About HALO 2\'s new Health/Shield system:
First, there are no longer health bars. (However, this like everything else design related, is still up for internal Bungie debate.) Instead, when your shields pop you can survive a further two or three hits before you die. In my hour of playing, I never noticed this change affecting how I played the game. In fact I dare say that if you weren’t looking for it, you’d never notice it yourself.
Marty O’Donnel explained to me that this change was discussed and implemented because of the way so many of us played Halo 1. Think about how whenever you got hurt, you’d slow down and wait for your shields to recharge. The only change to the shield system were the new special effects seen when they pop and reactivate. Both are visible in first person to you, and in third person to all the hungry sob\'s waiting to kill you.
So... What do you guys think?
You don\'t die as soon as the shield is down. You can still take some damage, but it seems as though this happens everytime your shield is down. There\'s no longer a seperate health/vitality meter that you have to replenish.
When I first heard about it, I was outraged, but now that it seems like you can take a hit or two when your shields are down
regardless, it\'ll work out quite well.
Also, what do you guys think about the "lock-on/homing" function of the Rocket Launcher? There are so many people saying that it\'s going to completely ruin the balance of multiplayer. I see it as a nice way to pick off slower moving vehicles from
afar... Against characters on foot at close range, and Covenant vehicles like the Ghost and Banshee, and close-range I doubt it\'ll be as useful.
Discuss.
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