BizioEE your first two paras are pretty much bull****
so ill go from here
Why VF4 is full of horrible jaggies is AA can be done virtually with no hit in performance? if it\'s so easy to implement? AM2 are very talented,am I wrong?
i have read developers from many developers saying that they
might implement AA in their games, and that they really dont find the feature necessary.. in many instances they prefer the look of the sharper, clear cut graphics.. its
possible that this is what they thought, or possibly they didnt care.. or possibly, like Yassam said.. they didnt think about it til the end and didnt want to rethink their whole engine..
many reasons, doesnt mean that its awefully difficult to implement
~~ also read what seven said
Why PS2 developers needed almost 2 years to make,overall,better looking games than DC ? because PS2 and DC are almost on par,overall? because of the incredible stepping magic learning curve of PS2 ? nope!...each console improves year by year...DC,PS2,GCN and XBox...the only difference is that you\'ll never see the PS2 fully pushed!
DC was a
far underrated console in the gameplay, and graphics department.. but it didnt take this long, Tekken Tag
did look better than Soul Calibur (i dont care what anyone says) and Madden
did look better than NFL2K.. as far as im concerned..
you know where im headed
now, even now PS2 games arent TOO much superior to DC games, most of the big name titles do look better, but.. IMO, only Jak & Daxter would be impossible on DC (without noticible downgrades)
because of the incredible stepping magic learning curve of PS2 ? nope!...
you dont know for sure.. but what we DEFINATELY do know is that PS2 is the most diffiocult todevelope for and its learning curve
IS much steeper than XBox and GC.. full stop .<<<---
whether you argue against it or not, PS2 has the most improvement in it from its launch games
possible whether or not that happens, we shall see. XBox and GC games will definately improve as well, but to the extent of PS2? we shall see
seven~~
Honestly, I was pretty happy with Tekken TAG with its great graphics. Okay, prerendered backgrounds compared to SC, but hey, it still looked great and put a lot of DC games to shame in the graphics department. I\'m not sure, but I\'m pretty sure Tekken TAG uses bump-mapping.
only some of the backgrounds are 2D, most of them are done in 3D and all the characters and helicopters etc. in the background look great. the reflections in the water, and lighting effects are also brilliant (except the characters themselves dont reflect
)
also, it does
not use bump mapping, just extremely high textures on the floors
and im not sure, but that might only be the last stage.. not sure tho.. still looks great