I don\'t get mad at people in forums. It\'s all about credibility and you haven\'t posted here enough to gain any huge amounts. Don\'t worry though, as far as flame wars go, I\'ve been in them same as the rest of us.
Different developers have different skills and different goals. It just sounded like sour grapes to me (eg pissed that Lanning left for xbox). It also is only fair to note that porting a project from one system to another is incredibly difficult especially if you keep the same time frame. I could list dozens of titles that have either suffered tremendously or have been endlessly delayed and even after a delay the end product still shows the effects.
Oh hello, last I checked, Munch was to be a Playstation 2 launch game and only when the tough got going did they decide to ditch the system and go for the big green X followed by the big green dollar sign. Now, the game is the same as it was on the PS2 DESPITE all the hype surrounding the title talking about how much more graphically impressive the X-Box is then the PS2 and how it\'s so developer friendly. Now, the game is releasing and we\'re finally seeing that Lorne Lanning does NOT have the ability to put his MS money where his mouth is. I could care less about it appearing on another console, I just wanted a good game. Instead, we got crap and that makes me sad. If this crud was released on the PS2, I would bash it all the same. I don\'t pick favorites in a console war, I pick games, plain and simple.
As for IGN\'s impressions of DOA3, they said the graphics are great, the control was good, meaning responsive, and the physics were great as well. I commented on all those things, except the controls and IGN and I agree with all those impressions. They never commented on the other fighters nor did they say how the gameplay was so great. They merely said that moving up and down is done with a double tap on the d-pad rather than switching to the analog stick. Anthony is absolutely right about that, but where\'s the gameplay difference from DOA2? New moves are almost expected with a "sequel" as are new characters. At least Capcom VS SNK 2 implements an all new groove\\super system WITH new graphics and NEW characters.
Link:
http://xbox.ign.com/news/38337.html (9-14-01)
IGN drools over graphics in almost ALL of their previews, but that\'s what most previews are expected to do. We can all remember the Bouncer right? Or ZOE? Or Luigi\'s Mansion? Or so many other games that were hyped up and spiraled straight to hell. Now we can remember Munch and DOA3 for trying to be gameplay marvels and coming up terribly short, or at least I will be, who knows what you all will think. Still, my opinion stands.
The problem with Dead or Alive at the show? Everyone\'s so busy trying to show off their moves with their favorite characters that no one\'s given a second look to the new fighters in the game, save for Christie, who seems to get some play -- mostly due to the cool white hair. It\'s a good way to see the game in motion, however, as any possible window to be broken and edge to fall off of is being tested in the short time limit fans have to play the game.
Show off their moves with their favorite characters? You mean this game play so much like DOA2 in its nearly complete form that it retains the same combos as before that still work on all gamers? Hmm... and in that article, IGN gushes all over the new levels... I already said the graphics are great, my problem was with how the game played.
Link:
http://xbox.ign.com/news/39110.htmlThat was from TGS by the way. Still doubt what I have said? Grain of salt you say? It\'s cool. No love lost between us man, I encourage you to wait and see like I do with everyone though.