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Author Topic: PS3 specs, facts, speculations and rumours !  (Read 27977 times)

Offline QuDDus
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« Reply #105 on: January 09, 2006, 12:48:37 PM »
Quote
Originally posted by Knotter8
Lol. I bet alot of ppl to just hope it won\'t happen cuz they\'ll regret pumping so much money into Xbox360.


first of all I don\'t even have a 360 and don\'t plan on getting one anytime soon. I am just being realistic. I don\'t see ps3 having graphics way beyond xbox360. I am expecting both console to be close in graphics.

I am choosing ps3 because I know it will have the better library of games.
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Offline Titan

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« Reply #106 on: January 09, 2006, 05:39:06 PM »
Quote
Originally posted by QuDDus
first of all I don\'t even have a 360 and don\'t plan on getting one anytime soon. I am just being realistic. I don\'t see ps3 having graphics way beyond xbox360. I am expecting both console to be close in graphics.

I am choosing ps3 because I know it will have the better library of games.


And I\'m sure it won\'t have anywhere near as many problems in its life as the 360 so far has had.
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Offline Phil
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« Reply #107 on: January 09, 2006, 06:31:46 PM »
*loooks at shitty PS2*

I wouldn\'t put money on the first gen of PS3\'s not having issues....
Wrong. There are two other people who can.
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Offline Unicron!
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« Reply #108 on: January 09, 2006, 07:17:05 PM »
Stop this nonsence and buy the console as soon as possible.Someone needs to support the console I ll own in the future. :D

Offline ddaryl
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« Reply #109 on: January 09, 2006, 10:34:53 PM »
Quote
Originally posted by Titan
And I\'m sure it won\'t have anywhere near as many problems in its life as the 360 so far has had.



unfortunately the amount of R&D needed to perfect these gaming consoles pretty much assures there will be problems early on in one form or another.

I would have to say, buyer beware. However I\'m always an early adopter. My launch Ps2 still runs although I have to adjust the laser occasionally, and My Xbox 360 has been issue free thus far.



Offline Titan

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« Reply #110 on: January 10, 2006, 11:37:50 AM »
Quote
Originally posted by ddaryl
unfortunately the amount of R&D needed to perfect these gaming consoles pretty much assures there will be problems early on in one form or another.

I would have to say, buyer beware. However I\'m always an early adopter. My launch Ps2 still runs although I have to adjust the laser occasionally, and My Xbox 360 has been issue free thus far.


True that about the launch PS2. I had the very first model and got it around Xmas time that year. I had many problems with disc read errors. After I adjusted the laser height, its been problem free.
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Offline BizioEE

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« Reply #111 on: January 18, 2006, 07:47:53 AM »
I found very interesting thoughts about the RSX here, by a very very well informed guy...

http://ps3forums.com/viewtopic.php?t=13393&postdays=0&postorder=asc&start=0

Quote
... Nvidia themselves said there are alot of similiarities(between the RSX and the 7800). Its just those people coming in thinking the RSX is just a 7800 with a new name that took Nvidia and Sony 4 years to come up with. Thats the main kicker. Heres Nvidia, with internal knowledge of how Cell is working for all these years ... why wouldn\'t they implement some of the obvious advantages of the Cell architecture and bring it over to the GPU world? Cell itself is a highly capable GPU, never forget that part of the equation. But the Cells internal bandwidth, specialized SPE\'s for breaking down floating point code in parallel, MFC, EIB network creating all that internal bandwidth and everything else pretty much changed everything. Why wouldn\'t Nvidia simply enhance its G70 with the internal bandwidth speeds of the EIB ring, and bring in what is needed most in GPU\'s today, specialized processors to handle the complex code breakup of the shaders. Doing that would ease alot of stress from the G70 core and allow it to do exactly what its meant to do, push out polygons in mass quantities.

At first, Sony wanted a dual Cell system, but the programming change would have been too great. So they bring in Nvidia along with their OpenGL language, Nvidia continues its work on the G70 line of cards ( are most likely, the G71 ) and they use the design of Cell as a backbone of the RSX and implement all the advantages of the Cell network into the GPU. So instead of having a monster at calculations like Cell, you have a monster at graphics like the G70, but instead of specialized vector processors, you have specialized Shading processors and the EIB to throw in the added 208GB of internal bandwidth to finish off the whole thing. So Sony did get their Dual Cell, just with Nvidias knowledge of programming languages.




Quote
Yes, your reading that right, it says PROCESSORS .... not pipelines. Making that 6 SME design post awhile back much more reliable and realistic.(I posted the picture in this thread)
Somehow I missed this, but Nvidia told us way back at E3 that the RSX would be a mult-processor design, we just didn\'t catch it. Or atleast, some of us did but it got buried under everything else from the time.

So, wow, let that speculation begin once again.

Notice also, how they state " incredible system throughput ".Now throughput is simply the speed of data trasmission internally in a processor (among other things in the world ). Why would Nvidia even speak on this issue? We\'ve all seen the internal bandwidth of a 7800, and its nothing special. BUT, if they used the other designs EIB, that would be something you could call " incredible system throughput ". And actually use as a centerpoint of your GPU design.


read all the "udontneed2know" posts, if you\'re interested...very interesting...the RSX with an architecture similar to the Cell(and knowing Sony it could easy happen), as I\'ve already posted...but more and more thoughts are all simply converging in this way...(beyond3d, forums.e-mpire, ps3forums,etc )
« Last Edit: January 18, 2006, 07:53:26 AM by BizioEE »
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Offline Knotter8
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« Reply #112 on: January 18, 2006, 11:52:40 AM »
PS3 is still very much vapor ware to the public. It might become ultimate it might become not.
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Offline clips

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« Reply #113 on: January 18, 2006, 02:04:05 PM »
Quote
Originally posted by QuDDus
first of all I don\'t even have a 360 and don\'t plan on getting one anytime soon. I am just being realistic. I don\'t see ps3 having graphics way beyond xbox360. I am expecting both console to be close in graphics.

