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Author Topic: Metal Gear Solid 4 (pics)  (Read 4021 times)

Offline Riku
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Metal Gear Solid 4 (pics)
« Reply #30 on: September 16, 2005, 09:50:09 AM »
Quote
Originally posted by Unicron!
Oh lookie lookie.Its almost as if I ve seen the video before. ;)


But you didn\'t.
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Offline Unicron!
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« Reply #31 on: September 16, 2005, 11:38:51 AM »
But:

Quote

"Unseen" could be described as the inner aspect. For instance, if one were to talk about realistic graphics in the gaming industry, he or she would be referring to an image that is photograph-like. That, however, is reality from an external perspective and does not necessarily take into account the inner aspect. In the past, buildings in games were similar to those found on movie or stage sets and were merely pictures or photographs of wall-material pasted on the surface of a polygon model. The characters created on infinitesimally thin boards were also devoid of any signs of inner flesh, blood, or heart
Difference between previous generation and next generation
Also a similar difference between 360 titles shown so far and MGS4

Quote
The inner aspect is unseen and establishes its presence only through time and the will of the player. This will pave the way toward a revolutionary change that will lead us away from the past concept based on "reality" towards the "natural."


http://ps3.ign.com/articles/651/651347p1.html

I was right ;)
« Last Edit: September 16, 2005, 11:42:19 AM by Unicron! »

Offline Riku
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« Reply #32 on: September 17, 2005, 09:41:45 AM »
No, Uni.  You spoke of animation and physics before you had the chance to see them in motion.  Given Kojima\'s outstanding record and the touted power of the PS3 you could make a reasonable assumption that it would look great, but you can\'t be for sure.  Case in point, Killzone.  Looks really good in the shots released but the final product was...not what you\'d expect.  Choppy animation, clipping, and a poor lod system really killed it.  From the screen shots there\'s no way one could have known that.
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Offline Riku
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« Reply #33 on: September 17, 2005, 09:59:29 AM »
Quote
Originally posted by Unicron!
Also a similar difference between 360 titles shown so far and MGS4





I still think it all comes down to artistic direction.  I mean, I don\'t think you\'re arguing on the capabilities of the 360...are you?
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Offline Knotter8
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« Reply #34 on: September 17, 2005, 10:45:52 AM »
Nah, i don\'t think he is.

It\'s just a fact that Kojima\'s dev team are PS2 coding veterans. They\'ve invested alot in specializing in researchin that architecture. It is only logical that they\'ll make the most smooth transition to PS3, even though Mr Kojima himself has praised the Xbox360 devkit alot.
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Offline Unicron!
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« Reply #35 on: September 17, 2005, 01:58:31 PM »
Quote
Originally posted by Riku
No, Uni.  You spoke of animation and physics before you had the chance to see them in motion.  Given Kojima\'s outstanding record and the touted power of the PS3 you could make a reasonable assumption that it would look great, but you can\'t be for sure.  Case in point, Killzone.  Looks really good in the shots released but the final product was...not what you\'d expect.  Choppy animation, clipping, and a poor lod system really killed it.  From the screen shots there\'s no way one could have known that.


I didnt say I know for a fact.I estimated.

And my estimations on what the screens showed werent out of place.From the physics like the dust and the objects floating in the air, the facial expressions, down to the Metal Gear looking thing that seems to have its own weight, the movie looked like a heavy based real time physics demonstration where everything had life.Looked like a virtual world rather than code that is supposed to look like a world.

The shots were from the same movie we saw and I estimated based on what the shots shown.The movie showed exactly what I understood from the shots that were taken from it.

Ofcourse the movie was a cut scene but it shows as well as Kojima\'s statements that physics is one of their aims to make the game feel convincing more like a virtual world rather than code that is supposed to represent visual representation of objects.


Quote

I still think it all comes down to artistic direction. I mean, I don\'t think you\'re arguing on the capabilities of the 360...are you?


That I dont know yet.But it was evident that talks about the PS3 from Sony emphasized a lot on physics, behaviour and interactivity.
Not saying that PS3 is more capable than the 360 as a total.XBOX360 might be more capable in other aspects or they might be both as capable in every aspect.I am describing only what was shown and told so far.I didnt mention anything as fact or expressed an opinion saying that PS3 is more capable for a fact.

