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Author Topic: PS3 specs, facts, speculations and rumours !  (Read 27979 times)

Offline BizioEE

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PS3 Specs
« Reply #180 on: March 18, 2006, 04:08:20 AM »
Quote from: Living-In-Clip
Bigger question.

Cell CPU
Blu-Ray Drive
60 GIG HD.

How much is this all goin\' to add to an already expensive console? While I can apperciate the fact that Sony learned from their mistakes last generation (HD + add-on  = Failure) and want to make it a standard, I have to worry that this will just add to the cost of the system. The XBOX360 HD already runs around $100 bucks extra, you figure a 60 gig one would be at least $150 extra. Either the console is goin\' to be outrageous price wise or Sony will take a huge loss with each console sold, therefor making their money off the Blu-Ray format and rising the price of the games themselves, much like the outrageous $60 dollar Xbox 360 games.


Ken Kutaragi stated that he would keep the PS3\'s price below $500.00, and the HDD is included...maybe 449-499$ ? ...just a general estimate...
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Offline FatalXception
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« Reply #181 on: March 18, 2006, 08:00:02 AM »
HDDs are a lot cheaper now than last year, too.  With Sony\'s direct manufacturing contacts, I would imagine they pay very close to cost for these components, and some of their partners might even be willing to take a loss if it means they will make more money in related revenue.

I am still guessing they aim for $399 despite the loss, or $449 tops.  At $500 USD, the console takes a big leap to \'out of reach\' of a large number of consumers.
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Offline Mr. Kennedy
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« Reply #182 on: March 18, 2006, 09:37:23 AM »
sweetness, HD included!
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Offline Titan

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PS3 Specs
« Reply #183 on: March 18, 2006, 12:14:55 PM »
Quote from: Living-In-Clip
Bigger question.

Cell CPU
Blu-Ray Drive
60 GIG HD.

How much is this all goin\' to add to an already expensive console? While I can apperciate the fact that Sony learned from their mistakes last generation (HD + add-on  = Failure) and want to make it a standard, I have to worry that this will just add to the cost of the system. The XBOX360 HD already runs around $100 bucks extra, you figure a 60 gig one would be at least $150 extra. Either the console is goin\' to be outrageous price wise or Sony will take a huge loss with each console sold, therefor making their money off the Blu-Ray format and rising the price of the games themselves, much like the outrageous $60 dollar Xbox 360 games.


Sony is the biggest developer of blu-ray, right? Maybe they\'ll make a killing just on the discs and games sold that it really doesn\'t matter to them. With the money they\'ll make on blu-ray, they can take this hit.
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Offline Living-In-Clip

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« Reply #184 on: March 18, 2006, 01:43:49 PM »
Quote from: Titan
Sony is the biggest developer of blu-ray, right? Maybe they\'ll make a killing just on the discs and games sold that it really doesn\'t matter to them. With the money they\'ll make on blu-ray, they can take this hit.


That\'s what I said.
Sony will profit off every single Blu-Ray disc sold, threfor they can afford to take the hit.

Offline Titan

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PS3 Specs
« Reply #185 on: March 18, 2006, 03:24:41 PM »
Quote from: Living-In-Clip
That\'s what I said.
Sony will profit off every single Blu-Ray disc sold, threfor they can afford to take the hit.


Heh, I either stopped reading your post a few words when you said that or I just skipped over that part or it didn\'t register :p Sorry :)
Liquid Spam of The Spaminators
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"LOL u know id fuck yu wsboth right? i would love to fuck the both of uyouy

U R FUCJKGIN FCUTE" -THX to luke and Bob

"13 year old girls sleep with older men cause they think theyre in love
13 year old boys sleep with older women cause theyd be stupid not to

Offline BizioEE

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« Reply #186 on: March 20, 2006, 08:31:26 AM »
March 20, 2006

PlayStation 3 Hard Drive Confirmed As Standard !!!

Quote
Sony has confirmed to Gamasutra that the PlayStation 3 will come with a 60GB hard drive as standard, removing the ambiguity on the issue, following potentially confusing statements from Sony\'s Ken Kutaragi at the developer\'s Tokyo conference last week.

The news was reported today by various news sites, and has been confirmed to Gamasutra by Sony Computer Entertainment Europe PR Manager Jonathan Fargher. The 60GB hard drive will be the default size, with other larger sizes available as separate peripherals. This follows Kutaragi\'s already acknowledged comments that all games will require a hard drive in order to run.

