Let\'s face some facts guys.. whether you like MS and the Xbox or not, you will NEVER see a game displaying anything like 100 Mpolys/sec. You will NEVER see a PS2 game utilizing 66 or 75 Mpps (depending on if your talking about the EE or GS). Both sets of figures were pulled from some dark smelly region of the body, usually utilizied for the evacuation of bodily wastes.
I don\'t care how \'powerful\' the GPU or CPU of the XBox is. 100 Mpps is totally unrealistic. I know hardware restrictions and some software, and that figure is TOTALLY bogus. Think about it, if you had 10 figures, each utilizing 100,000 polygon models, at 60 frames per a second, thats only 60 Million polys/sec! The game hasn\'t been invented yet (on the PC or console) that includes a SINGLE 100,000 polygon model, much less utilising 10 of them on the same screen at the same time. Do you realize how many clock cycles it would take to render just ONE 100,000 polygon figure? To calculate all the curves, lighting, opacity or translucency values, and shadows? Nvidia\'s T&L may be able to do some wonderful things, but I doubt it can completely BYPASS the laws of computer programming.
Plus, this doesn\'t even touch on the need to perform AI and Physics EACH TIME before those models can be rendered. Things like how fast various parts of the model are moving, how they are moving (direction, orientation, rotation,etc.), environmental effects (wind, water, field of vision, etc.). And what about reading and interpreting the controller(s)? All of these \'steal\' clock cycles and resources from graphics rendering. Ever wondered why GT3 \'only\' uses 10 Mpps and 5,000 Poly car models? Because they needed the \'headroom\' to do the detailed physics necessary to the game.
Anyway, thats just my take on it..