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Author Topic: Let the dogs of Rampant flamers FLAME!  (Read 4928 times)

Offline GmanJoe

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Let the dogs of Rampant flamers FLAME!
« Reply #60 on: October 21, 2005, 05:04:14 AM »
Quote
Originally posted by Samwise
Wang is a funnier word. You cock gobbling piece of shit.


MWAHAHAHA! That\'s funny! I think I\'ll keep it! :p
\"Gee,  I dunno.  If I was a chick, I\'d probably want a kiss (or more) from Durst, too.\"--SineSwiper 9/23/03 (from another forum)
Originally posted by Seed_Of_Evil I must admit that the last pic of her ass will be used in my next masturbation. She\'s hot as hell, one of my

Offline Riku
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« Reply #61 on: October 21, 2005, 07:19:46 AM »
Quote
Originally posted by Samwise
Why h3ll0 thar Mr. "Bill Gates sucks my wang". I don\'t see why Xbox360 should be sooo much easier to develop for. Both consoles feature multiple cores - which some developers have said to be a pain in the ass to work with. Both have \'PC graphics cards\'. And it\'s not like MS bought off the shelf PC parts this time.

But again, why should we care. We\'ll get our games either way and they\'ll be good. Except those that suck.


There have been multiple developer accounts stating that the multiple core architecture is going to take years to harness on both machines, but that the Xbox 360 is essentially easier to makes games for.  Even Kuturagi commented that the PS3 was not built with only games in mind but as more of a computer entertainment center.  The Cell was not designed specifically for the PS3 or games but a range of electronic devices, not to mention the Cell architecture is not a standard fare.  Perhaps not as extreme a design as the PS2 but it\'s still considered to be more of an "exotic" design compared to other development environments.
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Offline Unicron!
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« Reply #62 on: October 21, 2005, 09:25:33 AM »
Quote
Originally posted by Riku
I\'m glad you could find a non-bias source there, Uni.:rolleyes:

Get me something from a third party developer saying how easy it is to make a Playstation 3 game compared to an Xbox 360 game.
Point me concrete proof of a famous developer who has had experience on previous consoles and on both PS3 and XBOX360 and its not named Team Ninja.

Offline Evi

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« Reply #63 on: October 21, 2005, 11:20:56 AM »
Quote
Originally posted by Samwise
Wang is a funnier word. You cock gobbling piece of shit.
I must also agree that wang is a funnier word.


Heh...


...wang...


... :rofl:

Offline Avatarr
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« Reply #64 on: October 21, 2005, 01:19:44 PM »
stop raping me : (

Offline Riku
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« Reply #65 on: October 21, 2005, 03:45:33 PM »
Quote
Originally posted by Unicron!
Point me concrete proof of a famous developer who has had experience on previous consoles and on both PS3 and XBOX360 and its not named Team Ninja.


There\'s one in this very thread, John Carmack with id software.  But if that\'s not enough proof for you...

Quote
People seem undecided on which of PS3 and Xbox 360 are more powerful. What do you think? Will they be very different machines to design games for?

Dave Perry: The PS3 is ultimately more powerful if you are willing to wait for programmers to master it. It\'s a bit like Path of Neo... Here we are at the end of the PS2 hardware cycle and suddenly we are the first game with Normal Mapping and we also demonstrated 1,500 Agent Smiths on screen at once. Meaning there\'s always some more juice to get squeezed out. The Xbox 360 on the other hand is much more comfortable to develop on and I expect to see programmers pushing it harder earlier. So I expect (like in a horse race) to see Xbox take off out the gate, but after a while, the PS3 overtakes. The good news is that there\'s no loser here, both machines rock.


>>>Link<<<

Quote
Are the new console platforms fulfilling what it’s makers promise?

Hideo Kojima: ...For Xbox 360, it’s a little bit more down to earth, more realistic so people maybe can join easily to start creating on the 360. Speaking about Revolution, there are still a lot of secrets and I don’t know everything but from what I heard like you could connect your portables or you could play old games, I get the impression that the developers could create games on less budget or create titles that are not super high expensive in cost. If you allow me to express the three hardware platforms in a funny example, PS3 would be like a dinner that you only have once a year or twice a year on your anniversary etc.


>>>Link<<<

Carmak (id Software), Itagaki (Team Ninja), Kojima (Konami), and Perry (Shiny)...do you need more or is that enough?
« Last Edit: October 21, 2005, 03:47:01 PM by Riku »
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Offline mm
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« Reply #66 on: October 21, 2005, 04:05:14 PM »
bottom line:


which will sell more?
:)
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Offline Knotter8
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« Reply #67 on: October 21, 2005, 04:18:56 PM »
I predict huge sales numbers for Xbox360 in the USA.

Next gen console war, will definately be more tight than current one.
\"Enemy show me what you wanna be, I can handle anything even if I can\'t handle you !\"

Offline Unicron!
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« Reply #68 on: October 22, 2005, 12:06:37 AM »
Quote
Originally posted by Riku
There\'s one in this very thread, John Carmack with id software.  But if that\'s not enough proof for you...



>>>Link<<<



>>>Link<<<

Carmak (id Software), Itagaki (Team Ninja), Kojima (Konami), and Perry (Shiny)...do you need more or is that enough?
John Carmack is best known for his work on PCs

and none of them worked on both (PS3 and 360) final kits.


As for hideo Kojima he didnt state any details nor did he work on PS3 final kits either.But he got great results in a matter of months.