As previously reported on Friday, additional details on the PlayStation Network Platform, the PlayStation 3 equivalent of Xbox Live, have revealed that it will apparently provide a free basic service that includes online gameplay. According to these reports, only specific massively multiplayer online (MMO) titles and other premium services will require an additional fee.

Additional information on the hard drive and other technical aspects of the PlayStation 3 are expected during Phil Harrison’s keynote speech at GDC this Wednesday.


http://www.gamasutra.com/php-bin/news_index.php?story=8579

Yes !
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Girl: What power… beyond my expectations?
AND IT\'S PERSONAL
Demon: No… the legendary Sparda!?
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Offline BizioEE

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« Reply #187 on: March 20, 2006, 10:31:13 AM »
Quazal Technologies – Now Available for “PLAYSTATION®3”!!!

Quote
(March 20th, 2006) – Quazal, makers of the Net-Z and Rendez-Vous online multiplayer middleware technologies, and the newly announced Spark! lobby technology, is pleased to announce today that they have been approved for Sony Computer Entertainment Inc. (SCEI)\'s Tools and Middleware program for PLAYSTATION®3" computer entertainment system, and that versions are ready for evaluation by interested "PLAYSTATION®3" game title developers.

With this approval, Quazal will develop and market networking middleware technologies for the powerful computer entertainment system, much to the delight of dozens of developers and publishers who have been anxious to work with Quazal\'s Net-Z in-game and Rendez-Vous lobby and matchmaking technologies for "PLAYSTATION®3".

"The next generation of game consoles brings a lot of power to developers, but many of the problems inherent in online gaming remain," said Martin Lavoie, CTO of Quazal. "With true cross-title support, and support for multiple "PlayStation®" platforms developers can save time and money on their online games, while delivering cutting edge features to their end users."

By incorporating Quazal\'s technology into their game titles, developers and publishers will open the door to low-risk lobby and matchmaking development with Quazal Spark!, as well as the innovative features of Quazal Net-Z and Rendez-Vous. Because of the cross-platform nature of Quazal\'s technologies, these ideas will be far easier to implement than ever before...


http://www.gamesindustry.biz/press_release.php?aid=15488

I\'m happy to see all this effort from Sony...delivering middleware technologies, and this time a great online multiplayer middleware !;)
He has the power of both worlds
Girl: What power… beyond my expectations?
AND IT\'S PERSONAL
Demon: No… the legendary Sparda!?
Dante: You\'re right, but I\'m his son Dante!

Offline clowd
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« Reply #188 on: March 20, 2006, 06:49:43 PM »
So what does this 60 GB HD mean for us gamers.

I mean will be able to instal some of the game on the HD and reduce loading times?  Custom soundtracks will be possible too right?  I think I\'m suffering memory loss because suddenly I can remember the benefits of an HD besides downloadable extras and other things I mentioned

Oh and this makes the PS3 off the hook.  XBOX 360 had an HD which alowed it to do somethings PS3 couldnt now PS3 has everything the 360 has and some.  With The Playstation Network,  Madden online,  GT5 online, well...you get the idea...the PS3 will be the greatest console ever...even better then the PS1

Offline BizioEE

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« Reply #189 on: March 21, 2006, 12:10:28 AM »
Quote from: clowd

Oh and this makes the PS3 off the hook.  XBOX 360 had an HD which alowed it to do somethings PS3 couldnt now PS3 has everything the 360 has and some.  With The Playstation Network,  Madden online,  GT5 online, well...you get the idea...the PS3 will be the greatest console ever...even better then the PS1


do you know that there\'re two SKU available for X360 ? That means the HDD is not required for X360 gamers...

The PS3 HDD is REQUIRED for ALL PS3 gamers, and all developers develop with HDD in mind for all games for all PS3 gamers:)...I\'ll make it easy...this time X360="PS2" and PS3="XBox" plus possibility to upgrade the HDD :D...HDD speaking !

...I forecast Living-In-Clip is going to quote you on this...
Quote
With The Playstation Network,  Madden online,  GT5 online, well...you get the idea...the PS3 will be the greatest console ever...even better then the PS1
:)
« Last Edit: March 21, 2006, 11:21:29 AM by BizioEE »
He has the power of both worlds
Girl: What power… beyond my expectations?
AND IT\'S PERSONAL
Demon: No… the legendary Sparda!?
Dante: You\'re right, but I\'m his son Dante!

