You are getting me wrong, I think!
You say that you know nothing, yet, you read Ambrash\'s articles. And you still don\'t know anything? So why read them?....
The problem with you all, not you exactly...but many other, is that they read these articles...they see X-box is capable of such high numbers and stuff. Naturally they somehow skip over the fact that thoes number include very little(and standard) effects, such as lit, shaded, and anti-aliaized polygons. You want pretty games, yet you want these outrageous figures....it can\'t happen that way.
Then you read more articles and they usually only mention very little effects....HELLOOOOOOO! X-box is capable of a multitude of effects, lights, and texture layers.
And in many cases, when ever Ambrash, Allard, or Backley point out that more of there effects are being used, you always hear numbers below 15. In many cases, these numbers don\'t even point out that absolutely all features were in use. So numbers could be potentially lower. I never said or even implied that X-box is not capable of 60-100 million polygons, but you can\'t have pretty games and these numbers as well. I don\'t think you want to be playing a games with no lighting what so ever, or no special features, or no standard features. Damn, get it into your heads man.
BTW, this is for all those who have no idea what they speak about or what to expect from X-box. This is X-box\'s GPU at 250Mhz:"Xbox GPU will be able, even at 250 MHz, to handle up to 125 million Gouraud-shaded, two-texture triangles per second, complete with transformation, clipping, and perspective projection. With one infinite hardware light added, the rate will be at least 62.5 Mtris/sec.; with eight local lights, at least 8 Mtris/sec."
http://www.ddj.com/articles/2000/0008/0008a/0008a.htm125 Mill --> if you want to play with no light, if you do manage to see(magically) there is no fancy effects.
62.5 Mill--> you have light now, still two textures, and no really fancy effects. Is that what you want? Tons of physical detail, and a bland/dull look!
8.5 Mill --> Here were have 8.5, I said 10(see, I even made it bigger) and I suddenly become a fool. Well take it from Mr. Backley then...8.5, still only 2 textures, all lights, still no fancy effects. That number could only be smaller with 4 textures, bump mapping, environment mapping, Shadwo mapping, per-pixel processes, vertex lighting...and many more.
You see, I took the assumption that, this is all effects, even though it is not all effects, because I know X-box will be at least be very comparable to GC. I also said 10 millions, when it really is 8.5.
Yet, there are people who insist of spreading erroneous information, claiming 30-60+ mil polygons/second with absolutely all effects, and even 100 mill.
Helloooo fools! X-box has up to 4 textue layers and 8 lights, using 1-2 textures, and 0-1 lights to achieve such high numbers IS NOT ALL FU*KING EFFECTS, GET THAT IN YOUR DUMBS SKULLS!You people are getting dumber by the seconds...damn man!
It\'s making me sick, now!
X-box is already powerful enough, stop making it more than it really is.
[Edited by GC-PS2-DC-XB on 12-31-2000 at 07:44 PM]