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Author Topic: Gamecube not as powerful as ps2?!?!?!!?  (Read 2466 times)

Offline rastalant
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Gamecube not as powerful as ps2?!?!?!!?
« on: December 18, 2001, 12:11:07 PM »
http://cube.ign.com/news/40543.html




If you read the thing they keep asking the guy at gekko(ibm guy) how does gamecube compare to the Emotion Engine.  Not one time did he say its more powerful, he kept saying there to different to compare.  Hmmmmmmm.......makes you wonder if a he couldn\'t answer the question is gamecube more powerful than ps2?  From the looks of it well.............  Whats your thoughts on this.........;) ;) :cool: :cool::bounce:
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Offline Metal_Gear_Ray
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Gamecube not as powerful as ps2?!?!?!!?
« Reply #1 on: December 18, 2001, 12:12:35 PM »
its simple

ps2 = polygon monster

gamecube = texture monster

xbox = crushes both systems in both areas
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Offline rastalant
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Gamecube not as powerful as ps2?!?!?!!?
« Reply #2 on: December 18, 2001, 12:26:40 PM »
Quote
Originally posted by Metal_Gear_Ray
its simple

ps2 = polygon monster

gamecube = texture monster

xbox = crushes both systems in both areas



So true xbox is a beast.  As for as gamecube I still don\'t see why they call it teaturezilla.  If you want teatures just look at halo, nfl fever, project gothem, and doa3.
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Offline Metal_Gear_Ray
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Gamecube not as powerful as ps2?!?!?!!?
« Reply #3 on: December 18, 2001, 12:32:53 PM »
I agree, I haven\'t seen very hi-res textures on GC yet (except for Rogue leader)
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Offline Dajona
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Gamecube not as powerful as ps2?!?!?!!?
« Reply #4 on: December 18, 2001, 01:03:11 PM »
The the is that the EE is probably the most powerful frocessor out of all of them.  The problem is that\'s it\'s forced to do alot of effects that Nintendo Flipper GPU and Xbox\'s NV2A do through hardware thus leveling out the playing field so you see that all systems look pretty much the same.

Offline rastalant
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Gamecube not as powerful as ps2?!?!?!!?
« Reply #5 on: December 18, 2001, 01:03:15 PM »
Quote
Originally posted by Metal_Gear_Ray
I agree, I haven\'t seen very hi-res textures on GC yet (except for Rogue leader)


I know I agree.......
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Offline seven
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Gamecube not as powerful as ps2?!?!?!!?
« Reply #6 on: December 18, 2001, 02:37:24 PM »
IMO, they all are about equal in terms of overall performance. GC can do things that Xbox and PS2 can\'t, whereas PS2 can do other things that Xbox and GC can\'t. Then there is Xbox that can also do things that PS2 and GC can\'t. There is no "perfect" console that maintains the eaz of development and performance of all the other consoles.

Offline rastalant
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Gamecube not as powerful as ps2?!?!?!!?
« Reply #7 on: December 18, 2001, 02:45:39 PM »
Quote
Originally posted by seven
IMO, they all are about equal in terms of overall performance. GC can do things that Xbox and PS2 can\'t, whereas PS2 can do other things that Xbox and GC can\'t. Then there is Xbox that can also do things that PS2 and GC can\'t. There is no "perfect" console that maintains the eaz of development and performance of all the other consoles.


Hmmmmmm......that is something to think about believe or not I even think ps2 has some advantages over xbox.  So I guess every consoles has its advantages, but xbox just looks the best.:D
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Offline BizioEE

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Gamecube not as powerful as ps2?!?!?!!?
« Reply #8 on: December 18, 2001, 03:03:01 PM »
I think X-Box is the most powerful...with its 80 and more gigaflops...we can\'t argue about it...

...but who cares...look at VirtuaFighter4 on PS2...it\'s amazing !!!
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Offline Bobs_Hardware

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Gamecube not as powerful as ps2?!?!?!!?
« Reply #9 on: December 18, 2001, 03:55:49 PM »
Who. Cares?

Offline seven
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Gamecube not as powerful as ps2?!?!?!!?
« Reply #10 on: December 19, 2001, 07:34:48 AM »
Quote
Originally posted by BizioEE
I think X-Box is the most powerful...with its 80 and more gigaflops...we can\'t argue about it...