Offline BizioEE

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« Reply #190 on: March 21, 2006, 11:49:46 AM »
Ageia\'s SDK enables Amazing PS3 Content !!!

Quote

AGEIA Technologies, Inc., the pioneer in hardware-accelerated physics for games, today announced that the latest version of AGEIA PhysX SDK version 2.4 will become available to registered PLAYSTATION 3 game content developers on March 31, 2006.

The AGEIA PhysX SDK is highly recognized for its extensive physics functionality and multithreading capabilities, which are uniquely suited for the multicore architecture of the Cell processor adopted on PLAYSTATION 3. The latest AGEIA PhysX SDK version 2.4 is optimized for the Cell processor, adding mind-blowing physics action to the high-definition graphics of PLAYSTATION 3 titles.

In the 2.4 release, several components of the AGEIA PhysX pipeline have been offloaded from the PPU of the PLAYSTATION 3 to the SPUs; developers can fully control the component deployment. This has resulted in a 50% reduction in maximum PPU load, leaving more room for game code and smooth frame rates.


http://www.gdhardware.com/

Great !!! The AGEIA PhysX SDK version 2.4 is now optimized for the Cell ! ;)
« Last Edit: March 21, 2006, 11:53:57 AM by BizioEE »
He has the power of both worlds
Girl: What power… beyond my expectations?
AND IT\'S PERSONAL
Demon: No… the legendary Sparda!?
Dante: You\'re right, but I\'m his son Dante!

Offline BizioEE

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« Reply #191 on: March 26, 2006, 02:21:35 AM »
deleted, double post
« Last Edit: March 26, 2006, 02:43:36 AM by BizioEE »
He has the power of both worlds
Girl: What power… beyond my expectations?
AND IT\'S PERSONAL
Demon: No… the legendary Sparda!?
Dante: You\'re right, but I\'m his son Dante!

Offline BizioEE

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« Reply #192 on: March 26, 2006, 02:30:39 AM »
Cell Can’t Texture?

Quote
Much has been said about Cell’s presumed inability to texture map well. Given the small (256KB) local stores and DMA memory access, the SPEs were relegated by many to only handle nice streaming geometry type workloads. This seemed like an issue ripe for a little prototyping.

First, colleague Mark Nutter, implemented a software cache abstraction layer for the SPE giving us the ability to both hide the complexity of DMAs and benefit from transparent data reuse. Next, given the lessons learned from this paper, we tiled our textures, optimized our access patterns, and implemented several cache replacement policies. We then rewrote the shader in the Quaternion Julia Set Raytracer to add five cubemap texture lookup passes - 3 refraction lookups, a reflection lookup, plus a background lookup. These five texture lookups were then blended together with a fresnel calculation and modulated with the base lighting computation to form the final sample color.

The results were very pleasing...




http://gametomorrow.com/blog/index.php/2006/03/24/cell-cant-texture/

video inside !


and...

Crowd Simulation !

Quote
Crowd Simulation: Cell BE Development Made Simple
Developing a simulation of many thousand characters, each with a mind of their own, is usually a complex task. It requires a large amount of computing power and normally involves a serious effort from the developer in order to achieve reasonable performance. Utilizing the RapidMind Development Platform and the Cell Broadband Engine (Cell BE), achieving excellent performance of this simulation is made simple.


http://www.rapidmind.net/samples.php

movie!http://media.rapidmind.net/samples/crowds-medium.mov

In this demonstration over 16000 chickens are simulated simultaneously, have a look ! :D
He has the power of both worlds
Girl: What power… beyond my expectations?
AND IT\'S PERSONAL
Demon: No… the legendary Sparda!?
Dante: You\'re right, but I\'m his son Dante!

Offline Unicron!
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« Reply #193 on: March 26, 2006, 05:37:56 AM »
Very impressive work. Even the light is seperated generating a rainbow effect on the reflection.
Whoah!

Offline Unicron!
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« Reply #194 on: March 26, 2006, 01:10:51 PM »
Btw I downloaded the first movie but it wont play because my Quicktime is missing the appropriate compressor/codec or whatever

Any reckomendations?

 

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