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Author Topic: Metal Gear Solid 4: The first review is out!  (Read 62642 times)

Offline Knotter8
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Metal Gear Solid 4: The first review is out!
« Reply #225 on: July 09, 2008, 01:31:15 PM »
I posted it here first. After that, I submitted it as reader review at Eurogamer.net, which is still awaiting publishing approval.
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Offline Living-In-Clip

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Metal Gear Solid 4: The first review is out!
« Reply #226 on: July 09, 2008, 03:09:07 PM »
I wanted to read it, but it was way too long. Then I read the last sentence praising ICO and I realized that the review had to be complete crap, because ICO just plain sucked.

Offline Phil
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Metal Gear Solid 4: The first review is out!
« Reply #227 on: July 09, 2008, 03:46:42 PM »
How in the world could someone hate ICO?

That game was stunning.
Wrong. There are two other people who can.
Dark Lord Sith\'s.
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Offline Viper_Fujax

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« Reply #228 on: July 09, 2008, 04:04:11 PM »
Quote from: Phil
How in the world could someone hate ICO?

That game was stunning.


u sound suprised...

anyway, i never got around to playing ico. but i loved SotC
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Offline Phil
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Metal Gear Solid 4: The first review is out!
« Reply #229 on: July 09, 2008, 04:41:53 PM »
Quote from: Viper_Fujax
u sound suprised...

anyway, i never got around to playing ico. but i loved SotC


Yeah yeah, its LIC, he hates everything that we love and eats babies as a pastime.  Figured he\'d still appreciate it.

Anyway, I think i prefer ICO over SotC just due to the novelty of whole world they had created had started to wear by the time SotC came out.  Both are beautiful games, but ICO was just so new and refreshing.
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Offline Unicron!
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Metal Gear Solid 4: The first review is out!
« Reply #230 on: July 09, 2008, 05:39:28 PM »
Quote from: Knotter8
I posted it here first. After that, I submitted it as reader review at Eurogamer.net, which is still awaiting publishing approval.

I think I ve read some very similar comments somewhere else. I am not sure where though.

I figured it could be you


Very nice written review though :thumb:

Offline clips

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Metal Gear Solid 4: The first review is out!
« Reply #231 on: July 09, 2008, 07:56:36 PM »
Quote from: Viper_Fujax
u sound suprised...

anyway, i never got around to playing ico. but i loved SotC



Same here,...i really liked the concept of SoTc...it seemed so epic at times....and i didn\'t get around to reading knotters review... i did happen to skim over some parts and i think it\'s clear that knotter knows how to describe the game in magnificent detail...:thumb:
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Offline Knotter8
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Metal Gear Solid 4: The first review is out!
« Reply #232 on: July 09, 2008, 11:17:53 PM »
Quote from: Living-In-Clip
I wanted to read it, but it was way too long. Then I read the last sentence praising ICO and I realized that the review had to be complete crap, because ICO just plain sucked.


Poser ! It\'s clear as day you read the whole review. It\'s not longer than any gaming website review or attention span has to be at ADHD level. Nobody\'s gonna read the last sentence first.

Besides, the review has some great arguments - in similair fashion I can tell you why the Ico game is a pinnacle game.

A \'suckage\' statement coming from you, is just your extremely stubborn biased opinion. Period. You rarely care to back up your this-sucks-that-sucks statements either. And when you try, it\'s incoherent babble alltogether.

Heck, I\'d say anything Sega Sadturn sucks... and it did, because it went down bigtime. Iron man game sucked and you bought into it. Nice !
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Offline Living-In-Clip

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« Reply #233 on: July 10, 2008, 02:11:09 AM »

I also posted this a long time ago related to ICO.
[QuoteI didn\'t beat ICO today like I set out to do. There is just so much babysitting a dead looking princess I can take and I hit my limit tonight. Now, as much as I bag on ICO, I have to be fair. The game is gorgeous even by today\'s standards and I give credit to the developers for displaying the story in a different ways, instead of relying on a hundred , five mintue long cinema\'s (yes, I\'m talking about you Kojima). [/Quote]

ICO as a game sucked, in my humble opinion.

Offline Knotter8
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« Reply #234 on: July 10, 2008, 03:19:56 AM »
So you need Penny Arcade to indirectly hint to us, you didn\'t have patience for Yorda\'s npc Ai or you found it to be plain bad ?

Let me tell you ; masses of games have worse co op npc Ai than Yorda from the Ico game. Besides, even if it was that bad (which it\'s NOT), it\'s missing the point of the game :

(for it\'s time) The Ico game features a robust array of hand animated true 3D movements - in contrast to many games which still rely on an imaginary 2D grid for translation/movement within the XYZ space. For it\'s time, it outdoes Assassin\'s Creed on the same merits.

The key is the combination of that true freedom of movement (customized to) with kinetic puzzles, which become clear via carefull observation & taking hints from Yorda, plus the use of environmental props to tackle the next obstacle (throwing bombs and using barrels as weights). There\'s no "stand exactly here to trigger a on the spot climb-over-crate animation" in Ico.

It\'s essential Yorda didn\'t speak Ico\'s language as it triggers the player to \'read\' her gestures (Yorda didn\'t want to jump ? Well, it\'s because she knew a better way to get to point B, because she knows the castle, the player doesn\'t.)

