4 to 8 players is not a mmorpg.- Anigo
Really.. so then what is party size limit which determines weither a game is RPG or MMORPG? I\'m sure there\'s a limit to party sizes in EQ.. as when was the last time you saw a army of hundreds of players all the same group? Even if FFXI, the limit to party size is roughly 16 members.. at it\'s max.. and they\'re not even really in your party, but in your alliance.
What I see as making the game a MMORPG is a persistant world where different parties can meet up while each persuing their own goals, as well as the overall goal of the game. Yes, you could only have max 8 people per party.. but you had noumerous different partys exploring the SAME dungeon at the SAME time.. and being able to interact. That\'s what makes a game a MMORPG.. not party size.
And FFXI looks real time enough for me.
FFXI isn\'t realtime, but not quite turn based either. As soon as you target a enemy, you enter combat and your char goes into "Autopilot".. attacking automatically. You could sit the controller down and go take a piss.. come back.. and have won the battle. That\'s not real-time to me.. but it does have real-time elements via a menu where you can trade off a rounds attack for say, magic, item use, special attack.. ect.