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Author Topic: INCREDIBLE New Project Ego/Fable Screens  (Read 2796 times)

Offline Kituka
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INCREDIBLE New Project Ego/Fable Screens
« on: March 28, 2002, 09:39:06 AM »
Wow, adventure/action games this generation of consoles are just phenomenal! Ico, then this....I love it!

Anyways, these are poorer-quality scans, so take that in note.

Here\'s the link:

http://pub37.ezboard.com/fgamingageforums2frm0.showMessage?topicID=18312.topic

Look at those forests...and one of the oceans...WOW!!!

PS2 and Xbox are really a gamer\'s dream come true!

Offline Blade
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INCREDIBLE New Project Ego/Fable Screens
« Reply #1 on: March 28, 2002, 10:02:17 AM »
Looking sharp..

Project Ego is pretty much the only reason I ever considered getting an Xbox.

Let\'s hope it lives up to Molyneux\'s claims of "best RPG ever". That game is the "Zelda killer", if anything.
Blade
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Offline Chrono
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INCREDIBLE New Project Ego/Fable Screens
« Reply #2 on: March 28, 2002, 10:07:23 AM »
thats all fine and dandy, but if its anything else like black and white it will be a disapointment.. also
WHEN is the game being released, it better be soon to save the xbox

Offline Kituka
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INCREDIBLE New Project Ego/Fable Screens
« Reply #3 on: March 28, 2002, 11:09:46 AM »
A MUCH better link. All of the screenshots are thumbnailed here, and there is a developer description of each picture.

http://planetxbox.com/projectego/

That ocean blows me away! And it\'s not even a very good scan.

Offline Heretic
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INCREDIBLE New Project Ego/Fable Screens
« Reply #4 on: March 28, 2002, 11:34:26 AM »
:sleepy: Huh?

I\'ve read the previews and still don\'t get why people are so excited about this game. Dig a hole, plant a tree, watch it grow. Go anywhere, do anything you can think of, see your character get old and wrinkly. Here\'s the scope fellas, I\'ve been doing that the whole time this game has been hyped.

I\'ll wait to see if there is any post hype before I begin to care. Call me an xbox basher but I just don\'t understand what all the buzz is about for this one.

Offline Watchdog
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INCREDIBLE New Project Ego/Fable Screens
« Reply #5 on: March 28, 2002, 12:27:20 PM »
It\'s an RPG.  And by the sounds of it, one of the most detailed and persistent ever.  It deserves hype, but I\'m going to wait and see too.
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Offline Knotter8
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INCREDIBLE New Project Ego/Fable Screens
« Reply #6 on: March 28, 2002, 12:52:02 PM »
Wow, those screens sent me in a romantic mood:shy:
Takes me back to those day I still had a gf. :(  
Anyway notice the 3rd pic. It says Forest at local detail;
they must use some system to let it decrease if distance
increases - clever. But yeah, pretty visuals don\'t just
make a great game.
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Offline Ryu
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INCREDIBLE New Project Ego/Fable Screens
« Reply #7 on: March 28, 2002, 01:12:07 PM »
Plant a Tree, watch it grow...
Build a house, watch it become decrepid...
Start a new life, become anything you want (bum, warrior, etc)

That\'s all fine and good, but here\'s MY question...

Why do I want to play it?  Yes, exploration is fun, but if there\'s no point, then why bother?  Besides that, I can become a bum and not do anything, then what happens?  What\'s the purpose?  FFX has Sin (Syn?), FF7 had Sephiroth, Vagrant Story started as a murder mystery, Chrono Trigger... all the great RPG\'s had great stories and great settings as well as great villains and great purposes that made you want to continue with the game.

Just what point does Project Ego have?  Simple questions should have simple answers, and I don\'t want to hear some stupid quote from PM saying "How great my game will be!!"  whatever.
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Offline 182Ways
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INCREDIBLE New Project Ego/Fable Screens
« Reply #8 on: March 28, 2002, 01:19:32 PM »
This is one of the few Xbox exclusives that has caught my attention.  If the game does well and actually delivers on the majority of what it promises, I\'ll probably be enticed into a purchase.

Though, like many others, I\'m a bit too skeptical right now to get excited over it.  Far too many games have not been able to provide the type of experience that was "promised," and I can\'t help but feel that EGO will be the same.

But I hope it turns out well.  It\'ll serve as a good reason to buy a new console.

