Originally posted by Ryu
Source: http://come.to/magicbox
Now, I\'m not even going to debate tech specs in anyway shape, or form on this board. However, What exactly does all this mean? 300 million to 125 million... sounds like a big hit before graphical enhancements and such. I just wanna know exactly what this means to people who are looking into getting an X-Box.
Xbox never has been able to do 300 million. Microsoft never put out that number publically as a realistic number. Thats raw polygons that won\'t be displayed and does not count.
Lets start at 110 Million, this is with no pixel shading, but with normal shaded polys with two textures.
110 Million is possible if you do a PSX game with two textures(ie no dynamic lighting, No pixel shading, etc..)
Microsoft reduced the spec from the original 150 Million polys to get more Xbox GPU\'s out and for stability (ie heat).
Honestly, it does not mean much to me, the hardware is there for the future and we will see some games with a ton of polys coming over the next few years. I mean DOA3 is a first gen game, just imagine what can be done in four years!
The hardware is there for the present and future and the games are the most important aspect here.