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Btw I downloaded the first movie but it wont play because my Quicktime is missing the appropriate compressor/codec or whateverAny reckomendations?
Memory latency for Cell is:Register: 1 cycleL1 cash: 8 cycleL2 cash: 32 cycleMain memory: 140 cycles6 SPEs are available to applications - as speculated/expected by many, a SPE is reserved by the OS.For the first time, Sony references the architecture RSX was based on specifically - the NV47. 24 2D texture lookups simultaneously = 24 pixel pipelines. 384 flops/clock.Two models for RSX programming:PSGL - high levellibgcm - low level, to the metal
The new one has the H.264 codec...which is what is needed, I believe.
So that means only 6 SPEs left for games? is that a good thing?
NVIDIA RSX to power Playstation 3 audio? Dave at Beyond3D has pointed out some slides now online from Sony\'s presentations at GDC that include some juicy details about the Playstation 3 and the chips that power it. Among the slides is a high-level block diagram of a PS3 system that shows many of the system components connected as one would expect. But right there among them is an arrow shooting out of the side of the NVIDIA-supplied RSX graphics processor with a label that will raise some eyebrows: "8 Ch. Audio". This suggests none too subtly that the RSX will provide the PlayStation 3\'s audio capabilities as well as its graphics. I would be more inclined to dismiss this possibility outright had I not been sitting in a room with NVIDIA CEO Jen-Hsun Huang when the Playstation 3 deal was announced. That very morning, Huang said NVIDIA would create another SoundStorm, referring to the popular but ill-fated hardware-accelerated audio processor in NVIDIA\'s early nForce chipsets. My account of that conversation read, in part: Huang told the assembled press types, "We\'re gonna build SoundStorm 2. It\'s gonna be awesome." He was less clear on what form the next SoundStorm would take, saying that NVIDIA was still trying to figure out how to deliver SoundStorm as a product. Huang said, cryptically, that the new SoundStorm "will come in a way that you won\'t expect." In the same Q&A session, Huang spoke about NVIDIA\'s history with the NV1 "media processor" chip, which had built-in sound as well as graphics. He disputed that notion that NVIDIA is primarily a "graphics company," and then suggested that the GPU is going to evolve and expand beyond graphics to include other kinds of digital media. The wording of this statement made one wonder whether NVIDIA might be providing the audio capabilities for the PS3. This slide from Sony\'s GDC presentation would seem to suggest that it\'s so. Of course, we don\'t know what sort of audio capabilities the RSX may include and whether they will rise above the basic AC\'97 or Azalia (HD Audio) interfaces NVIDIA has already designed for its nForce chipsets. If this is the "SoundStorm 2" Huang promised, one would expect true hardware DSPs and 3D positional audio capabilities from it. One of the more tantalizing prospects, given that the audio capabilities are located on a GPU, is the possibility that RSX might use its pixel shader processors to manipulate audio streams. That\'s just wild speculation on my part, though. We\'ve asked NVIDIA for comment on all of these issues, but we have yet to hear back.
No good, no bad...expected And this is interesting !*Trailer showing off the physics engine possible on PS3 !http://dl.qj.net/CellFactor-Trailer/pg/12/fid/5530/catid/3
Cellfactor is a multi-platform title. I really want to see another MGS4 trailer. Hideo knows how to handle a Sony console.
AGEIA, the company developing the physics engine for the PS3, has released a video demonstrating the power of the engine. CellFactor is a PC game but the physics driving the game are being used for the PS3. The video is actually game footage demonstrating the realistic feel of the physics in real time.
Shack: What are your thoughts on AGEIA\'s PPU hardware? Any thoughts about how that\'s going to take off? Mark Rein: One thing AGEIA\'s done that\'s really smart is that--well, if you\'ve seen our PS3 demo, and this is really version .1, really not a finished performance at all, but we\'ve got some really great cool physics things going on PS3. They\'ve done a really good job of optimizing their library to work well with the SPUs in the Cell processor, which means we\'re going to be able to get a lot of physics performance out of PlayStation 3. Also on Xbox 360 to some extent, but definitely on PS3 we\'re going to be able to get a lot of physics capabilities out of that. Which means that, to bring [games using those methods] to a PC, you\'re probably going to need the hardware. Or you could maybe scale it up even further on the PC, I believe, with their hardware. I think that bodes really well for them if developers go nuts and do really cool physics on PlayStation 3, then if people want to play it to that level on PC, they\'ll buy the card. So it\'s a matter of them coming out with great applications, great games that use it. I know Ghost Recon Advanced Warfighter will be using the hardware, and Unreal Tournament 2007 will be using the hardware. Not today, but eventually. So I think that\'s pretty exciting for them, and I think it\'s going to be pretty cool.
Anyway here’s a list of questions, with quick answers underneath each. They were vague as expected, and I got the impression that there’s still a long way to go. It will be interesting what they will announce at E3.What his views are on the headstart MS have and how the delay for the PS3 will affect their strategy. Not concerned about the competition, they are following their own strategy.Launch date for UK.Launch price for UK. No commentWhen will we see some games up an running? E3Is a hard drive going to be included in the box? YesWhat other accessories are being planned to go in with the initial console. HD cables? Head sets? Wireless controllers? Still to be decided.Backwards compatibility w.r.t. peripherials. Are things like steering wheels or Guitar Hero controllers going to be usable with the PS3? Still to be decided.Given the PS3 is backwards compatible with PS1 & 2, how do gamers use their memory cards on PS3? Will there be a way to "copy" games saves from memory card onto a memory stick? Still to be determined, it’s something they’re looking at.Why is the controller being re-designed? No comment, they just felt it needed adapting.What video connection items will be supported? Skirted the question, I think this is still work in progress.
The popularity of Unreal Engine 3 amongst publishers for next-generation development suggets companies are doing everything possible to streamline the ambitious projects for the new consoles. SN Systems is just one of a number of companies producing products to aid studios as they push forward on their projects.SN Systems has developed what they call a Tuner for PlayStation 3, which allegedly "enables developers to quickly highlight bottlenecks and conflicts in source code, helping them to improve code performance." The company also produced a similar tool for PlayStation 2 and PSP.Tuner is available to all registered PlayStation 3 developers, an unsurprising move considering SN System is actually a subsidiary of Sony Computer Entertainment. Despite their Sony alignment, however, the company actually produces development kits and software tools for Nintendo products, too.