Offline IronFist
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INCREDIBLE New Project Ego/Fable Screens
« Reply #9 on: March 28, 2002, 01:33:14 PM »
There are supposedly going to be 3 points in the game that are unavoidable.  In these parts, like 10 or 20 years will pass.  So you start out as a kid, then you reach one of these points in the game, then you continue playing but it will be 20 years later.  I am guessing that these three parts are going to be the only real driven storyline areas, so I too am a bit sceptical.  I mean, how much fun can doing random things really be if they are not important to the storyline?
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Offline Ryu
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INCREDIBLE New Project Ego/Fable Screens
« Reply #10 on: March 28, 2002, 01:44:06 PM »
Unavoidable?  Umm... I\'m guessing the points will adjust to your current life style right?  I think because I don\'t see how it can be done in the vein that he has described the game, I find it hard to believe that this will be the end all be all of RPG\'s.  I mean, think about it for a second...

Do anything, go anywhere, but 3 points confine the entire story?  How fun is that?  Do anything leading up to the points and then what?  It just sounds too unbelieveable to even be concieved of as fun.  Black and White was fun... Being God was rather innovative, but there was a definite story, definining parameters, a central goal... I don\'t see that with a game that labels itself as "go anywhere, do anything."  At the risk of alienating the entire Shenmue crowd, I will say it sounds very similar to that respect of how Yu Suzuki boasted about the title.  Go anywhere and do anything just isn\'t fun unless you have the purpose and gameplay to back it up.

Shenmue had some of that, but I must be even more skeptical about Ego and how it has been presented so far.  Shenmue was a murder mystery and everything you did was to get to your father\'s killer... What point can there be in a game that boasts you can go anywhere and do anything?  Going anywhere and doing anything in Shenmue can only be fun for so long... I\'m sure everyone knows what I mean by that.
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Offline Metal_Gear_Ray
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INCREDIBLE New Project Ego/Fable Screens
« Reply #11 on: March 28, 2002, 03:51:39 PM »
amazing

xbox is the first console that can do proper vegitation

now imagine FF with this kind of GXF!
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Offline IronFist
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INCREDIBLE New Project Ego/Fable Screens
« Reply #12 on: March 28, 2002, 05:33:22 PM »
Proper vegitation?  You mean the grass and weeds?  FFX had a huge area filled with tall grass, TTT had a level with weeds, and (iirc) Jak and Daxter had grass and weeds to a lesser extent.  The only difference is the developer of Ego (What is it, the Big Blue Box?) are actually focusing heavily on these details, and spending the time to "plant them" in specific areas.  I will not deny that it does look nice, but it isn\'t something only the Xbox can do.

EDIT: I just rememberd a couple more.  ICO had some areas where there was a lot of grass standing up.  And Outcast II has "proper vegitation" by the truckload; even to the extent of Project Ego. (example1,example2)

It is going to be hard for this game to live up to the hype.  I will have an open mind until I know more about it, but I am not too excited for it yet.  This is probably the biggest game announced for the Xbox, kind of like MGS2 was the biggest game announced for the PS2.  If it bombs, I expect the Xbox to go with it.
« Last Edit: March 29, 2002, 01:39:15 AM by IronFist »
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Offline Watchdog
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INCREDIBLE New Project Ego/Fable Screens
« Reply #13 on: March 28, 2002, 07:39:47 PM »
I played Diablo 2 for two years.  Sure it had a story, but after killing Diablo for the 100th time I didn\'t really care.  Story isn\'t everything, actually, when was the last time a video game had a story that was actually compelling?

The fact of the matter is that plots always revolve around the same things, always pitted against seemingly insurmountable odds, yet theprotagonist always seems to be walking away from something that was once impressive but now is buring...

Boring.

The fact of the matter is that these people are video game designers, not story tellers and it shows.  An please don\'t give me FF7 is thebest story ever told becasue I\'d advise you to read a book.

What Ego needs is compelling game play and interesting characters.  Beyond that I could care less ifthe world is in peril and I\'m its last chance.
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Offline Ryu
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« Reply #14 on: March 28, 2002, 07:56:46 PM »
Alwl because I mentioned another RPG, you have to nitpick that one particular game.  Shenmue was a much better example and I stated so.  Gameplay is a great thing to have, but when it comes to an RPG, the story is just as important.  RPG... Role Playing Game... puts you in a new role with a new goal, I thought that was the whole point and I don\'t see how that can be boring.
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