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Author Topic: Random Nintendo rant (I was bored, OK!?)  (Read 4507 times)

Offline QuDDus
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Random Nintendo rant (I was bored, OK!?)
« Reply #15 on: November 03, 2001, 05:47:06 AM »
Quote
Originally posted by Clyde
i think you are a bit confused

everytime you mention innovation, exhange the word nintendo with the word SEGA

they are the ones that pushed the envelope time and time again, nintendo would wait, and then copy thier ideas


tHAT Kind of reminds me of sony.  Wait that is just about every freakin company I am sad to say:(  But sega has always pushed the envelope and have been copied.  Without out sega where would great button smashers like doa and Tekken be?? Where would we all be??:eek:
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Offline EmperorRob
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Random Nintendo rant (I was bored, OK!?)
« Reply #16 on: November 03, 2001, 08:07:04 AM »
"Nintendo" and "innovation" don\'t belong in the same sentence unless invonation just got a new entry in the dictionary that says-

innovation (en-no-vah-shun) - making sequels for fags
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Offline JediMaster
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Random Nintendo rant (I was bored, OK!?)
« Reply #17 on: November 03, 2001, 10:38:58 AM »
Innovation-The indroduction of something new (http://www.webster.com)

Tell me why again Nintendo is not innovative.
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Offline AlteredBeast
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Random Nintendo rant (I was bored, OK!?)
« Reply #18 on: November 03, 2001, 11:04:39 AM »
Duck Hunt wasn\'t the first console light gun game, and Donkey Kong is a Rare property, with no innovation IMO.

Super Mario Brothers certainly wasn\'t the first platformer, but it has been copied the most.

Kid Icarus? guh? non-arcade style action, innovative? you didn\'t play games before NES, did you?

Metroid - wasn\'t Castlevania before Metroid?

With Zelda being the first adventure game, you forget about Adventure, Indiana Jones and the Temple of Doom, and probably others.

Now Sega has either innovated or popularized these genres/ideas.

3d shooter - Zaxxon in the early 1980\'s. Set the standard of what a pseudo 3d shooter should be. Panzer Dragoon redefined it. Star Fox was nice, but couldnt compete.

3D Racer - Virtua Racer, nuff said. it even had like 4 camera angles, even GT3 only had 2. :)

3D fighter - Virtua Fighter. Best 3D fighter on the market. innovated the multi-leveled terrain 5 years ago, which Tekken and DOA are both using now. Now innovates eroding effects that affect the play, like the levels of pay did.

Cel shading - i know that Fear Effect, Parappa, even Dragon\'s Lair on Sega CD had cel shaded graphics, among others. But ever since Sega put their talents on it, it has exploded in popularity. Tons of mainstream graphics games are now going cel shaded, which may be good or bad in your mind.

FREE - a new genre I swear you will be seeing more of in the next few years from high end studios. Project Ego is an example of this. A game where everything that is seen, can be touched.

console online play - I am not even talking about Dreamcast here, even though that was first built in online play. Sega Saturn had the netlink which was fully playable over a network, unlike The XBand, which was dial to dial only for games. XBand was on Genesis before SNES, if it makes any difference, also. :)


shall I go on?

first 3D lightgun game - Virtua Cop, complete with moving cameras and more immersive games over previous light gunners like Lethal Enforcers.

First Racing game with moving car - Hang On, before Hang On, the scenery would move aroudn the car, making for less-than-stellar gameplay. Hang On changed all of that, forever.

First Racer with hills - think about it, how fun is it just to drive on straight aways and turns all the time, Out Run changed that. Power Drift made it better, tons better.


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Offline Bozco
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Random Nintendo rant (I was bored, OK!?)
« Reply #19 on: November 04, 2001, 09:04:58 AM »
I think Altered Beast summed it up pretty well

So there you go Jedimaster

Offline JediMaster
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Random Nintendo rant (I was bored, OK!?)
« Reply #20 on: November 04, 2001, 09:38:41 AM »
Thank you, that was to prove what genres Nintendo made, well apparently you covered that section entirely, while leaving out everything else:rolleyes:
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Offline Bozco
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Random Nintendo rant (I was bored, OK!?)
« Reply #21 on: November 04, 2001, 09:39:46 AM »
Quote
Originally posted by JediMaster
Thank you, that was to prove what genres Nintendo made, well apparently you covered that section entirely, while leaving out everything else:rolleyes:



No, he also pointed out who  made the same kind of game BEFORE Nintendo and showed how there wasn\'t any innovation

Offline M4
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Random Nintendo rant (I was bored, OK!?)
« Reply #22 on: November 04, 2001, 09:42:38 AM »
Quote
Originally posted by Bossieman
What time is it?

