This was posted on the CloudChaser/XenGamers forums by chronic100:
I ripped this off Ign. Some pages were blocked (you need to be an igninsider to read, but I ripped those too).. enjoy.
IGNcube: Why the Star Fox Adventures delay to September?
Perrin Kaplan: Perfection. Have you ever known us not to change release dates on games in search of absolute perfection? You\'ve seen Nintendo do this lots of times. It\'s the GoldenEye syndrome. So I think what gamers will get is a great product, and Miyamoto has been spending a lot of time on it. I\'d love feedback from you guys when it launches and you see what it has become.
IGNcube: So this type of delay won\'t befall Eternal Darkness: Sanity\'s Requiem as well?
Perrin: No.
IGNcube: Definitely not?
Perrin: Definitely not.
Jim Merrick: Hasn\'t it happened enough?
Perrin: Eternal Darkness is on schedule and Denis Dyack is half-dead [laughs].
IGNcube: He\'s been working his ass off.
Perrin: We love Denis.
IGNcube: You guys seem to have a lot of titles for the end of the year.
Perrin: I\'m so glad that you say that. It\'s been really quiet for the first couple months of this year, and we know that you guys think that. It\'s typically a slower time of the year and we\'ve been stockpiling some quantity that\'s ready to go. And we actually have probably the strongest back-half lineup in numerous years. I frankly think much better than our launch. There is a lot coming and I think you guys will be very happy.
Nintendo of America has absolutely hammered our parent company to death. It\'s been pummeled. So it\'s taken them about six months to get it together, but they have.
IGNcube: Can you tell us if there multiple Zeldas underway?
Perrin: No.
IGNcube: It\'s just the one that\'s been shown then?
Perrin: What you thought is not exactly quite accurate. [Editor\'s note: we previously inquired about the possibility of a Zelda compilation featuring Ocarina of Time, Majora\'s Mask and Ura-Zelda.]
IGNcube: Really? So then there is something like that happening?
Perrin: Not necessarily.
[laughter]
IGNcube: Well that clears everything up.
Perrin: Wait -- let us go into conference. [Leans over to Jim Merrick and whispers into his ear for a moment].
You\'re going to be happy. Don\'t you think, Jim? Your Zelda fix will be fixed for sometime.
IGNcube: Will the Zelda that we saw unveiled at Space World 2001 launch this year?
Perrin: Mr. Miyamoto would like to launch it this year. That\'s the plan. But he\'s a perfection nitpicker. He picked Pikmin until it was picked to death. The end result is great. So I can tell you that\'s his plan, but, you know, once he gets himself all the way into it...
And I know you guys weren\'t 100% into the anime-styled Zelda he debuted at Space World, but it is really hard to do. It\'s quite complex. What do you think about playing a Zelda that looks like that?
IGNcube: We don\'t think anybody had a problem with the cel-shading, it was more the design of Link. He looked like a stained glass freak.
[Laughter]
Perrin: Stained glass freak. I\'m going to pass that along to Miyamoto -- he\'ll like that.
Seriously though, we\'d be interested to know what you guys think when Zelda launches. Miyamoto\'s interested in getting feedback. He went with his heart\'s desire on it, which is the best thing for an artist to do. Of course, he got a lot of positive and negative feedback when the game was first shown, particularly at Space World. And it takes a lot of confidence when you get mixed messages to go forward with it. Especially since the responses for his games are almost always unanimously great.
NOA\'s Perrin Kaplan flexes her muscles for the camera.
He\'s being real bold. I mean, he was bold in doing Pikmin. He put his butt on the line. We were nominated for Pikmin as one of the top five games of the year last night. But Grand Theft Auto 3 won. You know, killing prostitutes is probably better than saving cute little things.
IGNcube: Well that might be something nice to add to the next Pikmin game.
Perrin: That\'s true. If the Pikmin squirted blood, would that have been better?
IGNcube: Oh, definitely. Okay. So what is up with the relationship between Rare and Nintendo?
