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Author Topic: The graphical gap closing?  (Read 6871 times)

Offline Kenny--73
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The graphical gap closing?
« on: April 18, 2001, 06:14:10 AM »
After looking at some new pics of FFX, I just realized that the ps2 has come a long way in a very short time.  FFX looks like it can actually compete against the visuals we all saw in the Zelda demo.  Even though the Zelda demo is a....demo, I decided to get some pics and see what they look like side by side.


(All FFX pics are real time)

Zelda
   


FFX
   


Zelda
   


FFX
   

 

How about some lighting effects.

Zelda
 
FFX
 

When they first showed those Zelda pics, I thought nothing the ps2 has could ever come close.  But, this pics obviously prove otherwise.  I don\'t think the FFX pics are better, but it does show where the ps2 is headed. :cool:

Offline Waspman
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The graphical gap closing?
« Reply #1 on: April 18, 2001, 06:24:29 AM »
Interesting comparison Kenny73, i would like to see Zelda maintain that smoothness in a brightly lit environment like the 2nd FFX pic.

Offline CygnusXI
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The graphical gap closing?
« Reply #2 on: April 18, 2001, 06:27:13 AM »
Good point. I think you are right:)
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Offline Samwise
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The graphical gap closing?
« Reply #3 on: April 18, 2001, 07:33:25 AM »
The darkness can hide a lot.... it\'s harder to make things look good in brightness.
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Offline soundifound
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The graphical gap closing?
« Reply #4 on: April 18, 2001, 07:44:34 AM »
I like the FFX pics better.  I especially like the second FFX pic.
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The graphical gap closing?
« Reply #5 on: April 18, 2001, 08:50:05 AM »
Squaresoft really did a great job at FFX. loved the use of vibrant colors and incredible special effects during spells.

Offline RichG
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The graphical gap closing?
« Reply #6 on: April 18, 2001, 09:01:53 AM »
I actually prefer the FFX pics too, I dunno why they just look really cool.

Offline fastson
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The graphical gap closing?
« Reply #7 on: April 18, 2001, 10:17:05 AM »
Hmmm..

FFX looks much better IMO.
Even though Zelda is a demo.

Way to go Square!

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Offline pstwo
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The graphical gap closing?
« Reply #8 on: April 18, 2001, 10:43:11 AM »
PS2 hardware have a lot to unfold.  But I think the Zelda screenshots looks better even in the dark.  Hey,  that is Jumpman in the first picture!   :D
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Offline fastson
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The graphical gap closing?
« Reply #9 on: April 18, 2001, 11:02:32 AM »
Hmm..

Isnt GC a texture monster??

How come PS2 textures in FF10 look better than those in Zelda?
And when was the last time the Zelda dude washed his hair??

LOL!

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Offline BizioEE

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The graphical gap closing?
« Reply #10 on: April 18, 2001, 11:04:39 AM »
PS2 is still in its infancy...I think FFXII will make us cry out : ""It\'s a Miracle!!!""

...however both FFX and Zelda look awesome !!!
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Offline nO-One

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The graphical gap closing?
« Reply #11 on: April 18, 2001, 11:18:41 AM »
They both look great.
And the graphical gap is closing,the PS.2 is finally starting to show it abilities.
The only thing that has bothered me since the GC demo pics were first released is that Link has those stupid chunks of hairs,one might think the guy never washes it :D
And look at his ears........wannabe Vulcan (coming from a Trekkie)
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Offline Bozco
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The graphical gap closing?
« Reply #12 on: April 18, 2001, 11:22:38 AM »
they both look nice but you all know which is going to be better

Offline Sublimesjg
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The graphical gap closing?
« Reply #13 on: April 18, 2001, 11:38:42 AM »
well i don\'t know

when i really look at the first 2 pics and compare them

you see all the deatil in Gannon armor and there really isn\'t that much stuff on the Blue guy also in the FFX the backgrounds look a little weak when compared

but alas this is only a demo of Zelda so you can\'t really say thats what it will look like
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Offline jm
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The graphical gap closing?
« Reply #14 on: April 18, 2001, 12:15:58 PM »
I\'m not impressed at all nor convinced about the theory about the graphical gap closing. Today\'s graphics has yet accomplished itself to raise the bar futher (video card wise). We have yet to see games run in 1280x1024x32 using ray-traced graphics. For kiddies who don\'t know how intensive this method is, this requires the thing called a video card pushing 800 million triangles per second. A perfect example is Toy Story. That movie was rendered by tens if not hundreds of thousands of PC\'s networked for hours rendering the movie. Plus, another bottleneck in today\'s graphics lie on the partiner, the CPU. Ray-traced graphics are ultra Floating-Point sensitive, so your gonna need more than a shiny new P4, and more ram.

But yes, games has come a long way since the PSX and DC. Why I forgot the N64? Did N64 really accomplish anything other than compressed textures and texture memory of 1MB? Maybe the new Zelda, a Mario and some Pokemon that looked nothing worth promising. Well maybe Mario and Zelda for a moment, but after 3 months it became apparent the new games looked like ass due to its texture memory.

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