Take Resi5 for example.If the pics were indeed taken from the XBOX360 version running real time then I can expect X360 to be as capable as PS3 in the same aspects as well.But before that I didnt see a similar example like it.And this is what I ve been waiting to see on XBOX360 and I did with Resi5.It has the same realistic/movie like/natural feel promised from the PS3 which can be achieved with physics, effects and animation only that its running on XBOX360 instead.

Offline Paul2

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« Reply #36 on: September 17, 2005, 02:21:58 PM »
Quote
Originally posted by Unicron!

Ofcourse the movie was a cut scene but it shows as well as Kojima\'s statements that physics is one of their aims to make the game feel convincing more like a virtual world rather than code that is supposed to represent visual representation of objects.

you are saying MGS4 shown on TGS is prerendered CG not real-time?:confused:  Or by cutscenes, you mean its more cinematic, not CG FMV?  I am confused here by the definition of cutscenes...

Cutscenes doesn\'t mean CG right nor real time?

So, if cutscenes doesn\'t mean CG, then it\'s right to say real-time cutscenes or CG cutscenes for videogames?:confused:
« Last Edit: September 17, 2005, 02:23:17 PM by Paul2 »

Offline Unicron!
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« Reply #37 on: September 17, 2005, 02:25:11 PM »
I think you can say real time or CG cut scenes

But in this example I ment real time cut scenes.The fact that it was real time but didnt show gameplay footage :)
« Last Edit: September 17, 2005, 02:28:20 PM by Unicron! »

Offline Paul2

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« Reply #38 on: September 17, 2005, 03:12:26 PM »
Quote
Originally posted by Unicron!

The fact that it was real time but didnt show gameplay footage :)

Got it, I was confused with the term cutscenes, because I thought it meant CG Movie, CG Video, FMV, rendered video, pre-rendered video/move...blah blah blah...which basically means the same thing.

And I thought cutscenes fall into the category of FMV, rendered video...you know....

but cutscenes just mean cinematic or scenes being play like a movie just for watching.  But unlike the term CG or rendered video, where its more specific that the scenes being play is rendered into a video format.

Cutscenes doesn\'t specify whether the movie being play is either CG or real-time.

There, I hope I make sense...

Offline Unicron!
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« Reply #39 on: September 17, 2005, 04:49:42 PM »
You make to me :)
I should have specified if I ment real time or CGI so I wouldnt create some confusion

Offline Paul2

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« Reply #40 on: September 17, 2005, 05:03:04 PM »
nah.  its just that when i first read the word cutscenes, i thought it meant CG/pre-rendered.  Its just there there are too many terminology throwing out there that sometimes causes confusion to me.  But now I know the definition of cutscenes.:D

Offline Riku
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« Reply #41 on: September 18, 2005, 12:43:02 PM »
Quote
Originally posted by Unicron!
I didnt say I know for a fact.I estimated.

And my estimations on what the screens showed werent out of place.From the physics like the dust and the objects floating in the air, the facial expressions, down to the Metal Gear looking thing that seems to have its own weight, the movie looked like a heavy based real time physics demonstration where everything had life.Looked like a virtual world rather than code that is supposed to look like a world.

The shots were from the same movie we saw and I estimated based on what the shots shown.The movie showed exactly what I understood from the shots that were taken from it.

Ofcourse the movie was a cut scene but it shows as well as Kojima\'s statements that physics is one of their aims to make the game feel convincing more like a virtual world rather than code that is supposed to represent visual representation of objects.




That I dont know yet.But it was evident that talks about the PS3 from Sony emphasized a lot on physics, behaviour and interactivity.
Not saying that PS3 is more capable than the 360 as a total.XBOX360 might be more capable in other aspects or they might be both as capable in every aspect.I am describing only what was shown and told so far.I didnt mention anything as fact or expressed an opinion saying that PS3 is more capable for a fact.

Take Resi5 for example.If the pics were indeed taken from the XBOX360 version running real time then I can expect X360 to be as capable as PS3 in the same aspects as well.But before that I didnt see a similar example like it.And this is what I ve been waiting to see on XBOX360 and I did with Resi5.It has the same realistic/movie like/natural feel promised from the PS3 which can be achieved with physics, effects and animation only that its running on XBOX360 instead.


Yes, I know.  All I\'ve been trying to get across, and perhaps I should have said it outright, is that your conclusion was a bit premature.  As I said before, I don\'t care, and carry on.
« Last Edit: September 18, 2005, 12:58:17 PM by Riku »
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Offline Unicron!
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« Reply #42 on: September 18, 2005, 02:09:32 PM »
Ahm you dont care yet you were the first to comment on my posts :p

 

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