...but who cares...look at VirtuaFighter4 on PS2...it\'s amazing !!!
It\'s the King ! :)


Yeah look at those 80 GIGAFLOPS!!!! and yeah, those 300 BILLIONS polygons per second are reeeeeaaaallly blowing me away!!!!!!!!!!! :rolleyes:

yep, Mircosoft. You\'ve done it again.

Offline BizioEE

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Gamecube not as powerful as ps2?!?!?!!?
« Reply #11 on: December 19, 2001, 09:04:55 AM »
Quote
Originally posted by seven


Yeah look at those 80 GIGAFLOPS!!!! and yeah, those 300 BILLIONS polygons per second are reeeeeaaaallly blowing me away!!!!!!!!!!! :rolleyes:

yep, Mircosoft. You\'ve done it again.


Don\'t get me wrong...PS2 is a great machine and probably will remain my favourite console...but I have to admit that X-Box can do better graphics and sound...and it\'s a must with one year and half of advantage...it\'s how technology works...
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Offline Watchdog
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Gamecube not as powerful as ps2?!?!?!!?
« Reply #12 on: December 19, 2001, 09:48:48 AM »
I agree with BizioEE, the xbox can do anything the PS2 can (graphically) and then some--it\'s just the advantage of being newer hardware.

Seven, one of the biggest PS2 zealots around here, will have you believe otherwise.
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Offline seven
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Gamecube not as powerful as ps2?!?!?!!?
« Reply #13 on: December 19, 2001, 02:47:48 PM »
Quote
Don\'t get me wrong...PS2 is a great machine and probably will remain my favourite console...

BizioEE, since you also understand a lot of technical stuff and participate in the technical posts, I would have expected more of your reply. My post had nothing to do with PS2 for one, but all about Microsoft\'s great marketing to make their console look to be the "ultimate" machine in raw performance. Sadly, it seems to be working, even with you.

What makes me think that? Look at what you posted:
Quote
I think X-Box is the most powerful...with its 80 and more gigaflops...we can\'t argue about it...

80 GFLOPS. You got to be kidding me right? Are you telling me that the Pentium III in the Xbox does 80 GFLOPS? Or maybe the beefed up Geforece 3 in there? HAHAHA.. please...

If the Xbox was really to process 80 Giga-Floatingpoint Operations per Second (compared to the EE\'s 6.2), then I really wonder why the Xbox can only do 125 mio pps (or 300 for that matter). That must be the most complete bull**** I have ever heard.

Like I said, what ever Microsoft is publishing on big numbers is sure paying off. Got to give their marketing credit. :(

Quote
but I have to admit that X-Box can do better graphics and sound...

Admit? Admit what? That current Xbox titles look better than current PS2\'s titles? I won\'t deny that the Xbox has some really beautiful games (DOA3 being the one), but  judging the hardware\'s capability on 1 game which utilizes the Xbox more than any other fighter on PS2 is sad. Is it fair to compare it? If you want to compare games, compare them by genre. DOA3 might be the best looking fighter on any platform right now, but to what are you comparing it? The rushed TTT on PS2, the port DOA2: Hardcore? Be fair man. I ain\'t denying that DOA3 looks great, but at least be fair when you comparing it to games on other platforms.

Quote
and it\'s a must with one year and half of advantage...it\'s how technology works...

Yeah, look what they managed to do with 1 1/2 years of time... If you\'re so wise on about how technology progresses, explain to me what leap there is in technology on
a.) a PC (x86 based) in a time period of 2 years,
b.) and then also tell me how big that leap is on Xbox (a very PCish platform), compared to PS2 (unique architecture).

I for one am very interested.

If you\'re wondering what I am on to, it\'s easy; what makes the Xbox so much newer in terms of technology? Can it be compared to how a PC progresses in 2 years?
And WHEN will people finaly get it that PS2 is totally new and takes more time to master than a easy "PC-Console"? The PS2 gives the developers freedom, but with that freedom, comes also the sacrifice of making it very hard to learn. So I am not necesserally saying that PS2 beats Xbox just because of it\'s new and unique architecture, but that it should be considered. Saying that it\'s better because it\'s newer is a moot point. If you still think so, then explain to me why Mac\'s are considerally better for graphical stuff than new PC\'s? -Just something to think about.

