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Author Topic: Official HALO 2 thread  (Read 16339 times)

Offline Nu
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Halo 2: The Official Thread
« Reply #30 on: November 05, 2004, 10:59:20 AM »
Framerate\'s solid during battle, still 30fps. Though oddly, it seems to dip from time to time during cutscenes.

There is one moment in the first level where there\'s this big dip, right as part of the level is being loaded. If you were following that impressions thread at GAF, Scoot mentions it(we discussed it on AIM beforehand). The game pretty much stops for a full second right after the BSP is loaded, and the action continues on as normal. This never happens again in any part of the game I\'ve seen so far.
\"Heh... You got burned.\"

Offline Ginko
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Halo 2: The Official Thread
« Reply #31 on: November 05, 2004, 12:02:56 PM »
Have you done any squad missions yet?  

How\'s the A.I.?

How many levels are there in single player campaign?

How are the new vehicles?

Use the spoiler tag, [ sp], if you feel that you\'re going to give something away.  If you\'d rather not answer that\'s cool too, I\'ll be playing it soon enough.:D

Offline THX
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Halo 2: The Official Thread
« Reply #32 on: November 05, 2004, 12:57:11 PM »
oh sorry I keep seeing the receipt grouped with that pic so I assumed the worst.  SOwwy. :(

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Offline Nu
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« Reply #33 on: November 05, 2004, 01:44:42 PM »
Quote
Originally posted by Ginko
How\'s the A.I.?

On the Covenant side, I haven\'t noticed any drastic differences.
  • Elites really take advantage of cover this time around, and seem to be a bit more careful when their shields are down. They press their backs to the wall when their shields are down sometimes, with their weapon facing the corner.
  • Elites and Grunts(I think) can scale small objects like crates or fallen vehicles in order to get higher ground on you or surprise attack you if you\'re taking cover near them.
  • Jackals dart out of the way if you\'re very close to them and pressuring them. You\'ll have to make sure you don\'t give them too much time to recover if you\'re close, or else they\'ll dash behind you and light you up with their Plasma Pistols.
  • Grunts, unfortunately, are still stupid cannon fodder. No real change, except they seem to take more damage than before... But then again, all the Covenant enemies do. So nevermind.
And your helpful NPCs, Marines, they\'re actually worth keeping alive this time around. In all honesty, sometimes you won\'t have to work to keep them alive because they work much better with you in HALO 2.
  • Marines also take cover much more often, pressing their backs to wall and dipping in and out very quickly to take quick shots at the enemy.
  • They now have the ability to drive. Honestly, they aren\'t the smartest bunch when driving, the \'hog usually ends up smoking by the time we\'re done with a quick skirmish. They aren\'t really conscious of how much damage your vehicle has taken. But still, sometimes they can get the job done just fine.
  • You can switch any weapon with your Marines. This proves very helpful in a mission involving the Prophet of Regret, you\'ll know what I\'m talking about when you get there. I described this scenario at GAF, but I\'ll run it down again: I had these two Marines following me throughout this entire level. They can die, but because of the weapons I gave them, and the way we looked out for eachother(instead of me just protecting them and fighting the Covenant at the same time). The male Marine was given a Covenant Carbine, while the female Marine was given a Covenant Particle Beam Rifle. Male Marine went head-on with me to take on Elites, while the female Marine took out Jackal Snipers and sometimes wore down the shields of the Elites ahead. They were great support, and no matter what weapon I gave them in this scenario, they used them properly... Well, I haven\'t tried giving them the Energy Sword or Rocket Launcher yet, but I\'m working on it. ;)
The AI on both sides of the spectrum work together much better than before too. Running in when others take cover, and they communicate with eachother as well.

Quote
How many levels are there in single player campaign?

I\'m not certain, but I think there are around 6 or 7 entire "levels", but these levels are broken up into campaign levels... Get me? No? Well... For example, the "Earth City" level is broken up into two seperate campaign levels. And the transition between levels isn\'t exactly made clear sometimes, you won\'t even know you\'ve gotten to a new one. Heh.

Quote
How are the new vehicles?

