From videogames.com;
"The field map, for the most part, is rendered in full 3D, though the camera can\'t be rotated. The 3D world can become confusing at times, as portions were filled with rocks and other obstacles. Relying on the radar is significantly easier. The radar has color-coded arrows, where yellow is your character, white marks are save or healing points, and the red leads to the next plot point. The camera angles during cutscenes and battles have improved, using some wild camera angle shots. In field maps, whenever there are treasure chests, it shows the character kneeling down and actually opening the chest."