Quote
I agree with BizioEE, the xbox can do anything the PS2 can (graphically) and then some--it\'s just the advantage of being newer hardware.


anything? It\'s funny that I hear a lot of developers saying that the PS2 can master weahter-like effects better than the other consoles. Since the EE and GS also give the PS2 more freedom (it\'s harder, but if you want to achieve something and you\'ve got the talent, it\'s doable), I am sure developers will be able to do certain things that aren\'t possible on Xbox. But anyway, here\'s something interesting and although it\'s from IGN, it\'s still to make you wonder:

  • Test Drive:

"The textures in the PS2 version are actually identical to those in the Xbox version, and the PS2 engine uses a few reflection effects not found on the Xbox (although the bump-mapping, pixel shading and the like are unique to Microsoft\'s system)."[/i]

  • Silent Hill 2: where did the grain effect go? Might be due to other reasons (but doesn\'t necesserally have to), it still makes you wonder.


Quote
Seven, one of the biggest PS2 zealots around here, will have you believe otherwise.


And Watchdog the probably best example of blind ignorance. Ey Watchdog, I\'ll remember your remark about how Xbox can do anything PS2 can...

Offline Watchdog
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Gamecube not as powerful as ps2?!?!?!!?
« Reply #14 on: December 19, 2001, 08:28:46 PM »
Seven, unlike you I am not threatened by the xbox.

Grow up man.

__________
anything? It\'s funny that I hear a lot of developers saying that the PS2 can master weahter-like effects better than the other consoles.
__________

Funny, I\'ve never heard this, nor really seen this.  Nothing that I haven\'t seen on xbox: I\'ve seen rain fall on the PS2 and xbox, I\'ve seen blizzards on both consoles, high winds...couldn\'t relly tell a difference.  It\'s just particle effects and all next gen systems can do them.

__________
Since the EE and GS also give the PS2 more freedom (it\'s harder, but if you want to achieve something and you\'ve got the talent, it\'s doable), I am sure developers will be able to do certain things that aren\'t possible on Xbox. But anyway, here\'s something interesting and although it\'s from IGN, it\'s still to make you wonder:
__________

Actually, the xbox archetecture give WAY more freedom--that\'s the whole knock against the PS2--you have to program with the RAM constraints, streaming and dual archetecture.  The xbox leaves everything open, gives devs options, that\'s why everyone likes it so much.

If you take these same talented people and put them on the xbox, they\'ll produce better looking and sounding games.  


_________
Test Drive:
"The textures in the PS2 version are actually identical to those in the Xbox version, and the PS2 engine uses a few reflection effects not found on the Xbox (although the bump-mapping, pixel shading and the like are unique to Microsoft\'s system)."
_________

Yeah, and if both systems did a port of Double Dragon the textures would be identical too--what\'s your point?  Test Drive doesn\'t have the world\'s best textures.  It\'s one game, one developer, one engine.  You are saying the xbox couldn\'t do the reflection effects?  C\'mon, get your head out of your ass.

_________
Silent Hill 2: where did the grain effect go? Might be due to other reasons (but doesn\'t necesserally have to), it still makes you wonder.
_________

The grain is there--you get the option to turn it on or off.  Play the game, read a review/preview--don\'t go making blind assumtions.

And the xbox can do anything the PS2 can--I judge by the facts, by what devs say and what I see.  Ports usually are terrible games, marred by bad framerates.  Yet, when a EA, a dev notorious for bad ports, ports to GC and xbox, framerate issues and bad textures go away.  And these are from inferior consoles?

Look at the people here that have ACTUALLY PLAYED THE XBOX (read: you haven\'t) they say the same thing I am--it\'s more powerful.  Look at Brute Force and Project Ego or Halo and DOA3--take your pick.  The fact of the matter is that PS2 can\'t compete graphically--the xbox chip is more advanced, can do things hardware that PS2 has to do software (5.1, bump mapping, etc)--and this is the very least.

It annoys me to respond to your posts because I come off sounding like an xbox fanboy.  How can you go on this crusade when you have no one that agrees with your "theories"?  Remember a little while ago when I actually cared enough and dug up articles that systematically "proved" (I know you can never prove anything, but at least I found people who share my viewpoint) every point of yours wrong?  Where did your promised articles that backed up your points go?  Maybe I missed that responce.  I do remember you saying something like "biased article" or "they don\'t know what they are talking about" or something of that sort.  I guess we should believe you then. Hmm.

I\'m done, but here\'s a tip: buy the xbox like I and many others here did, you might not be so stubborn or closeminded then.
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