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Author Topic: DVD\'s are fine for this generation  (Read 13723 times)

Offline Jumpman

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DVD\'s are fine for this generation
« Reply #135 on: June 09, 2006, 07:24:31 AM »
Remember when I use to start every post with "you fucking retard" and the topic would go 6 pages and get closed?

Good times.
Who is this anamoly we call Jumpman? How is he able to do what he does and still survive after years of torment? It seems he feeds on the hate, growing with an intense passion to put unassuming members in their place.

Offline Knotter8
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DVD\'s are fine for this generation
« Reply #136 on: June 09, 2006, 09:43:25 AM »
The convergence of CG/realtime engine storytelling and gameplay is the ultimate future :thumb:

That\'s why we need such storage formats.
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Offline Unicron!
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DVD\'s are fine for this generation
« Reply #137 on: June 09, 2006, 09:58:28 AM »
Quote from: Riku

uni, those quotes are old.  Encant Arms came on one DVD...with several hours of cg.


http://xbox360.ign.com/articles/711/711612p3.html

Release date: August 29 :confused:

Offline clowd
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DVD\'s are fine for this generation
« Reply #138 on: June 09, 2006, 09:48:44 PM »
Quote
CG is a cop out. Nothing more. Somewhere during the 32 bit generation developers decided they wanted to be filmmakers and we got all this crap-ass CG and storytelling.


Quote
CG needs more boobie.


Yeah,  your right.  All that CG doesn\'t belong in games.  I wish there wasn\'t 1 minute of it in FF7.   Yeah,  the part in FF7 where the WEAPONS break out of the Earth should have been done in real time.  So what if the WEAPONS would have been made up of 100 polygons...and the Tifa part...

Yeah right ;)  CG was done right in FF7 and every FF for that matter.  Now tell me this scene could have been better in realtime.

http://www.ffshrine.org/ff7/ff7_fmvshots-d2-northern-crater-explodes2.php
« Last Edit: June 09, 2006, 09:50:48 PM by clowd »

Offline Unicron!
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DVD\'s are fine for this generation
« Reply #139 on: June 10, 2006, 01:09:32 AM »
No. Text would have done it better :D

Offline Knotter8
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DVD\'s are fine for this generation
« Reply #140 on: June 10, 2006, 04:12:51 AM »
Nah...

Text belongs in BOOKS. Keep videogames pure, no text in videogames !
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Offline Unicron!
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DVD\'s are fine for this generation
« Reply #141 on: June 10, 2006, 04:42:47 AM »
No! Text Is The Future!

Offline Riku
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« Reply #142 on: June 16, 2006, 07:40:54 PM »
Quote from: Unicron!
http://xbox360.ign.com/articles/711/711612p3.html

Release date: August 29 :confused:


it\'s been out in Japan since February.
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Offline Riku
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DVD\'s are fine for this generation
« Reply #143 on: June 16, 2006, 07:43:25 PM »
Quote from: Knotter8
The convergence of CG/realtime engine storytelling and gameplay is the ultimate future :thumb:

That\'s why we need such storage formats.


I think games like Metal Gear Solid, Vagrant Story, and Xenosaga are prime examples of what can be achieved with the in-game engine.
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Offline Unicron!
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« Reply #144 on: June 16, 2006, 08:08:56 PM »
Difference is that these games need extra storage despite that they dont need CGI

Offline Riku
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« Reply #145 on: June 16, 2006, 08:11:55 PM »
Quote from: Unicron!
Difference is that these games need extra storage despite that they dont need CGI


so far, no they don\'t.  When the first Xbox 360 game comes out on more than one disc then I\'ll agree with you.

EDIT: Even when the first multi-disc game does come out on the 360, it will be one of very very VERY few.  And just so we\'re clear here, when I say multi-disc game I mean actual gameplay spanning more than one disc.  That is, bonus DVDs with extra content don\'t count.
« Last Edit: June 16, 2006, 08:19:25 PM by Riku »
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Offline Knotter8
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« Reply #146 on: June 17, 2006, 04:52:53 AM »
Quote from: Riku
I think games like Metal Gear Solid, Vagrant Story, and Xenosaga are prime examples of what can be achieved with the in-game engine.


heheh, i was just kidding a little bit there ;)

As long as the transfer data rate is fast enough for streaming off disc any format with HD rez, will do. I agree.

But i think it\'s a bussiness thing as well ; sometimes devteams don\'t have time themselves to do all cutscenes so they will have to hire animation studios. I can imagine that the dev studio is not eager to hand out a game engine to a third party animation studio ; so it might be a bit more cost effective to just give those guys the base models and let them tweak and customize those models for full Cgi.
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Offline Unicron!
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« Reply #147 on: June 17, 2006, 06:58:33 PM »
Quote from: Riku
so far, no they don\'t.  When the first Xbox 360 game comes out on more than one disc then I\'ll agree with you.

EDIT: Even when the first multi-disc game does come out on the 360, it will be one of very very VERY few.  And just so we\'re clear here, when I say multi-disc game I mean actual gameplay spanning more than one disc.  That is, bonus DVDs with extra content don\'t count.
Simple.

When MGS4 and other games are released on PS3 with few or no CGI at all check the size. That should be a better indication.
« Last Edit: June 17, 2006, 07:00:41 PM by Unicron! »

Offline Riku
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« Reply #148 on: June 18, 2006, 01:39:09 PM »
Quote from: Unicron!
Simple.

When MGS4 and other games are released on PS3 with few or no CGI at all check the size. That should be a better indication.


won\'t prove anything.  with 25+ gigs the developers won\'t be pressed to optimize their code and strive for the best compression possible.

the only thing that will prove whether DVD\'s are okay for this generation is how many 360 games end up on one DVD.  so far, each of them are on one dvd, and none of them have come close to the 8.5 gig limit.
« Last Edit: June 18, 2006, 01:44:23 PM by Riku »
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Offline Unicron!
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DVD\'s are fine for this generation
« Reply #149 on: June 18, 2006, 04:15:10 PM »
Any link?

 

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