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Author Topic: Virtua Fighter 4 Screens !!!!!!!!!!!!!  (Read 2379 times)

Offline Crippler
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Virtua Fighter 4 Screens !!!!!!!!!!!!!
« on: February 22, 2001, 06:56:46 PM »
I met him 15 years ago, I was told there was nothing left, no reason, no concious, no understanding and even the most rudamentory sense of life or death, good or evil, right or wrong, I met this 6 year old child with this blang pale emotionless face and, the blackest eyes, the devils eyes, I spent 8 years trying to reach him, and then another 7 trying to keep him locked up because I realised what was living behind that boys eyes was purly and simply evil.

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Offline Crippler
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Virtua Fighter 4 Screens !!!!!!!!!!!!!
« Reply #1 on: February 22, 2001, 07:00:12 PM »








Reminders me of a Tekken Tag Shot !



:)
I met him 15 years ago, I was told there was nothing left, no reason, no concious, no understanding and even the most rudamentory sense of life or death, good or evil, right or wrong, I met this 6 year old child with this blang pale emotionless face and, the blackest eyes, the devils eyes, I spent 8 years trying to reach him, and then another 7 trying to keep him locked up because I realised what was living behind that boys eyes was purly and simply evil.

Dr Loomis
Halloween

Offline Sublimesjg
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Virtua Fighter 4 Screens !!!!!!!!!!!!!
« Reply #2 on: February 22, 2001, 07:06:35 PM »
uuuhhhh huh... drifted off in a dream there, looks to good

here is my fav pick:D



j/k

this is the one i like for real - the textures are amazing on the charaters and backgrounds especially

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The Spaminators

Offline Crippler
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« Reply #3 on: February 22, 2001, 07:12:08 PM »


Just amazing. Lets see how Tekken 4 Fairs..
I met him 15 years ago, I was told there was nothing left, no reason, no concious, no understanding and even the most rudamentory sense of life or death, good or evil, right or wrong, I met this 6 year old child with this blang pale emotionless face and, the blackest eyes, the devils eyes, I spent 8 years trying to reach him, and then another 7 trying to keep him locked up because I realised what was living behind that boys eyes was purly and simply evil.

Dr Loomis
Halloween

Offline Halberto
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« Reply #4 on: February 22, 2001, 07:17:30 PM »
It looks good but some of it looks painted on.

Offline Mr. Kennedy
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« Reply #5 on: February 22, 2001, 07:19:26 PM »
Drool Drool indeed...

15 minutes later...

oh my, quite a little puddle I\'ve formed!
\"In the last 12 months 100,000 private sector jobs have been lost and yet you\'ve created 30,000 public sector jobs. Prime Minister, you cannot carry on forever squeezing the productive bit of the economy in order to fund an unprecidented engorgement of the unproductive bit. You cannot spend your way out of recession or borrow your way out of debt.\" - Daniel Hannan

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Offline §ôµÏG®ïñD

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« Reply #6 on: February 22, 2001, 07:21:46 PM »
There goes that... "TEXTURE" issue.. They look amazing. C\'mon NAMCO. Don\'t let me down. You HAVE to top this game in graphics. :D
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Offline CelliCeL
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« Reply #7 on: February 22, 2001, 07:24:36 PM »
Well drool all you want but im not impressed. Look at the first pick, the graphic\'s look the same as the characters in Shenmue. Although the game is still in developement and will look better.
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Offline Mr. Kennedy
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« Reply #8 on: February 22, 2001, 07:24:47 PM »


Oh my god, it\'s Tsang Tsung from MORTAL KOMBAT... ::GONG::
\"In the last 12 months 100,000 private sector jobs have been lost and yet you\'ve created 30,000 public sector jobs. Prime Minister, you cannot carry on forever squeezing the productive bit of the economy in order to fund an unprecidented engorgement of the unproductive bit. You cannot spend your way out of recession or borrow your way out of debt.\" - Daniel Hannan

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Offline Dreamstationboxcube
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« Reply #9 on: February 22, 2001, 07:25:12 PM »
Some how I don\'t think it will look that detailed on the PS2:( so many textures to try and squeeze into 4mb:nerd: but if SEGA pull off an arcade perfect translation that would be very nice indeed.

I think Dreamcast could handle that many textures though, all you would have to do is reduce the amount polygons if VF4 does push 10Mps. I would like to see a DC port though, either way I still get to play it:D
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Offline Chrono
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« Reply #10 on: February 22, 2001, 07:29:23 PM »
"Some how I don\'t think it will look that detailed on the PS2 so many textures to try and squeeze into 4mb but if SEGA pull off an arcade perfect translation that would be very nice indeed."

thats not how the ps2 works...

Offline §ôµÏG®ïñD

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« Reply #11 on: February 22, 2001, 07:34:48 PM »
Ps2 streams textures in realtime.. why else would it have such a big bandwidth. :D
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Offline PahnCrD
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« Reply #12 on: February 22, 2001, 07:35:16 PM »
Quote
Originally posted by Chrono
"Some how I don\'t think it will look that detailed on the PS2 so many textures to try and squeeze into 4mb but if SEGA pull off an arcade perfect translation that would be very nice indeed."

thats not how the ps2 works...


i know its a dead horse... but the ps2 can have more then 4mb of textures on screen per frame... it can have about 30meg or so on screen per frame if it is a 60 fps game.

Offline Dreamstationboxcube
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« Reply #13 on: February 22, 2001, 07:40:01 PM »
Yes I know how the PS2 works and 4mb of vram will take alot of time and effort in programming to get all the textures in VF4. I have not seen a PS2(4mb vram) game look as detailed as a dreamcast(8mb with compression) game so I question the PS2\'s texture capabilities, or mabye I should question the games developers capabilities with the PS2. Either way It doesn\'t worry me much as I couldn\'t care less because I PLAY games not watch games.
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Offline CelliCeL
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« Reply #14 on: February 22, 2001, 07:47:24 PM »
The ps2 version should look better.
I aint a killah but dont push me, revenge is like the sweetest joy next to gettin pu...
-------------------------------
Cause we all probably in hell right now, our dumb @sses not knowin, everybody thats kissin @ss to go to heaven aint goin. I put my soul on it.

 

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