Not many new ones...
  • Warthog - There are two Warthog variants present in the final game; the LRV "Chaingun" Warthog, and the LAAV "Guass" Warthog. The former is the \'hog we all know and love, and the latter is the new powerful variant we saw in the E32k3 Demo. I haven\'t had much time with the LAAV, but it seems to work best against vehicles. It\'s hard to hit opponents on foot because the shot isn\'t entirely accurate, and there\'s no splash damage unless you nail a vehicle... Concerning the Warthog in general: The thing feels very different. It just doesn\'t seem to have as much weight as the original Warthog. At first I didn\'t like it, but I\'ve gotten used to it. I don\'t know how the rest of you will feel about it
  • Ghost - Not too much of a difference here. Unlike the \'hog, the new Ghost feels heavier. It rides lower, moves slower when not boosting, and when it does boost, you can\'t really adjust your path all that much. As you might have noticed in the videos from E32k3 and E32k4, the Ghost\'s weapons fire at a much faster rate than before. It can wear down people on foot quite easily, but the shots don\'t seem to freeze, and I think this goes for all plasma weapons, unfortunately...
  • Spectre - The only real new vehicle in HALO 2. Think of it as the Covenant\'s answer to the Warthog. It moves a bit slower than the Warthog at first, but when it boosts it moves at just about the same speed or a bit faster. It seats 4: Driver, 2 Passengers, and a Gunner. The Spectre\'s weapon is a very accurate rapid-fire plasma weapon that does pretty decent damage.
  • Banshee - It has received the most drastic change. The thing is just an aerial target now, IMO. It\'s so delicate, and the barrel rolls \'n\' flips don\'t really serve much of a purpose besides avoiding the Rocket Launcher\'s Target Tracking feature. It\'s very fast when it boosts though... But that\'s it. You can no longer fly backwards up into the air, if you try to, the \'shee\'s engines will kind of turn off and you\'ll plummet to the ground. That causes damage too, by the way. :p
  • Scorpion - Better. Moves slower than before, like less than half it\'s original speed, but you can take more punishment in it than before, and it\'s weapons have been improved-- it\'s main and secondary weapons both fire much faster and accurately than in the first game. Even with these improvements, because of it\'s slow speed, it can be easily boarded if somebody gets close enough.
  • Wraith - The Covenant Mortar Tank that was unplayable in the first game. It fires it\'s mortar shots very fast, and the splash damage of these shots are incredible. While it moves about just the same speed as the Scorpion normally, it can boost for like 1-2 seconds. IMO, the superior of the two Heavy Vehicles.
There are also turrets that are considered vehicles in Multiplayer. There  is a Human and Covenant variant. The Human one, most of you have already seen, but the Covenant basically fires projectiles just like the Ghost in an extremely fast constant stream. They both do the job just fine.
« Last Edit: November 05, 2004, 01:48:19 PM by Nu »
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Offline Ginko
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« Reply #34 on: November 05, 2004, 03:22:20 PM »
wow, wasn\'t expecting all that but thanks!  I like the description you gave about working with the two marines...

*drools

Offline Bozco
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« Reply #35 on: November 05, 2004, 10:16:05 PM »
Let me add to his vehicle talk.

They\'re lame and a waste of space in multiplayer.  :)

Offline Nu
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« Reply #36 on: November 06, 2004, 02:15:48 AM »
I disagree.

The Banshee is the only vehicle I\'d consider useless in HALO 2\'s Multiplayer at this point. Perhaps if the "Banshee Bomb"(...), it\'s Fuel Rod Cannon, was useable in Multiplayer it wouldn\'t be so big of a deal.

The rest are great. Ghost is pretty fragile though.
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Offline Bozco
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« Reply #37 on: November 06, 2004, 11:57:37 AM »
They\'re much harder to kill than they should be.  They turn any idiot player into a contender in kills.  That and if you hold both banshees on levels like coagulation, it\'s just really gay.

Not to mention the shoddyness, where you can run into someone and they go flying while not getting hurt.

Offline pstwo
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Halo 2: The Official Thread
« Reply #38 on: November 06, 2004, 04:41:43 PM »
God damn Nu you got the game? Nice Impressions!  :D
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Offline Ginko
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« Reply #39 on: November 07, 2004, 01:09:01 PM »
Reviews have been posted by Team Xbox, IGN, and Gamespot.  Links to the reviews are in the first post of this thread.

I\'m a little bummed out, I won\'t get to play it until later this week since I never fixed my Xbox.  I just ordered a new dvd drive for it, a philips, and it should be here Wedensday or Thursday.  I\'ll be picking up my SE Halo 2 on Tuesday so I can look at the cool case until then:D...:(

Offline Nu
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« Reply #40 on: November 07, 2004, 01:39:54 PM »
Gamespot\'s review is pretty much on target, I think they gave it the most reasonable score(though it is a lil\' high by their standards). And it\'s good to see that they point out the lil\' flaws in the story; everybody else sang praises of it without saying why.

Only thing I disagree about their review is the repetitious levels. While repetition does rear it\'s ugly head in bits and parts of later levels, it isn\'t nearly as bad as it was in the first game.
« Last Edit: November 07, 2004, 01:41:08 PM by Nu »
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Offline mm
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« Reply #41 on: November 07, 2004, 01:42:10 PM »
but it\'s close
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Offline Evi

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« Reply #42 on: November 07, 2004, 01:45:53 PM »
Quote
Originally posted by mm
but it\'s close
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Offline Blade
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« Reply #43 on: November 07, 2004, 04:19:53 PM »
God, repetitive levels again? That was arguably the worst part of the original.

Still, H2 sounds great and I\'m counting the days.
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Offline MAKAVELIUK
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« Reply #44 on: November 07, 2004, 10:33:18 PM »
Quote
Originally posted by Nu
HALO 2 runs smooth as butter on XBC too. Almost zero lag, and no leading... And that\'s with voice chat.


You lie :p

Xlink which is basically the same gives me a crap load of lag

Well it has today, don\'t know if they have problems with the servers. But say you jump and land on the ground it\'ll warp you back to where you jumped from and jump again. :laughing: It\'s also buggy... the textures will just disappear on the floor revealling the cloudy world beneath it.

 

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