I am choosing ps3 because I know it will have the better library of games.


qdog summed it up perfectly here. i don\'t see much difference in graphic quality either. only thing i\'m bankin\' on is for the ps3 to have a better library as well...oh and qdog, keep that avy forever!...:fro:
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Offline BizioEE

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« Reply #114 on: January 19, 2006, 12:44:52 AM »
Quote
Originally posted by clips
qdog summed it up perfectly here. i don\'t see much difference in graphic quality either. only thing i\'m bankin\' on is for the ps3 to have a better library as well...oh and qdog, keep that avy forever!...:fro:


It\'s too early to quantify difference in graphics...we\'re just speculating about RSX architecture...
« Last Edit: January 19, 2006, 12:47:38 AM by BizioEE »
He has the power of both worlds
Girl: What power… beyond my expectations?
AND IT\'S PERSONAL
Demon: No… the legendary Sparda!?
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Offline BizioEE

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« Reply #115 on: January 24, 2006, 01:31:16 AM »
http://forums.e-mpire.com/showthread.php?t=51151

Interesting reading about patents which may deal with or about PS3 hardware...thanks to Nerve-Damage !

that\'s a lot of stuff, like Method and apparatus for real-time global illumination incorporating stream processor based hybrid ray tracing

Quote
A method for calculating a lighting function for an object to be rendered using a basis function is provided. The method includes calculating a transfer function approximation of the lighting function through a stream processor. A method for presenting lighting characteristics associated with a display object in real-time and a method for determining secondary illumination features for an object to be displayed are also provided. A computer readable medium and a computing device having a graphics processing unit capable of determining lighting characteristics for an object in real time are also included.



and like...
 Method and apparatus for self shadowing and self interreflection light capture

http://appft1.uspto.gov/netacgi/nph-Parser?Sect1=PTO2&Sect2=HITOFF&p=1&u=%2Fnetahtml%2FPTO%2Fsearch-bool.html&r=7&f=G&l=50&co1=AND&d=PG01&s1=%22Sony+Computer+Entertainment%22&s2=GPU&OS="Sony+Computer+Entertainment"+AND+GPU&RS="Sony+Computer+Entertainment"+AND+GPU

it\'s really an interesting thread...
« Last Edit: January 24, 2006, 01:33:01 AM by BizioEE »
He has the power of both worlds
Girl: What power… beyond my expectations?
AND IT\'S PERSONAL
Demon: No… the legendary Sparda!?
Dante: You\'re right, but I\'m his son Dante!

Offline BizioEE

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« Reply #116 on: January 27, 2006, 12:35:55 AM »
And these are really interesting news about AI on PS3...


Kynogon Joins PlayStation 3 Tools & Middleware Program

Quote

Kynogon has announced Kynapse support for Sony Computer Entertainment Inc.\'s Tools & Middleware program for PlayStation 3. Game developers for PlayStation 3 will be able to access all Kynapse functionalities and tools to create non-player characters with advanced behavior.

The French-headquartered AI company recently completed a new financing round close to $3 million USD. Financing was led by new investor Innovacom along with current investor CapDecisif. Proceeds from the fundraising are being used to open an office in North America and to build on Kynapse, Kynogon\'s A.I. product.

Kynapse 4.0, which will support the PlayStation 3, introduces technology called "Large scale A.I." The new technology is meant to address specific AI needs, such as existing algorithms limitations when dealing with large, detailed, terrains and huge numbers of NPCs; handling megabytes of AI data at runtime; getting NPCs to understand their environment topographically, and how to take advantage of the PS3 architecture.

The Kynapse 4.0 A.I. data will include both 3D mesh and graph based descriptions, and its hierarchical structure will allow streaming and parallel computations. 3D pathfinding and perception algorithms have also been adapted to fit the new data model.


http://www.gamasutra.com/php-bin/news_index.php?story=7940

I\'m happy to see all the support Sony\'re giving to developers !:)
« Last Edit: January 27, 2006, 12:37:59 AM by BizioEE »
He has the power of both worlds
Girl: What power… beyond my expectations?
AND IT\'S PERSONAL
Demon: No… the legendary Sparda!?
Dante: You\'re right, but I\'m his son Dante!

Offline fastson
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« Reply #117 on: January 27, 2006, 12:31:51 PM »
Quote
Originally posted by BizioEE

I\'m happy to see all the support Sony\'re giving to developers !:)


Yeah quite a difference compared to the rushed PS2.

Very limited software support back then, I read even the manuals were incomplete. :laughing:

This is how its supposed to be done.. They bought SN Systems, they have Epic, Havoc, AEGIA, Speedtree etc. on board.

Btw, a cool tidbit from the official Killzone forums.

Quote
"as for the PS2 vs PS3 development question. I was chatting to Michiel and he was telling me how crazy-easy it was compared to the PS2 and how much quicker things have been going for them. I will take his word on that"


Posted by the lead tester. :)
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Offline GmanJoe

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« Reply #118 on: January 27, 2006, 12:41:19 PM »
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Offline Unicron!
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« Reply #119 on: January 27, 2006, 01:19:24 PM »
Quote
Originally posted by fastson
Yeah quite a difference compared to the rushed PS2.

Very limited software support back then, I read even the manuals were incomplete. :laughing:

This is how its supposed to be done.. They bought SN Systems, they have Epic, Havoc, AEGIA, Speedtree etc. on board.

Btw, a cool tidbit from the official Killzone forums.

 

Posted by the lead tester. :)
Hey Fastson can you post a link of the boards where the lead designer talks?

 

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