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Author Topic: I showed MGS2 for PC fanboys.  (Read 6171 times)

Offline Dr Yassam
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I showed MGS2 for PC fanboys.
« Reply #60 on: April 16, 2001, 11:38:36 AM »
Quote
Originally posted by Nplayer-2
LOL...bull****, you edited your post....


Really? And I editted your replies also! You even QUOTE MY STATEMENT IN YOUR OWN REPLY where I said "The XBox (upon launch) will push more polygons than the PC. The PC (within about a year) will overtake the XBox in this area!"

So how did I manage that then!!!

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Offline jiggs
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I showed MGS2 for PC fanboys.
« Reply #61 on: April 16, 2001, 04:34:30 PM »
Quote
Originally posted by Bossieman


I?m back. Nothing that looks good, B&W looks good but there is almost only rts and flightsimulators.
I`ll stick to my PS2, I go and check out the PC games next year.


                   Bossieman I respect your feelings and if the PS2 is all you want to play on great. But I have gamed on my PC for three years now and waited for the kind of games to emerge that are avaliable or coming out soon. I wont bother to list some because I dont know thier availability where you live. However my personal satisfaction gaming has been quite enhanced when the PC came into my sphere along with my consoles. Yes its different and with the arrival of consoles like the PS2 the bar has been raised and the games are starting to use the power of the PC better. Flight sims, RTS, FPS, are not the only games on the PC. There is a lot of variety. Perhaps more than on any console. Plus the fact you can Modifiy a game so that its staying power is magnified. Like Half life, look how long that game has lived on long after its original release. I am not trying to sell you on the PC but there is some hot stuff I would not want to miss. Enjoy your gaming.(PS. one wonderful RTS Ground Control I believe was made in your country.)
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Offline Bossieman
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« Reply #62 on: April 30, 2001, 09:14:46 AM »
Quote
Originally posted by jiggs


                   Bossieman I respect your feelings and if the PS2 is all you want to play on great. But I have gamed on my PC for three years now and waited for the kind of games to emerge that are avaliable or coming out soon. I wont bother to list some because I dont know thier availability where you live. However my personal satisfaction gaming has been quite enhanced when the PC came into my sphere along with my consoles. Yes its different and with the arrival of consoles like the PS2 the bar has been raised and the games are starting to use the power of the PC better. Flight sims, RTS, FPS, are not the only games on the PC. There is a lot of variety. Perhaps more than on any console. Plus the fact you can Modifiy a game so that its staying power is magnified. Like Half life, look how long that game has lived on long after its original release. I am not trying to sell you on the PC but there is some hot stuff I would not want to miss. Enjoy your gaming.(PS. one wonderful RTS Ground Control I believe was made in your country.)


I have played Ground control, its a great game, it really is, but If that game would have been on the PS2 i would have think that the game was not good looking, I know i maybe have been spoild with graphics on the PS2, I just dont get impressed anymore. When I first saw the MGS2 trailer a year ago I was really impressed. Today when i look at the game I think it looks good but not THAT good. I want better, I always want better. And because of the fact that I have not seen any PC games looking better then MGS2, I have just lost my faith in the PC market.
I play a lot of PC games, but not for the graphics I play them for Online.

Offline Dr Yassam
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I showed MGS2 for PC fanboys.
« Reply #63 on: April 30, 2001, 01:20:17 PM »
Hmmm, this thread has returned. ;)

Since we\'re discussing future games, again check out some of the future PC games which will make great use of nVidia\'s GeForce3;

http://www.nvidia.com/Products/GeForce3.nsf/games.html

I really don\'t think you can look at the early screen shots for \'Dinosaur Island\', \'Inevitable Evolution\', \'Independence War 2\' and others such as Doom3 and Unreal2 etc and say that MGS2 looks better.

Yes Konami\'s game will be awesome, but it will not match the graphics of such PC games running on the GeForce3 and beyond.

Offline macabre
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I showed MGS2 for PC fanboys.
« Reply #64 on: May 02, 2001, 01:14:22 AM »
Quote
Originally posted by Dr Yassam
Hmmm, this thread has returned. ;)

Since we\'re discussing future games, again check out some of the future PC games which will make great use of nVidia\'s GeForce3;

http://www.nvidia.com/Products/GeForce3.nsf/games.html

I really don\'t think you can look at the early screen shots for \'Dinosaur Island\', \'Inevitable Evolution\', \'Independence War 2\' and others such as Doom3 and Unreal2 etc and say that MGS2 looks better.

