Originally posted by NVIDIA256
You are basing this off of some thing you read, which already seems higlhy impractical. If you want real info on both PS3 and Xbox360 without any of the fluff/hype and real insight in the workings of both consoles, this is the most highly respected forum for that type of discussion on the net. Also if you into pc Graphic cards again this is the #1 place of discussion for it.
http://www.beyond3d.com/forum/index.php
B3D has its shares of fanboys too. In recent months B3D was invaded by trolls from a site called Opa-Age (?), I hope they have it under control now because from what I understand people have been leaving the place. At least the console forums.
I have lurked B3D for years and it was a great place for information.
About one core being used for uncompressing compressed data:
From Gameinformer\'s interview with J Allard
"On the CPU architecture, we\'ve built a really high bandwidth access to memory (and decompression technology on the hardware). And a very general, all purpose computer architecture that basically allows you to write your own decompressors to decompress however you want. This is one of the reasons we went to the multi-core architecture and said, "Hey, if you\'re id or you\'re Tiburon or you\'re Rockstar, you can go to build a streaming decompression system that works for your environment, and we\'ll give you the bandwidth to do it". (Its) a very similar design to the original Xbox or to PC, where its very easy to program to and you use one of those cores and have your Rockstar I/O developer create this streaming system that\'s totally customized to your needs, because we\'ve got the bandwidth and memory, and you\'ve got the CPU horsepower. We\'ve architectured it in a way were you can go pick up one of those CPUs to do unbelievable decompression, and there\'s another CPU over there that doesn\'t affect the game loop."
To me that sounds like a waste of power. If they had gone with a larger storage capacity they could use that extra power for something else. This is a problem PS3 wont have to deal with.
Next gen games will need more space, the Epic guy (sorry, I’m suffering from temporary memory loss at the moment.) mentioned Next Gen games needing ~20GB of space. Another 360 developer making an RPG game said their currently up to 2 DVDs and might need a 3rd when the game is done. That’s maybe not a big problem for a RPG game, but what about a free roaming style game?
And I thought this was quite interesting (Greggman= Former Sega and Naughty Dog employee)
http://greggman.com/edit/editheadlines/2005-08-17.htmIf I may speculate, I think we will see some games for PS3 that wont work as well on the 360. I think the GameCube might have missed out on a few games thanks to the small storage capacity (would San Andreas have worked on the GC? Switching discs every time you enter a new island? How fun would a "cross country" mission be then?).
Time will tell what happens.
EDIT: Mark REIN is his name. Here is the interview with him talking about storage.
http://www.computerandvideogames.com/r/?http://www.computerandvideogames.com/news/news_story.php(que)id=125925
Unreal Tournament was 6GB compressed. Next Generation games are going to be 20GB plus, and how we\'re going to fit them on DVD9\'s I don\'t know, they\'ll probably be a few of them. On the PS3, we\'re going to be using the majority of the space on those Blu-ray disks.