Faston...I can\'t waste my time with you...you are at the same level of Bossieman and Chrono...
...I want seven...
...I\'ve just explained to all you...
""
Improved Z-Occlusion Culling: Z-Occlusion Culling has already been found in the Geforce3. But in the NV25, this feature has been improved to be able to cull more pixel while using less memory bandwidth to do it. The most of the cullings are now done by using on-chip cache to avoid off-chip memory accesses. The NV2A is able to cull 3.7 gigapixels per seconds(--->I think it\'s only in theory=that\'s why you won\'t see 3.7 Gpixel/sec in game but--->it doesn\'t mean you won\'t see more than 0.932 Gpixel/sec(if you really can draw 0.932 Gpixel/sec---can you understand?)//occlusion-detection circuitry can increase fill rate by up to 4X but the effect varies depending on whether pixels are occluded when they\'re drawn, but tends to be greatest exactly when it\'s needed most,when there\'s a lot of overdraw//so you\'ll see it at different degrees).""
They didn\'t say: the NV2a can not draw at more than 0.932!
...simply...can not draw at 3.7,which is a theoretical limit!