Having trouble with that ? Then probably, there\'s trouble reading the real world woman as well.

She had a bit of her own will, to get distracted by the birds, but that added a bit of feminine realism to her. At
least she didn\'t fell off cliffs nor stood in line of fire like the stupid swat team from any military shooter.  

The observation of the environment tells the player the background story, each bizarre obstacle makes you wonder why the castle was built in that way and slowly you learn about the \'how & why\' the child sacrifices which the old society made, much like real world Aztec\'s did.

The puzzles of the castle are sub metaphores of the Ico story. At the end Yorda & Ico leave the manmade world (the castle) and re-enter paradise again (via the beach to the free woods). So, the game wraps up as a marvelous paradigm to the Adam & Eve story, in a reversed way.

Again, the core point is the free form true 3D moves set which integrate naturally into the very smart kinetic puzzles/level design.

Besides, my MGS4 review stands strong, regardless of me liking Ico - if you ty that together, claiming the review\'s crap ; that is failed \'logic\', a non rational underbelly feeling and going off topic. Weak.
« Last Edit: July 10, 2008, 04:01:23 AM by Knotter8 »
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Offline GmanJoe

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« Reply #235 on: July 10, 2008, 04:02:51 AM »
Got the bandana. Now it\'s time to do the No Alert run through. :)
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Originally posted by Seed_Of_Evil I must admit that the last pic of her ass will be used in my next masturbation. She\'s hot as hell, one of my

Offline clips

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« Reply #236 on: July 10, 2008, 04:04:26 AM »
Uhm....anything else you might want to add knotter?....j/k...:D....i never got around to pickin\' up Ico, even tho i have heard some good things about it...i did make sure to pick up SotC tho & the last game i bought for my ps2 was ....don\'t laugh...Obscure2 *shudder*....i was really feenin\' for a survival horror game....:(
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Offline Living-In-Clip

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« Reply #237 on: July 10, 2008, 09:56:06 AM »
Quote from: Knotter8
So you need Penny Arcade to indirectly hint to us, you didn\'t have patience for Yorda\'s npc Ai or you found it to be plain bad ?

Let me tell you ; masses of games have worse co op npc Ai than Yorda from the Ico game. Besides, even if it was that bad (which it\'s NOT), it\'s missing the point of the game :

(for it\'s time) The Ico game features a robust array of hand animated true 3D movements - in contrast to many games which still rely on an imaginary 2D grid for translation/movement within the XYZ space. For it\'s time, it outdoes Assassin\'s Creed on the same merits.

The key is the combination of that true freedom of movement (customized to) with kinetic puzzles, which become clear via carefull observation & taking hints from Yorda, plus the use of environmental props to tackle the next obstacle (throwing bombs and using barrels as weights). There\'s no "stand exactly here to trigger a on the spot climb-over-crate animation" in Ico.

It\'s essential Yorda didn\'t speak Ico\'s language as it triggers the player to \'read\' her gestures (Yorda didn\'t want to jump ? Well, it\'s because she knew a better way to get to point B, because she knows the castle, the player doesn\'t.)

Having trouble with that ? Then probably, there\'s trouble reading the real world woman as well.

She had a bit of her own will, to get distracted by the birds, but that added a bit of feminine realism to her. At
least she didn\'t fell off cliffs nor stood in line of fire like the stupid swat team from any military shooter.  

The observation of the environment tells the player the background story, each bizarre obstacle makes you wonder why the castle was built in that way and slowly you learn about the \'how & why\' the child sacrifices which the old society made, much like real world Aztec\'s did.

The puzzles of the castle are sub metaphores of the Ico story. At the end Yorda & Ico leave the manmade world (the castle) and re-enter paradise again (via the beach to the free woods). So, the game wraps up as a marvelous paradigm to the Adam & Eve story, in a reversed way.

Again, the core point is the free form true 3D moves set which integrate naturally into the very smart kinetic puzzles/level design.

Besides, my MGS4 review stands strong, regardless of me liking Ico - if you ty that together, claiming the review\'s crap ; that is failed \'logic\', a non rational underbelly feeling and going off topic. Weak.


Once again - that was way to long for me to bother reading, so I will sum it up with this.
Blah.Blah. Ico sucked.

Offline Knotter8
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Metal Gear Solid 4: The first review is out!
« Reply #238 on: July 10, 2008, 01:06:54 PM »
You can\'t read anything longer than a punchline obviously - You pussyfoot around yourself, avoiding having to make well thought out arguments yourself, by saying a couple paragraphs is too long for you. Yeah, real \'chicken\' easy way out & discussion incompetent.

Eventually, you still failed to argument yourself ; Penny friggin\' Arcade included.

Your stubborn bias sucks, not Ico. Discussion about that is now closed.
Many gamers seem to agree, that Ico\'s at the very least a good game and a special piece of contemporary media. Again, you\'re trolling & derailing the topic : MGS4 and it\'s reviews.
« Last Edit: July 10, 2008, 01:41:58 PM by Knotter8 »
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Offline fastson
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« Reply #239 on: July 10, 2008, 01:46:11 PM »
Nice review Knotter8.

Dont worry about LIC, pretty sure he has DAMP. ;)
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