Originally posted by mm
something went wrong at the packaging plant
i bought halo 2 yesterday, but when i played it, they must have put the expansion pack on the disk instead.
Re-worked physics, graphics, a much more varied and balanced selection of weapons, takes full advantage of Xbox LIVE, larger single player maps, increased difficulty, Dual Wielding, and Boarding, and a host of gameplay differences that are listed below...
And you think of it as no more than an expansion?
Wow, what classifies a sequel these days? How much new content did HALO 2 have to have in order to satisfy mm?
Originally posted by Bobs_Hardware
Now, I\'m assuming there must be some major gameplay changes later on in the game, perhaps to do with vehicles and working with teammates, as so far the game just feels exactly like the original.. only with a recoil.
Eh?... I don\'t know if you\'ve been playing a lot of HALO\'s Multiplayer, but I\'ll run down some of the changes:
- The vehicle physics/handing are completely different. Warthog is more grounded, but appears to have less "weight". Ghost is slow as shit without the boost, but when it Boosts for extra speed it can hardly be controlled. The Scorpion moves like 1/3 the speed it did before, it moves just as fast as you walk. Banshee is just totally different, and quite frustrating to use at first, I won\'t even get into it.
- Destructable vehicles, they can be bothersome to some, since some of them can be easily destroyed without extra care. Unfortunately, there is no option present to turn destructable vehicles off.
- Fragmentation Grenades explode after the first bounce, instead of exploding when they stop moving like in the original.
- Frag \'nade\'s blast radius is much smaller, and they do less damage.
- Rocket Launcher\'s blast radius has also been decreased. And it travels slower.
- Plasma Pistol is only good for it\'s charge shot now, it can no longer be fired at a rate faster than the Plasma Rifle.
- All plasma weapons have lost their ability to "freeze" the opponent.
- The new Pistol, the M6C Pistol/Magnum, is nothing like the powerhouse the M6D Pistol was, and is only useful as a Dual Wield weapon. For those coming straight off of HALO\'s Multiplayer and have become so reliant on it, it\'s a big adjustment coming into HALO.
- You jump much, much higher in HALO 2.
- Melee attacks feel completely different, you have to be much closer. Most of them are sharper, and you have to be much closer than before. When you are distanced from your opponent, your character dashes towards the opponent for a melee...
- Fall damage is no more. Unless you fall into a pit or something(in which case you die), you cannot take damage by falling from great heights.
- It feels a lot easier to snipe this time around. Not only that, but nailing headshots seems easier. This is for both Multiplayer and Single Player Campaign.
- And here\'s a big one: Health that replenishes whenever the shield goes up, and that cannot be seen.
You may say most of that is small trivial shit, but it adds up. As I said, it still has that genuine HALO-feel, but it feels a lot different with all considered.
As for being repetitive, I\'m already having major deja vu.
...
Where is this repetition? The Covenant areas? The Forerunner installation that you raid when you...
[sp]
first take control of Arbiter?[/sp]
I don\'t understand how this is even a serious complaint with the sequel, I\'m not seeing any repetitious enviroments like the ones found in the first game. And the enemy encounters are a lot more varied too.
[EDIT] - Added one big change to the list.