.\"

Offline Nu
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Yes! Weekly Bungie Update: Today!
« Reply #167 on: April 30, 2004, 05:51:35 PM »
GREAT news for those of you who play HALO PC. Gearbox is releasing a "Halo: Custom Edition" within the next couple of weeks. Apparently it\'s seperate and unofficial... But with this Custom Edition, we\'ll be getting the following:
  • The Fast Shaders, which will increase performance in HALO PC considerably.
  • The Halo Editing Kit!!
  • And the bug that causes hard crashes when loading up multiplayer maps will also be fixed.
... There\'s more, little stuff, but that\'s all that matters to me! :D

Check out the thread HERE.  It should be coming in a week or two!
\"Heh... You got burned.\"

Offline Unicron!
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Yes! Weekly Bungie Update: Today!
« Reply #168 on: May 01, 2004, 01:32:29 AM »
Quote
Originally posted by Nu
Uhm, there\'s already a considerable amount of hype following HALO 2. It\'s one of the 3 most anticipated titles of 2004. Bungie hasn\'t made much of an effort in trying to fuel the hype, nor do they need to, honestly.

These updates, small articles like the one above, they\'re just scraps for the hardcore fans to nibble on until Bungie decides to let loose(E3! Fall!).


Oh now I get it.They use the hardcore fans to spread the hype :p
Those smart bastards..... :D

Offline Nu
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Yes! Weekly Bungie Update: Today!
« Reply #169 on: May 01, 2004, 01:46:53 AM »
Heh, basically. :p
\"Heh... You got burned.\"

Offline PS2_-'_'-_PS2
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Yes! Weekly Bungie Update: Today!
« Reply #170 on: May 01, 2004, 04:02:42 AM »
So how do u get this HaloCE thing?
\"A key to the understanding of all religions is that a god\'s idea of amusement is Snakes and Ladders with greased rungs\"


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Offline Nu
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Yes! Weekly Bungie Update: Today!
« Reply #171 on: May 01, 2004, 10:04:19 AM »
It will be available for download for the folks who have HaloCE.
\"Heh... You got burned.\"

Offline mm
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Yes! Weekly Bungie Update: Today!
« Reply #172 on: May 01, 2004, 12:04:29 PM »
no co-op?

:rpissed:
\"Leave the gun. Take the cannoli.\" - Clemenza

Offline Nu
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Yes! Weekly Bungie Update: Today!
« Reply #173 on: May 01, 2004, 02:13:00 PM »
They\'re working on it.
\"Heh... You got burned.\"

Offline Nu
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Yes! Weekly Bungie Update: Today!
« Reply #174 on: May 03, 2004, 06:57:39 PM »
Some new single player campaign details from the newest OXM:

Quote
Halo2-

> Retooled way Warthog handles- now it automatically shifts gears , each with different torque and power, making how you play a bit different.

Added emergency brake - power slides!

>Ghost Boost ability- twice as fast, hard to control, can\'t fire while in boast mode.

>Vehicle Damage! Armor flies off, trie flatten...When your vehicle is damaged, there will be some force feedback, but not enough to make it annoying. Will change strategies of playing the game, wheter on a vehicle or against it.

> levels built with vehicles in mind, not just rolling terrains.

> No info on how many weapons.

> Lots on the dual wielding guns.

> Covenant Carbine- like a Battle Riffle, sniper scope, etc.

> Better analog controls (actually controls speed)

> levels 5 times bigger than Halo1, more dymnamic lights, orgainic pieces, moving worlds that aren\'t static.

> Alien Armor will be a bigger focus in halo2

> Brute is new alien , described as like a Uruk-hai

> Lots of examples of gameplay scenarios.

5 times larger?... Some of HALO\'s single player maps were already damn huge...

More details as they come.
\"Heh... You got burned.\"

Offline Ashford
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Yes! Weekly Bungie Update: Today!
« Reply #175 on: May 03, 2004, 08:01:48 PM »
Oh no...

You-know-who is gonna chime in with "Halo had repetitive levels...Thats why single player was so huge..."
July 2002: If you had bought $1000.00 worth of Nortel stock one year ago, it would now be worth $49.00. Enron, $16.50 left. Worldcom, $5.00 left. If you had bought $1,000.00 worth of Budweiser beer one year ago, drank it all and turned in the cans for the 10 cent deposit, you would have $214.00. Based on the above, my current investment advice is to drink heavily and recycle.

Offline Living-In-Clip

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Yes! Weekly Bungie Update: Today!
« Reply #176 on: May 03, 2004, 08:31:42 PM »
Me?
Because that\'s what I was thinking...

Offline pstwo
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Yes! Weekly Bungie Update: Today!
« Reply #177 on: May 03, 2004, 11:02:21 PM »
NU,  THE SCANS IS UP!!1  :eek:



G.R.A.W 2
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Offline pstwo
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Yes! Weekly Bungie Update: Today!
« Reply #178 on: May 03, 2004, 11:04:07 PM »
New Halo 2 scanns below!   :D
« Last Edit: May 04, 2004, 08:33:54 PM by pstwo »
G.R.A.W 2
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Offline Nu
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Yes! Weekly Bungie Update: Today!
« Reply #179 on: May 03, 2004, 11:55:37 PM »
Quote
Originally posted by Ashford
Oh no...

You-know-who is gonna chime in with "Halo had repetitive levels...Thats why single player was so huge..."

Bah. Well "You-know-who" should take a look at the 4th page of this article. :p
\"Heh... You got burned.\"

 

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