Originally posted by Knotter8
Ah, c\'mon .. it\'s Nvidia who\'s treading sm3.0 steps right here right now with NV40.
When would you have the next gen come out? When sm4.0 is ready, why not wait until sm5.0? Shit, why not sm6.0?
Why wait when sm3.0, a considerable step foward, is here right now?
If they\'d, Ati & Nvidia put speed refresh GPU\'s of current gpu cores into next gen consoles that would be a major shame.
That sm3.0 is, as we speak, beginning to become standard in the developer world.
It would be very unwise for console makers to force console gamesdevelopers into that high end development pipeline within 2005 ; by which i mean : having those games ready in 05
So you think everyone should wait until sm3.0 is harnessed before anyone attempts to move foward? Or is that you simply think a few months into 2006 will give them a better understanding?
How do you think the transition from generation to generation has been? There are always new standards introduced that the developers come to terms with.
The hardware is NOT the problem. The transition for developers IS, if you have them rush it into 05.
Even though there\'ll be fancy @ss XNA and PS3 dev libraries development cycles will at least double in complexity thus effecting their bussiness model as well.
The developers who are still around have gone through these transitions before, or did you miss 8-bit, 16-bit, 32/64-bit generations? They did happen and developers had to harness that technology as well and eventually they outgrow it.
If they can\'t adapt then they\'ll disappear, something that has also happened to developers. It\'s the nature of the business.
To conclude : we should NOT use HL2 and Doom3 as measurement marks for what next gen could or should be.
They\'re OLD tech. No using them in any discussion about the potential for next gen consoles.
The Unreal3 engine however IS a indicative of some of the graphics features ( note how I do not say \'performance\' ). That engine how it is still has fairly limited Geometry.
Fair enough concerning HL2 and Doom 3 and you\'re right on the money about Unreal3 engine. The next gen ATi and Nvidia gpus are rumored in the hundreds of millions of polygons, some even suggesting close to a billion.
Considering that we are sitting somewhere around 5-15 million for this console generation I\'d say that\'s quite a leap, in fact I\'d say it\'s next gen worthy.
MS may go ahead for all I care. But they should look surprised if PS3 will do realtime radiosity on which an early bird Xbox2 will choke.
I think you\'re putting far too much emphasis on such a small gap in release times. I also don\'t think you\'re giving MS, ATi, or IBM (all partners for the Xbox 2) enough credit.
Releasing those consoles early will do neither the console companies nor the gamers nor the games developers a favor. (While the PC guys are laughing their @ss off to see any early release console age like hell compared to the next Ati or Nvidia refresh, faster than if that console had been released later).
Delaying them would do developers better? You sound like an overprotective mother or something. Also, and this has to do with what I\'ve been trying to say this whole thread, it\'s nearing that time when the industry needs to move foward. This one has been tapped. The potential for the next is looming on the horizon and seeing as how so many developers are announcing next gen products I\'d say they\'re ready.
ATi and Nvidia will be releasing PC parts derived from their next generation gpus developed for the PS3 and Xbox 2. You think ATi and Nvidia are going to magically come up with their next-next generation of technology shortly after the PS3 and Xbox 2 release? No, they won\'t. That will take years of R&D before they are ready to make the next jump.
IBM developing multi-core cpu\'s for both the Xbox 2 and PS3 ensure that the consoles are moving in the same direction as the pc industry.
There will be a yo-yo effect just as there has been since the 32-bit generation. Console comes out that is superior to available PC tech -> PC tech moves forward and eventually surpasses Console. Repeat.