Yes Konami\'s game will be awesome, but it will not match the graphics of such PC games running on the GeForce3 and beyond.


Maybe that`s because GF3 is 600$ ?

Offline politiepet
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« Reply #65 on: May 02, 2001, 01:50:34 AM »
Quote
Originally posted by Dr Yassam
Hmmm, this thread has returned. ;)

Since we\'re discussing future games, again check out some of the future PC games which will make great use of nVidia\'s GeForce3;

http://www.nvidia.com/Products/GeForce3.nsf/games.html

I really don\'t think you can look at the early screen shots for \'Dinosaur Island\', \'Inevitable Evolution\', \'Independence War 2\' and others such as Doom3 and Unreal2 etc and say that MGS2 looks better.

Yes Konami\'s game will be awesome, but it will not match the graphics of such PC games running on the GeForce3 and beyond.

I\'m sorry dr., maybe for you they will look better, but although I won\'t say they look bad, hell they look good, they just have that pc-ish look over them and I hate that, I respect your opinion, but these things just don\'t cut it for me.
#RaCeR#:
i hope they all get aids and die they should bnt tbbe having sezx with just anyone they should be in love if theay are foing to have sex not just to make money I htink its wrong for them to just have sexzx for the fun of it specially when some of the performancs are married, its just wrong. tey are givng out deaseases to anyone and its just not right i tell you i think its really really wrong specially when tey have sex i dot whach porno though so im not sure what they do i dont theink theyr realy hjave sex its all just pretendnig but you never no what they do its just wrong speciallly when they dont even love each other its wrong i ell you in tsi just wrong. wtings owting wtrong wtongs wtongs. i dont like it. prlease explaions.

Offline Dr Yassam
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« Reply #66 on: May 02, 2001, 02:08:57 AM »
Quote
Originally posted by politiepet
I\'m sorry dr., maybe for you they will look better, but although I won\'t say they look bad, hell they look good, they just have that pc-ish look over them and I hate that, I respect your opinion, but these things just don\'t cut it for me.


Likewise, MGS2 has that "PSX with bi-linear filtering" look about it. It looks great and I\'m looking forward to playing the game, but it just doesn\'t compare to the GF3 graphically. :)

Macabre, $600? Not if you shop around. You will see actual cards going for much less than that. Sure it\'s expensive, but so too was the GF2 and the GeForce256 upon release.

Offline politiepet
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« Reply #67 on: May 02, 2001, 02:12:19 AM »
good that you mentioned bi-linear filtering, cause I always have wanted to know what exactly it means, since your the tech freak around here, I\'d be most thankful if you could explain,
btw we all have different opinions and I\'d like to make very clear to you I wasn\'t attacking you in any kind of way
#RaCeR#:
i hope they all get aids and die they should bnt tbbe having sezx with just anyone they should be in love if theay are foing to have sex not just to make money I htink its wrong for them to just have sexzx for the fun of it specially when some of the performancs are married, its just wrong. tey are givng out deaseases to anyone and its just not right i tell you i think its really really wrong specially when tey have sex i dot whach porno though so im not sure what they do i dont theink theyr realy hjave sex its all just pretendnig but you never no what they do its just wrong speciallly when they dont even love each other its wrong i ell you in tsi just wrong. wtings owting wtrong wtongs wtongs. i dont like it. prlease explaions.

Offline Dr Yassam
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« Reply #68 on: May 02, 2001, 02:31:24 AM »
Quote
Originally posted by politiepet
good that you mentioned bi-linear filtering, cause I always have wanted to know what exactly it means, since your the tech freak around here, I\'d be most thankful if you could explain,
btw we all have different opinions and I\'d like to make very clear to you I wasn\'t attacking you in any kind of way


That\'s ok, I didn\'t take it as an attack. :)

Remember games before 1996? If you look at many of the screenshots back then, the first thing that becomes apparent are blocky pixels within textures. The closer you get to a polygon, the bigger the pixels appear!

This was also apparent when you compare Playstation games to those on other systems like the N64 and DC.

Basically, bi-linear filtering is a method for eliminating  obvious pixels by taking the average colours of four adjacent pixels within a texture (or texels). Although this results in a slightly blurred look to textures, it is preferable to the blocky look without it.


