ddaryl,
Arggh, I cannot believe it took me this long to find this place! I love Ring of Red, been playing it nonstop since Wednesday. As FM3 was one of my favorite PSX strategy games, I agree that a fusion of the two would be perfect. What disappoints me most about RoR is the simplicity of the overworld map, very flat to me after FM3. No map rotation either. Another bad would be the translation, AWFUL. Not that the import dialogue was Xenogears quality, but some of the lines in RoR US are just baffling. A few of the conversations end with an inappropriate use of the "Yes/No" choice box. Ryoko would ask Wei something like, "So, why did you come to Japan to fight?" and his response would pop up as "Yes/No". That was not a yes or no answer bucko.
I\'m on Mission 9 and have yet to die, but my brief time with the import release probably helped. That prison level you talked about was indeed a pain, took me forever since new enemies kept popping up. And the stage immediately after took even longer, probably 1.5 hours for me. I\'m being vague on purpose to avoid spoilers.
I like the number of available units per battle, not as limiting as FM3 where you had a large cache of mechs but could only commit a limited amount to each battle.
Have you started shifting infantry around yet or have you largely kept the default ones? I\'m beginning to value infantry more and more, taking care to eliminate "troop-killer" enemy types such as those with "rapid-fire" before they harm my squads.
One of my favorite combos right now is 1 squad with "co-op" pair with a squad with either "rapid-fire" or "focus". Co-op+RP can just about wipe out an entire vanguard in one pass. After their attack, I pull them back and launch "sharpnel". I find AFWs without troop support extremely easy to defeat. They lack special skills, load slower, and are helpless against anti-AFW infantry.
I discovered MAX pilot abilities fairly late, Mission 8. "Emergency load" certainly would have made life easier for me early on. Haha.