4:30. It\'s not late, no, no; it\'s early, early, early.

...
the earthquake hits the theater
but the operetta lingers
then the piano lid comes down
and breaks his ****ing fingers

Offline JediMaster
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Random Nintendo rant (I was bored, OK!?)
« Reply #23 on: November 04, 2001, 09:45:54 AM »
Quote
Originally posted by Bozco



No, he also pointed out who  made the same kind of game BEFORE Nintendo and showed how there wasn\'t any innovation


He left out hardware, improvements in the types of games, techniques, ect.
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.....G.....GG........A...A........M..M M..M......EEEE......C...............U......U...BBBB......EEEE.......
......G.......G......AA.AA......M.....M.....M.....E.............C..............U......U...B.....B.....E.............
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Offline AlteredBeast
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Random Nintendo rant (I was bored, OK!?)
« Reply #24 on: November 04, 2001, 11:00:16 AM »
hardware?

ok...

NES - first 8-bit out in the USA. had a slow processor and an even worse palette to choose from. SMS was faster, had better colors, better accessories (IMO), and looked cooler, also, it didn\'t break like NES did.

Gameboy - 2nd handheld on market. Dot Matrix made for some very nice blurry scrolling, while the screen was just small enough anyway without being backlight to make all other things hilarious to look at.

Super Nintendo - once again, very slow, which made for some slow games. Genesis was twice as fast. SNES had much better graphics than Genesis, which came out 3 years before it, but much worse graphics than Neo-Geo, which doesnt really help, since Neo Geo came out in 90, and cost like 600 dollars.

Game Boy Color - not really a new system, just smaller and color...barely. This became color after Game Gear, Turbo Express, and Lynx were color. Still slow, but less blurry. Still no backlight.

N64 - hard to program for since Nintendo insisted on cart use. Developers had to make use of fog and blur on many games for them to work. sound was bad and the controller was worse. Worst. Controller. Ever. Did NOT invent the analog pad, which is what kids will have you believe.

GameBoy Advance - dark, small, and colorful. whoopee. 2D is slightly better than SNES and 3D is like a gourad shaded Sega CD. Not impressive.

Gamecube - whacky controller, again. 1.5gig mini-disc DVD\'s. whats so good about that? Yay! now Madden franchises cant be saved! but at least Nintendo will make more money! :rolleyes:

what improvements in games have they made? Techniques? What, like making everything more colorful and cartoon looking? Thats frickin awesome!

I am telling you straight up, Nintendo and innovation don\'t belong in the same sentence.

Sega invented the strategy game, Herzog Zwei, another industry first, in terms of genre and internet playability.


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Offline mejilan
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Random Nintendo rant (I was bored, OK!?)
« Reply #25 on: November 04, 2001, 12:01:42 PM »
Wow... I knew it was useless responding to this thread Ryu... oh well.  I\'ll go on for a bit longer...

Oh, AlteredBeast, I don\'t need to "defend those rebuttals" but attack them.  Either way, I am not here to amuse you so much as to educate you. :)  You keep on bringing up graphics and business as your key arguments, when it is the games that matter most... here we go.

I will respond in general, without using quotes.  About all those Sega games you listed, they are not innovations so much as they are improvements over pre-existing genres.  I was speaking of the 80\'s generally, about the beginning of the modern gaming era.  Yeah, I have some experience in gaming before the crash of the industry, but admittedly, not a lot.  The NES was not my first system.  The Commodore Vic-20 was.  And about Sega in general, admittedly, they did push the envelope in many things, and quite successfully (I am, after all, a Sega fan, especially of the Genesis, when they were at their peak, IMHO.)  But while Sega successfully pioneered and even helped to redefine some of gaming in new and exciting ways, Nintendo changed gaming in its entirety.  They pretty much affected all aspects of the early gaming era, and even today continue to change the way we play games.

I only have nominal interest in the "business" behind the industry.  It is the games that I care about.  I don\'t care how or why Nintendo pulled out the best games consistently in the 8 bit era.  Be it monopoly or whatever.  They had the ingenuity and ability to charm the world with their games.  Sega did not, for whatever reason.  You say they had a stranglehold over the 3rd parties?  So what, I am focusing more on the 1st party efforts.  And Sega\'s titles simply could not, and still cannot, compare with Nintendo\'s.

