Yes, I never said being a hardcore gaming was simply watching the reviews, I also mentioned other characteristics which you conveniently chose to ignore.
Yeah that also contribute to hype before game\'s release.
Huh?
I\'m already a mod - what would I "lick some ass" for?
You\'re a fool who can\'t understand simple logic and who doesn\'t get the hint - everyone makes fun of your idiotic posts around here. Why is that? Because, you\'re an idiot.
Simple enough.
End of discussion.
I\'d close the thread - but it does have some valid points, just none that you posted.
You lick ass to show off and gain some credit from others.
I am the idiot yet you are the one that cant answer a simple question?
Hell you are using the lowest shalowest IQ logic possible yet you are judging me and anyone who doesnt have the same opinion as yours. You are the only one that used "names". Talk about maturity. Not to mention the PMs you ve sent me.
If you were in another forum you wouldnt have been a mod, you d be banned thats for sure.
I asked it before and I ll ask it again
Are there hardcore gamers that love and praise the MGS series for the reasons you cant accept?
You stated earlier MGS is a crap game. What are you trying to suggest? That just because you personally dont like it its a crap game? That hardcore gamers that praise it are actually praising a crap game? Get a clue and learn to respect others even if they dont agree with you. They are often more intelligent than you.
Is the name calling & ego bashing still going on ?
C\'mon, you guys could and should do better than that.
The thread topic is in light of the Gamespy article to discuss
wether hardcore gamers still matter or not.
Firstly, one\'s definition of \'hardcore gamer\' obviously differs
quite a bit amongst everybody here. So, what have we got here ?
- I listed some examples and game examples
- Jumpman finally listed some of his arguments about
what he says what makes a \'hardcore gamer\'
- Clips stated some arguments about that as well,
plus some of his thoughts about the state of gaming in
general
- Unicron listed his arguments about the topic & his arguments of defense for
MGS2 & it\'s fans.
- Evi & Paul just confined their arguments to the mini discussion
about one of my examples ; MGS2 & it\'s fans.
- MM & Eiksirf posted virtually nil
LIC (Eiksirf & MM) ... putting it mildly, you only posted by means of elimination ;
trashing some examples here and there and bashing the fans of these
games. Nothing but bad karma.
So then, why not contribute in a positive manner for a change and state your
games and arguments for them ?
Arguments like : what defined the \'hardcore gamer\' of yesterday....and what defines the hardcore gamer of today and tomorrow ? ; what games did they play, what games do they play now and why would those games qualify as hardcore gamer food ? Also, what do you see as hopefull developments in gaming for the future and which not ?
If you can\'t be bothered to think about this and contribute, then don\'t post or refrain from that childish flaming :fighting:
I\'ll post some more examples of what I think are good developments in gaming in general and why they may contribute to keeping gaming from a slump ;
- single player action adventures are not gonna be extinct ; games like ES:Oblivion, Alan Wake, Condemned, Indigo Prophecy etc are imho prime examples as to why online mmorpg\'s are not gonna whipe them from the planet. Hardcore gaming doesn\'t and shouldn\'t confine itself to online mp gaming. A good thing, devs still understand that. Whatever range of games they produce indirectly defines it\'s audience.
- physics in games. Yes, I\'m still reluctant like many others to buy a seperate physics accelator pci card. But, I truly applaud the latest & greatest
physics developments in games. Like any tool, it will be used by many ; some will handle it poorly others will create Great achievements with it.
This stands or falls with computational power. There needs to be at least x amount of power & efficiency to make it shine within a game. Personally I think PS3 is gonna be an opporunity for this sake ; some devs will fail, others
might excell. Using physics to expand depth of gameplay is crucial.
Nintendo\'s Rev could establish a same sort of action-reaction interactivity with it\'s human interface. Hopefully, devs will work efficiently enough to make physics and Rev control work hand in hand. Only interface renewal is imho not enough to innovate. A bit too superficial as building blocks of future \'hardcore\' gaming.
So,I think physics might pave the way for games which cater to both main stream and hardcore gamers ; If devs implement physics play in such a way that it\'s depth is \'scalable\'.
Fortunately, E3 is not far off anymore. Then we will know more.
Best post in this thread. Unlike some others this is probably the only objective post
edit: Something about what you said. It seems that although physics and other elements can be used to enhance gameplay and make gaming more immersing there are a few concerns I ve heard from many developers.
Although technology offers the chance to developers to add things they couldnt before, they are also limited by other factors. Visual detail often forces the developer to spend too much time and money to things that dont have necessarily to do with gameplay.
For example, they should spend hours on facial expressions, hours on animation to extreme detail (take Tekken for example. When a character graps another character his hands arent actually touching/ holding the other one), on physics etc because the more realistic graphics get the more out of place visual flaws will look.
Fortunately or unfortunately as I said in my first post in this thread few big developers have the time and money to spend for all aspects(graphics and gameplay).to perfect their offerings