Perrin: Nothing. The status is the same as it\'s always been. But as you know, relationships evolve. I can\'t tell you what\'s next, but we\'ve got good stuff coming from them this year and there\'s more that you will see.
IGNcube: Will Rare remain an exclusive second-party for the foreseeable future, as in the next few years?
Perrin: For the foreseeable future, yes. But you also have to ask what it is that they want. As they have developed over the years into a deeper developer and publisher, I think their business desires may have changed a little bit.
Jim: We have what we call a pseudo-publishing relationship with them now. As Rare has grown tremendously in recent years, some of the games are published under the Rare label and others under the Nintendo one.
Perrin: They\'re not really a second-party.
Jim: Would they become a true third-party? I don\'t know. It\'s not that far away. But they don\'t have quite the publishing resources that a traditional publisher does today. But they are evolving.
Perrin: You see a changing and maturing of the business all the time, but we will always have a good relationship with Rare.
IGNcube: So Microsoft isn\'t buying the company then?
Perrin: Not as far as we know. Maybe you can let us know.
[Laughs]
IGNcube: Will Wave Bird release in different colors?
Perrin: As far as I know it\'s just the silver. I think they want to see how it sells first. We always tip our toe in that way.
IGNcube: Sega can\'t seem to release PSO until Nintendo releases the GCN modem. Is there any plan to accommodate the company or do you want to wait to launch the device with your own product?
Jim: We\'re working really closely with Sega and Naka-san. They need the modem to support PSO and we have it -- it\'s ready to go. We would like to launch with more than one title, I think. It\'s hard for PSO to go out there and go it alone. It\'s a great game, but it makes a high barrier to entry when you have to buy a modem for it as well. So we\'re working with Sega and a couple of other partners to try to find a way to create a critical mass, enough games to make it worthwhile. But on the other hand PSO is done, it\'s just sort of waiting to go. It\'s an ongoing debate.
In terms of Nintendo, we do not have a first-party game that we think is compelling enough to launch a modem with right now. We\'re not sure if it\'s the right time to do it. We\'re not going to say that we won\'t launch a modem without a Nintendo title, though. And at some point you\'re doing a disservice to Sega by not releasing it.
IGNcube: Sony has already announced its online plans. Microsoft, we hear, is brewing a good one. Where does Nintendo stand?
Perrin: Broadband.
Jim: Sony and Microsoft have two different strategies. Sony has made a very good announcement. I\'m not sure they have the plan behind it, but they\'ve made a good announcement. They\'re at one end of the spectrum with GameSpy and the Tony Hawk thing going on -- do your own thing. Microsoft is at the opposite end of the spectrum with Xbox Live for $14.95 a month and some unknown amount of money up front, and of that the publishers get nothing. So it\'s a good business plan for Microsoft -- not so sure it\'s good for the publisher. And I\'m also not so sure it\'s good for the consumer. I mean, $14.95 a month is fine for someone who\'s used to playing Everquest on the PC, but for the console gamer we\'ll have to wait and see.
Nintendo, though, is not going to jump in just because Sony and Microsoft are doing something. You can\'t compete by following others.
Perrin: Yeah, they didn\'t do Pokemon did they?
[Laughter]
IGNcube: What\'s happening with the Triforce hardware?
Perrin: More to come on that. Keep your ears open. There\'s definitely more to come.
IGNcube: What\'s to come?
Perrin: What\'s to come. Like I\'m going to tell you. Your tip is that there is more to come.
IGNcube: Oh, more to come? We\'ll look into that.
Perrin: It\'s good. Actually, some neat things will be announced in the next 12 months that really have to do with people wanting more of Nintendo\'s best games and us coming up with ways to achieve that. The EAD team is just maxed out right now. We have the largest resource of any company and still it\'s maxed out.
IGNcube: We only know of a few games EAD is working on.
Perrin: Well, they\'re perfectionists. And they are working on some other things.