Castlevania vs Metroid.  Not too sure they can be compared side-by-side, except for Symphony of the Night and Circle of the Moon of course, but Metroid definitely precluded those.  Anywho, Metroid 1 was released in 1986, and Castlevania in 87.

Donkey Kong was never a Rare property.  The Donkey Kong figure was an invention of Shigeru Miyamoto, for an arcade game called Donkey Kong (later released on Atari or Coleco [don\'t remember], Commodore, NES, etc.) way before RareWare was even around.  The DK property was licensed out to Rare in the 16 bit era for the DK Country series, and remained with them throughout the 64 bit era as well, but not exclusively.  Nintendo still has 100% ownership of DK, otherwise they would not be putting him in Super Smash Brothers Melee (you don\'t see any other Rare characters there, hmmmm?)

Zelda redefined the way we all play adventure, action/rpg games.  I have actually played Adventure and Temple of Doom, on various Commodore systems.  If I remember correctly, Adventure was a text-based game?  Please...  And ToD (if I am thinking of the right game) was more of a never-ending arcade game.  Before Zelda, there simply was nothing else quite like it.  Same with Metroid, Kid Icarus, Super Mario Brothers, etc.

Zaxxon was great, as was Panzer Dragoon.  But Zaxxon was only quasi-3D, isometric in fact, a 3/4 view.  Whether you enjoyed Star Fox or Panzer Dragoon more is moot, because I am not here to argue that my opinion is any "better or worse" than your opinion, only on the facts involved.  Either way, Star Fox preceeded Panzer Dragoon, and in fact, Silpheed on the Sega CD preceeded PD as well (although I do not remember who created that game.)

And then you go on about various 3D Sega games, all good points, but not really related to what I was talking about initially.  My point was that Nintendo changed the way we played games, from the beginning.  Over the past 2 decades, various development houses have also risen to high success, on the heels of Nintendo\'s pioneering.  Sega, is very much one of those companies.  Debating how "original" a 3D racer is (with or without hills!! *rolls eyes*) is pointless.  Games like Pole Racer and Rad Racer came way before that, and even Sega\'s Outrun for that matter.

As far as online gaming goes, it would be difficult to say that it is "innovative" since online gaming existing in various formats before that.  And we have yet to see how "successful" it will be, since no one is actually making money off of online gaming.  And there is no doubting console online play\'s inferiority over the already established PC variety.  XBand may have been available on the Genesis before the SNES, but that did not prevent its failure on either system, and it was neither a Sega or a Nintendo technology.
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Offline AlteredBeast
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Random Nintendo rant (I was bored, OK!?)
« Reply #26 on: November 04, 2001, 04:45:33 PM »
you missed my point...entirely.

Dont worry bout it though.


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Offline mejilan
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Random Nintendo rant (I was bored, OK!?)
« Reply #27 on: November 04, 2001, 09:57:27 PM »
And you have missed mine.

Not worried though... ;)

But, you didn\'t even give me a chance to bring up Nintendo\'s hardware innovations...
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Offline Living-In-Clip

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Random Nintendo rant (I was bored, OK!?)
« Reply #28 on: November 05, 2001, 01:01:13 AM »
Quote
Originally posted by mejilan
And you have missed mine.

Not worried though... ;)

But, you didn\'t even give me a chance to bring up Nintendo\'s hardware innovations...



Would you be speaking of...

  • The later top-loading NES, because the original models was quick to die?
  • The super-scope?
  • The power glove?
  • The tiny and very annoying camera buttons on the N64 controller?
  • The vaporware CD-addon for the Super-NES, that Nintendo decided they would need, because of the SEGA-CD?
  • The 64-DD?
  • The VIrtual Boy?
  • Nintendo using the cartridge format on the N64?

Offline mm
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Random Nintendo rant (I was bored, OK!?)
« Reply #29 on: November 05, 2001, 01:38:40 AM »
AlteredBeast


over the course of this thread, you are my new hero
yer love of sega may rival mine

heres a summary for anyone who wants to avoid the drivel and blind ignorance of alot of this topic

sega = true innovation
nintendo = true copier



*edit*

ROFL! almost forgot to poke fun at nintendo for the virtual boy that was mentioned above.  poor nintendo, without the support of millions of small children and thier parents mis-spent money, they would still be a trading card company
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