Firing Squad MUCH prefered the xbox.
PS2 and xbox are not on par.
May I remind you that this isn\'t a PS2 vs Xbox debate? I remember you making a "very" intelligent remark about how
"arrogance that lead to the design and bad engineers (later to be changed by you to misguided engineers)." I fail to see what this has anything to do about which console is better, holds more power or what ever. Me bringing up firingsquad, Arstechnica and those few articles had nothing do with any comparasments, but just to prove that there are sites that rave about the PS2\'s architecture or see its potential. It\'s funny how you drift of to this lame comparasment topic again... nice job, again, for changing/twisting topics.
Who\'s talking about PSX?
Bad memory, huh? Let me requote some stuff out of your post from page #1 that got us to PSX:
With Tosh\'s design, people took so long to figure it out, that there was no time for a dissenting viewpoint because the hype machine was in full swing and everyone was obsessed with Sony. If they wanted to please developers and customers they would have went with known archetecture and not alienated their developers. It wouldn\'t have taken almost 2 years for the machine\'s potencial to be realized. But Sony didn\'t care because they knew the devs and the public would come because where else would they go? This is arrogance (and burgeoning on monopoly).
I replied:
It\'s funny how you talk for developers, yet you complete forget the fact that a lot of them wanted a design that let them to code on the metal during the PSX days. You make it as it\'s all Sony who forced their hardware on all developers. Yeah, lets blame Sony. Sony actually did a good thing and as PC enthusiastic sites show over the net, the PS2 hardware has been well received by those developers. Developers actually like the PS2 hardware due to its nature giving freedom and letting developers really explore the metal. And where would we be today if everyone chose to stay on the x86 architecture? It is clear that as a software engineer you have to always learn new technologies, new programming language and new hardware.
You of course replied in the typical maner by saying:
I think it\'s funny how you make things up. (..)
I replied saying that I wasn\'t going to dig up articles that are a few years old. You then brought in our last debate (one of our first) where you said something about some interviews and articles that I brought up. That debate was specifically on PS2 vs Xbox. The debate however above, had nothing to do with PS2 though - but all about how PSX devs wanted more freedom and challenges which Sony took into consideration when designing the PS2\'s core. That proves enough that Sony did not force their hard and "evil" architecture on the developers. And even if you don\'t change your mind: every game-company has the choice which system to develop for. Bashing on PS2 behind this reasoning is pathetic.
And no this discussion was about monopolies originally, then you in your illogical ways said Sony was not a monopoly because they innovated with the PS2--lol. I said innovation has nothing to do with monopolies, it was arrogance and bad engineers. Ryu then said they weren\'t bad engineers, I agreed and ammended my comment to say misguided engineers--we both agreed. You of course argued. I explained what a monopoly really is. You of course argued and continue to do so.
Have we been following the same arguement? I don\'t think so. As I explained above already once, I just replied to RichG who said that Sony has a monopoly and made some "flawed" assumption to why he thinks so and what the PS2 launch had to do with it. My quote about the innovatice architecture was just a reply to prove otherwise. Has this got to do anything with monopoly? I don\'t think it\'s far from it - I still stand behind my original reasoning: a company who has a monopoly will spend less cash on "innovation" simply because it\'s not necessary due to no competition.
If Sony had a monopoly, I very much doubt they would invest those big bucks for a innovative and expensive chip design for their console.
Devs who like PS2 archetecture = Sony\'s employees and devs they have stock in. Devs who prefer xbox = everyone else. Theres some pattern there I\'m sure of it, but I can\'t figure it out.
Let me amend your comment:
"Devs who like
Xbox architecture =
Microsoft employees and
pc-devs they have stock in. Devs who prefer
PS2 = everyone else. Theres some pattern there I\'m sure of it, but I can\'t figure it out."
Strange how I can twist this arguement, isn\'t it? But wait, maybe that\'s because there\'s 2 sides of how you choose to look at things? I personally think my arguement was better about how both sides enjoy
different positive aspects. But you of course, have to debate to a point where one is absolutely "evil" and the other one is "supiriour". :rolleyes:
I\'ve been through this a hundred times, read carefully this time: the xbox also allows for freedom of development. The xbox gives devs the choice--and you saying you can\'t be creative with the xbox hardware is completely ridiculous--what degree did you say you had and where did you get it, because your theories sound like like they originated at Sony HQ in the file called PS2 propaganda.
I didn\'t say you can\'t be creative with Xbox - to be quite precise, it was the other way around: Xbox developers can be more creative than PS2 devs. Why? Because on Xbox devs have more libraries, a architecture that isn\'t new, friendlier developmentkit and tools. As I also said (which you probably "magically" missed), is that PS2 developers have to rethink every single step of their 3d engine (if self-coded). They need to tap the VUs power and that is only by using prewritten rendering tools, or (you guessed it) Assembler, VU Microcode. No libraries they can use and no "friendly" development that ensures easy development if they write their engines on their own. Now why should this hold more freedom? Simple, instead of using libraries others wrote, you write your own that can be customized accoardingly to your 3d engine. Thanks to this way of coding (down to the level where you directly access the CPU cores), you can customize everything to your games. Hence this "freedom" PS2 developers are doing things that weren\'t thought of being possible: DTS ingame, progressive video output, no loading times, good quality textures, good image quality, AA and bump mapping. It\'s a bit like comparing Java to C/C++. Java might be easier to do more complex stuff, but if you know your way around in C/C++, you can go much deeper into your program and the results are much more impressive. Make no mistake about it though, I\'m not saying that PS2 will look "better", but the results devs might get out of a 2 year older system will be more impressive if the talent is there.
Now before you argue again that Sony gives headaches and other crap like that, let me continue: Once developers get that "learning curve" behind them and start to know the architecture by heart, they will start to play around with the system experimenting the pro\'s and con\'s of the system. For the small developers who don\'t have the resources or nerves to get that deep into that system, you still have the tools from Sony that will make development easier: Performance Analizer 2, Renderwares, C/C++ for the VU\'s etc. It\'s not as if Sony is forcing their platform on to anyone: everyone has a choice. If their not happy they either chose the wrong job or wrong company. This is simply no excuse.
And you tell me this is about on par. Give your head a shake and make sure nothing is loose up there.
PS2 and Xbox are "graphically" up to par at the moment. One might argue that \'X\' game looks better than \'Y\' game, but the differences aren\'t too much apart to really make a clear judgement. To the casual they are up to par at the moment.
And even with new libraries, the xbox is still much easier to develop for. You have absolutely no argument here, yet you manage to write on at length about it.
Where did I say that with new libraries PS2 is easier? I don\'t recall me saying anything like this? Good job twsisting arguements again. :rolleyes:
I was just backing the PS2\'s "complicated" architecture against your arguement of
Sony forcing their "hard to develop for" system onto developers.
Quote by you (for the above arguement):
But why force them? The only thing that is ultimately rewarding is a paycheck and if given a choice those devs would rather work less hard, less hours to get the same results.