Tomb Raider without bi-linear filtering;



Tomb Raider with Bi-linear filtering;




Here\'s some further info;

http://www.sharkyextreme.com/hardware/3dguide/part2/

Offline Samwise
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« Reply #69 on: May 02, 2001, 03:19:48 AM »
Quote
Originally posted by macabre
Maybe that`s because GF3 is 600$ ?

GF3 is $399 nowadays. :)
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Offline politiepet
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« Reply #70 on: May 02, 2001, 04:34:54 AM »
Quote
Originally posted by Dr Yassam


That\'s ok, I didn\'t take it as an attack. :)

Remember games before 1996? If you look at many of the screenshots back then, the first thing that becomes apparent are blocky pixels within textures. The closer you get to a polygon, the bigger the pixels appear!

This was also apparent when you compare Playstation games to those on other systems like the N64 and DC.

Basically, bi-linear filtering is a method for eliminating  obvious pixels by taking the average colours of four adjacent pixels within a texture (or texels). Although this results in a slightly blurred look to textures, it is preferable to the blocky look without it.


Tomb Raider without bi-linear filtering;



Tomb Raider with Bi-linear filtering;




Here\'s some further info;

http://www.sharkyextreme.com/hardware/3dguide/part2/

I thought that was called tri-linear mip mapping, or is that the same?
#RaCeR#:
i hope they all get aids and die they should bnt tbbe having sezx with just anyone they should be in love if theay are foing to have sex not just to make money I htink its wrong for them to just have sexzx for the fun of it specially when some of the performancs are married, its just wrong. tey are givng out deaseases to anyone and its just not right i tell you i think its really really wrong specially when tey have sex i dot whach porno though so im not sure what they do i dont theink theyr realy hjave sex its all just pretendnig but you never no what they do its just wrong speciallly when they dont even love each other its wrong i ell you in tsi just wrong. wtings owting wtrong wtongs wtongs. i dont like it. prlease explaions.

Offline Dr Yassam
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« Reply #71 on: May 02, 2001, 05:23:13 AM »
Quote
Originally posted by politiepet
I thought that was called tri-linear mip mapping, or is that the same?


Not necessarily for those pics, but the principle is similar (check out the link I provided).

If you read the definition of mip-mapping, you will see that different versions of the same texture are used to reduce memory bandwidth requirements.

However, the problem with mip-mapping is that if you focus on a texture and slowly move forwards or backwards in a game, you can often see the moment when the renderer switches between different versions of the texture.

Tri-linear filtering uses bi-linearly filtered textures, but helps resolves the mip-mapping problem by taking samples from TWO versions of the same texture. That way, instead of seeing a sudden \'jump\' as the renderer switches to a lower or higher res texture, you will see a smoother transition instead.

In static screenshots, only a very keen eye will notice any difference between tri/bi-linear filtering. However, in game, the slight improvement of tri-linear filtering over bi-linear filtering is more noticeable.

Offline politiepet
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« Reply #72 on: May 02, 2001, 05:25:36 AM »
Oh, now I get it,
did you by any chance ever played the formula 1 game by ubisoft for ps2, it had horrible mip mapping
#RaCeR#:
i hope they all get aids and die they should bnt tbbe having sezx with just anyone they should be in love if theay are foing to have sex not just to make money I htink its wrong for them to just have sexzx for the fun of it specially when some of the performancs are married, its just wrong. tey are givng out deaseases to anyone and its just not right i tell you i think its really really wrong specially when tey have sex i dot whach porno though so im not sure what they do i dont theink theyr realy hjave sex its all just pretendnig but you never no what they do its just wrong speciallly when they dont even love each other its wrong i ell you in tsi just wrong. wtings owting wtrong wtongs wtongs. i dont like it. prlease explaions.

Offline Metal_Gear_Ray
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« Reply #73 on: May 02, 2001, 05:29:12 AM »
mip mapping is a way of applying more than one texture surface on an object or something. In this way more detailed texturs are used up close and less detailed are used in the distance. Take a look at CS, play the map De_Dust and look at the ground while moving. You can see that more detailed textures are drawed in at a specific distance.

I don\'t really see the difference between tri and bi - linear filtering  in q3, whats the difference?
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Offline Dr Yassam
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« Reply #74 on: May 02, 2001, 05:32:28 AM »
Quote
Originally posted by politiepet
Oh, now I get it,
did you by any chance ever played the formula 1 game by ubisoft for ps2, it had horrible mip mapping


Unfortunately not. :(

How bad was it? Were the transitions between the different versions of the textures very noticeable? If so, this is where tri-linearly filtering would have helped.

 

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