Well, the other thing is, portable gaming has always embraced quick gaming on the run, but similar events on the consoles have failed.
Think Wario Ware vs. the GC version sales.
If they can make the games with a long lasting reply value, it will sell well, but few people will drop 200+ on a system and another 50 for every game that they will only play 5 minutes at a time.
IGN has just released the specs, it is only a tiny bit better than an original XBox in it\'s specs and the ONLY thing it is relying on is the revmote. It will be huge in Japan, but can you imagine a driving or soccer game with the revmote? aiming the controller left to right to steer doesn\'t seem too much more than a gimmick to me. Passing the ball or shooting with the revmote doesn\'t either. Those are two of the biggest game genres in Europe and the Rev is at a big disadvantage from my viewpoint there. Sure, FPS would be awesome with the remote, but who will take the first jump? Nintendo? pfff. They won\'t have the Unreal 3 engine, as was just said by one of the leads, and other high profile games that would come out for PC and 360 (and later on PS3). So that leaves for original content for REV basically. Nothing more. Now we see how exclusivity and first party stuff is 100% important for Rev\'s success right off the bat.
Once again, it will be 90% Nintendo games sold on the system and Nintendo has never been known for their quantity, only quality. And quality couldn\'t sell 30 million systems worldwide last generation, even with the majority of third party games that went around and usually a better version than the PS2 (not the XBox, naturally) and always made for poor sales.
I am sure there are people who loved the GC and N64 and will be more than willing to wait for their Rev releases, but with such few games, how will the console sell more than 360 or PS3, which will have a dozen or so games released every month. Will have ALL the big name third party games. Will have HUGE online networks, Will have HD and BR playback (for PS3), 360 will have HD-DVD playback (via addon, more than possibly a non-factor, but still)
How does that equal success again? The funny thing is, DS is doing amazingly, but isn\'t selling as fast as GBA in the same time frame. Nor are any third party games selling amazingly. Since launch in the US, for example no game has sold over 500k, when before, on the GBA for example, 3 Sonic games sold 1 million a piece very easily and many, many other games, too.
In Japan, it isn\'t much better, but at least Tamagotchi sold nearly 1 million. Clap your hands, say yeah!