I\'m not impressed at all nor convinced about the theory about the graphical gap closing. Today\'s graphics has yet accomplished itself to raise the bar futher (video card wise). We have yet to see games run in 1280x1024x32 using ray-traced graphics. For kiddies who don\'t know how intensive this method is, this requires the thing called a video card pushing 800 million triangles per second. A perfect example is Toy Story. That movie was rendered by tens if not hundreds of thousands of PC\'s networked for hours rendering the movie. Plus, another bottleneck in today\'s graphics lie on the partiner, the CPU. Ray-traced graphics are ultra Floating-Point sensitive, so your gonna need more than a shiny new P4, and more ram.
But yes, games has come a long way since the PSX and DC. Why I forgot the N64? Did N64 really accomplish anything other than compressed textures and texture memory of 1MB? Maybe the new Zelda, a Mario and some Pokemon that looked nothing worth promising. Well maybe Mario and Zelda for a moment, but after 3 months it became apparent the new games looked like ass due to its texture memory.
jm