Unexpected.....results.

On....beta....PS3 kits

Offline Knotter8
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« Reply #69 on: October 22, 2005, 03:56:17 AM »
Well, with all the PS3 questioning going on, Sony has been very quiet lately.
\"Enemy show me what you wanna be, I can handle anything even if I can\'t handle you !\"

Offline Riku
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« Reply #70 on: October 22, 2005, 06:08:17 AM »
Quote
Originally posted by Unicron!
John Carmack is best known for his work on PCs

and none of them worked on both (PS3 and 360) final kits.


As for hideo Kojima he didnt state any details nor did he work on PS3 final kits either.But he got great results in a matter of months.

Unexpected.....results.

On....beta....PS3 kits


Hey, you asked and I answered.  Why is Ken\'s word (a man who consistently talks bigger than he ever delivers) better than four big name third party developers?

Carmack is best known for being a good programmer.  Final kits or no, both machines are far enough along to get a good sense of how it will be to make games for them.  

I didn\'t say the PS3 was not capable of great things, the arguement here is if the PS3 is more difficult to develop for than the Xbox 360.  The answer, from the four guys I quoted, looks like a solid yes to me.

I\'m not going to waste my time on you.  I provided you with two big-name third party developers plus the ones you already know about (Carmack and Itagaki) that all support the arguement that PS3 is more difficult to make games for than the Xbox 360.  Deny it, spin it, interpret it badly, print it out and wipe your ass with it, I don\'t care.
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Offline Knotter8
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« Reply #71 on: October 22, 2005, 08:37:14 AM »
It\'s too easy to misinterpret such an interview and not look at the whole picture.

Carmack is respected and acknowledged, yet he\'s only one man, one programmer out of many.

I can recall, from years ago, Carmack\'s \'predictions/visions\' of games\' graphics for the coming decade.

Now look at the \'fruits\'/games of that vision ; Doom3, Quake IV, Prey.

They took along time to accomplish D3 ; now Carmack\'s preaching about easy/short development cycles ?

:rolleyes:
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Offline Unicron!
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« Reply #72 on: October 22, 2005, 10:01:08 AM »
Quote
Originally posted by Riku
Hey, you asked and I answered.  Why is Ken\'s word (a man who consistently talks bigger than he ever delivers) better than four big name third party developers?


I never said that I take Ken\'s word more seriously than Carmack\'s.

Quote

Carmack is best known for being a good programmer.  Final kits or no, both machines are far enough along to get a good sense of how it will be to make games for them.  

I didn\'t say the PS3 was not capable of great things, the arguement here is if the PS3 is more difficult to develop for than the Xbox 360.  The answer, from the four guys I quoted, looks like a solid yes to me.

I\'m not going to waste my time on you.  I provided you with two big-name third party developers plus the ones you already know about (Carmack and Itagaki) that all support the arguement that PS3 is more difficult to make games for than the Xbox 360.  Deny it, spin it, interpret it badly, print it out and wipe your ass with it, I don\'t care.


Carmack is mostly of all a PC developer.He is mpore comfortable in that enviromnent.XBOX360 is similar in many aspects of development to a PC( if we leave out the 3 cored) CPU and has directX support.

Carmack is not the best example of a developer in the console area

Also the difference between Carmack\'s and other statements is that he doesnt take both equally.

As for Itagaki we ve heard many idiotic statements and he even contradicts himself(also a developer who doesnt take both equally).
« Last Edit: October 22, 2005, 10:02:31 AM by Unicron! »

Offline Riku
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« Reply #73 on: October 22, 2005, 10:07:35 AM »
Quote
Originally posted by Unicron!
I never said that I take Ken\'s word more seriously than Carmack\'s.

 

Carmack is mostly of all a PC developer.He is mpore comfortable in that enviromnent.XBOX360 is similar in many aspects of development to a PC( if we leave out the 3 cored) CPU and has directX support.


Wouldn\'t this mean that the Xbox 360 is easier to develop for since it is more familiar?  

Quote
Carmack is not the best example of a developer in the console area


Perhaps not, but he has looked at both consoles and commented on them.  I believe he said something along the lines of "PS3 is a pain in my ass"...

Quote

Also the idffference between Carmack and other statements is that he doesnt take both equally.


I have no idea what you\'re talking about here.

Quote
As for Itagaki we ve heard many idiotic statements and he even contradicts himself(also a developer who doesnt take both equally).


What about Dave Perry and Hideo Kojima\'s words?  Right now the four coincide on the same idea that PS3 is more difficult/not as accessible/not as familiar (what have you) as Xbox 360 development.  I\'d be damn impressed if you could spin them all around (and it would have to be all four of them) in order to say PS3 is in fact easier to develop on than Xbox 360.  Good luck with that.
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Offline Knotter8
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« Reply #74 on: October 22, 2005, 10:28:47 AM »
It makes one wonder though about how much effort Carmack is willing to take to create something astonishing on PS3.

If he goes on record about this, he\'d be a hypocrite to NOT take equal development effort on both Xbox360 and PS3.

If he\'s not even willing to go to even lengths on PS3, as on XBox360, then we all know it\'s a pure money/time issue for him.

His (publicised) ideas about a souped up Doom3 version for PS3 already hint, imo,
money is his incentive.
\"Enemy show me what you wanna be, I can handle anything even if I can\'t handle you !\"

 

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