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Author Topic: Metal Gear Solid 4 (pics)  (Read 4024 times)

Offline Riku
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Metal Gear Solid 4 (pics)
« on: September 14, 2005, 07:56:35 AM »
more scans...

http://www.darkzero.co.uk/forum/viewtopic.php?t=5272

Supposedly 100% realtime.  Looks damn good.

Why is he so old?
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Offline Paul2

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Metal Gear Solid 4 (pics)
« Reply #1 on: September 14, 2005, 08:03:10 AM »
probably that\'s how he\'s suppose to look like since MGS3, the setting was in the 70s and he looks like he\'s in his late 20s, early 30s.  And now, more than 30 years have past.  He should look like that?

But sometimes I don\'t like game with a rather strict reality.  It would be cool if he still looks like how he is in his previous MGS series.  It doesn\'t have to follow everything in reality.

Offline Knotter8
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Metal Gear Solid 4 (pics)
« Reply #2 on: September 14, 2005, 08:06:27 AM »
:eek:   :bow:   That looks very good ! WTF is up with the moustache ?

He looks so old becuz in the MGS story all clones of Big Boss suffer from advanced aging. It\'s rumoured to be a side effect of the gene therapy from which the cloing process originated.

Omg. Now I\'m even more hyped for that TGS trailer. Looks like a warzone indeed.
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Offline seven
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« Reply #3 on: September 14, 2005, 09:02:44 AM »
Otacon:



F!cking amazing.

(Credit goes to the guy hosting it. if it goes down, pm me and I\'ll upload it)

more @ http://www.ga-forum.com/showpost.php?p=1924549&postcount=239
« Last Edit: September 14, 2005, 09:04:49 AM by seven »

Offline Unicron!
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« Reply #4 on: September 14, 2005, 09:29:05 AM »
Holy shit.If its real time then FUCK even Killzone is feasible :eek:

Btw I think that could be Big Boss himself and not Solid Snake

Offline seven
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« Reply #5 on: September 14, 2005, 09:30:31 AM »
Big Boss has the patch on the other side... but yeah, it\'s astonishing. Apparently real time too (check the other scan with snake). Not sure if Otacon is as well, but I\'m not expecting it not to be.

Bloddy hell. :eek:

Offline Unicron!
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« Reply #6 on: September 14, 2005, 09:47:14 AM »
Have you noticed that PS3 games have a more natural/realistic/lifelike/movie quality feel?What I have seen on XBOX360 so far looked like the previous generation only with improved lifeless graphics.

I think Sony\'s investment on the Cell may be hiding many unexpected aces under their sleeve :eek:

Offline seven
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« Reply #7 on: September 14, 2005, 10:20:04 AM »
I\'m actually a bit surprised about the comments here (or better lack there of)... is this place dying or what?

Offline Eiksirf
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« Reply #8 on: September 14, 2005, 10:31:38 AM »
Yea. But give us a break, he posted this a couple hours ago.

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Offline Unicron!
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« Reply #9 on: September 14, 2005, 01:41:47 PM »
Still no one else posted.

sheesh

Offline Riku
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« Reply #10 on: September 14, 2005, 02:22:48 PM »
Quote
Originally posted by Unicron!
Have you noticed that PS3 games have a more natural/realistic/lifelike/movie quality feel?What I have seen on XBOX360 so far looked like the previous generation only with improved lifeless graphics.

I think Sony\'s investment on the Cell may be hiding many unexpected aces under their sleeve :eek:


I haven\'t seen a game displayed for Xbox 360 that\'s going for gritty realism like Metal Gear Solid 4 so it\'s hard to say.  It\'s a difference of art direction is I\'ll I\'m willing to argue at this moment.
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Offline Unicron!
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« Reply #11 on: September 14, 2005, 02:48:30 PM »
I am not refering only to the "gritty" realism but to the way animation, physics and effects are being displayied.

What impressed me so far with PS3\'s promises is the level of realism on physics and animation.

Although I dont see MGS4 in motion the poses and effects give an idea.

GOW is the most impressive XBOX360 game so far.It displays a level of detail probably surpassing the detail seen in these scans but the whole scene looks lifeless but extremely detailed.The same counts for other 360 games

My point is that the difference in art direction is probably a result from the difference in capabilities as well.

The tech demos showed at E3 werent aiming at visual detail anyways but to the level of detail in behaviour and physics.

So the emphasis was mostly on how natural/lifelike the games will feel.

Although Killzone,Motorstorm, and even Heavenly Sword(which had a less realistic art direction) probably didnt run real time on actual hardware emphasized on the level of natural feeling in interactivity, animation and behaviour.

I am not saying that 360 cant do any of these as if its a prooven fact but I am guessing from what I ve seen so far that this is what might make the PS3 stand out.

Offline Riku
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« Reply #12 on: September 14, 2005, 03:00:30 PM »
Quote
Originally posted by Unicron!
I am not refering only to the "gritty" realism but to the way animation, physics and effects are being displayied.

What impressed me so far with PS3\'s promises is the level of realism on physics and animation.

Although I dont see MGS4 in motion the poses and effects give an idea.

GOW is the most impressive XBOX360 game so far.It displays a level of detail probably surpassing the detail seen in these scans but the whole scene looks lifeless but extremely detailed.The same counts for other 360 games

My point is that the difference in art direction is probably a result from the difference in capabilities as well.

The tech demos showed at E3 werent aiming at visual detail anyways but to the level of detail in behaviour and physics.

So the emphasis was mostly on how natural/lifelike the games will feel.

Although Killzone,Motorstorm, and even Heavenly Sword(which had a less realistic art direction) probably didnt run real time on actual hardware emphasized on the level of natural feeling in interactivity, animation and behaviour.

I am not saying that 360 cant do any of these as if its a prooven fact but I am guessing from what I ve seen so far that this is what might make the PS3 stand out.


heh...

I\'m going to wait to see it in motion before I say anything about the animation.  I\'m going to wait for some gameplay impressions or play it for myself before I go raving about the physics.

The tech demos at E3 for the PS3 were just that, tech demos.  The games shown at E3 for Xbox 360 were actual works in progress.  We\'ve been over this already.

I don\'t know how you can tell so much from a picture, a magazine scan no less.
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Offline Living-In-Clip

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« Reply #13 on: September 14, 2005, 08:02:36 PM »
Realtime as in.......

Realtime as in what game looks like while being played.

Or.

Realtime as in MGS2 opening Intro, which was damn impressive, but did not look like the actual game.

Big difference in those "realtimes".

Offline Soul Reaver
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« Reply #14 on: September 14, 2005, 08:14:56 PM »
Quote
Originally posted by Unicron!

GOW is the most impressive XBOX360 game so far.It displays a level of detail probably surpassing the detail seen in these scans but the whole scene looks lifeless but extremely detailed.


How does the MGS4 screens look full of life? They are very limited and doesn\'t show much at all. Seems ridiculous to be assuming so much from so little. A shot showing snake looking like Jonah Jameson with a stick up his ass doesn\'t prove much.

Anyway, this game is what I\'m getting a PS3 for. I\'m surprised that Snake is now old. I want to see how Kojima unfolds this story.

 

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